(Third Age 3.2 , Kingdoms 1.5)
" The War of the Ring was fought between Sauron and the free peoples of Middle-earth for control of the One Ring and dominion over the world"
~~ INTRODUCTION ~~
Wow it's been a long time since I have visited this section of the forums which I have missed dearly. As most of you know my CD disk had broke last May and I was forced to stop playing TATW. In my absence it seems that TATW has grown quite popular with new people. I am finally back and would like to start off by hosting another hotseat again. Like always this will be an INVITE ONLY. I will try and get everyone who was involved in my past TATW hotseats to come back as well as invite new people I have not had the chance to play with. Invitees first come first serve regarding the factions. This will be a Good Vs Evil campaign.
Hope you guys had a great Christmas and have a happy New Year!
GOOD LUCK!
~~ HOT SEAT RULES ~~
(EVERYONE PLEASE READ THIS BEFORE TAKING YOUR FIRST TURNS)
Basic Rules:
- You are allowed to reload your saves as many times you want to.
- Turns must be played within 48 hours or you will be auto-subbed by an admin or one of your designated subbers. If you fail to do your turn more than three times, without notifying anyone, you will be removed from the hotseat.
- Once you have finished your turn and uploaded the save, please PM and leave a Visitor message for the next person.
- If you suspect one of the players have broken any rules or cheated, please contact an admin to check it out.
- You may give a region to another faction upon its destruction, however, you may not take advantage of that faction`s treasury. You are not allowed to demand or receive any money from that faction.
- Whether a spy may open the gates of a city depends on the size of the city garrison. If a city is defended by 720+Elves, or 900+ Men (previous must've been a typo???), and 1500 + Orcs then spies may NOT open the gates. If a city is defended by fewer than this number, then spies may open the gates without restriction.
- You may not gift a region to another faction if the city is at risk of capture.
Battle Rules:
-You are not allowed to move armies next turn if they were defeated by a player that comes after you in turn order.
-No Invasions
-Assassins are not allowed. If you are caught having assassinated someone, you will be fined 5000 from your treasury and it will be given to the faction which had to suffer from it.
- Screenshots are not required for all battles showing only the odds and the outcome(exception for battles with overwhelming odds), all other things(including army positioning) may be blocked. When taking a castle with siege engines it is required to show said siege engines in the odds pic, all other units may be blocked.
- No surrounding of an army with units to deny a retreat
- No sallying out, with intentions to lose. Only can sally out if you have a reasonable chance of winning
- The admin must be able to get a similar outcome of a battle within 5 reloaded try's.
Building Rules:
-You cannot level a city to the ground
-No destroying any buildings if city is at risk of capture
-Only Inns/Guilds can be destroyed if a person captures it for the first 10 turns
- You are only allowed to exterminate a city once, and should you capture the city again you must either sack it or occupy it. This is to prevent huge cities from turning into villages.
~~~~Campaign Information~~~~~
Campaign Length: Long
Campaign Difficulty: Hard
Battle Difficulty: Medium
Manage All Cities: Yes
Password: Yes
Auto-Resolve: Yes
~~~~~Factions~~~~
Hotseat Creator: Gimli10
Admin: Loose Cannon
~~~~Good Factions~~~~
Gondor: Open
Rohan: JWANT
Dale: Themzr
Dwarves: Gimli10
Eriador: Joerock
High Elves: Subbed by Joerock
Silvan Elves: OPEN
~~~~Evil Factions~~~~
Mordor: Chieftan Khuzaymah
Harad: *Ranger*
Rhun: PandaChef
Isengard: Matto16
Orcs of the Misty Mountains: TheBlackWolf
Orcs of Gundabad: Captain Melon
Turn Order
Dale
Gondor
Isengard
Mordor
Orcs of the Misty Mountains
Harad
Rhun
Rohan
Eriador
High Elves
Dwarves
Orcs of Gundabad
edit: I think I've got the open factions correct. PM me if I'm wrong-LC 05/16/2014;