Results 1 to 4 of 4

Thread: Chariot skin problem

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Chariot skin problem

    I tried to fix the Bug with the britons sign on the BI scotti chariots but the game use the old one. In the descr_mount (main data folder) exist the barbarian heavy chariot definition which is used by the scotti chariots. If I rename the .cas and the .tga the programm ignore it too.

  2. #2
    rstoner's Avatar Civis
    Join Date
    Apr 2006
    Location
    Hornsey, London, England
    Posts
    160

    Default Re: Chariot skin problem

    From what I remember chariot textures aren't referenced in descr_mount or anywhere for that matter. An alternative to the BI scotti chariot is the Easterling wain chariot in Middle Earth TW beta. They use exactly the same model without the Briton banner so are the perfect alternative.

  3. #3
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Chariot skin problem

    Chariot textures are defined in the model, you need to edit the model to change what texture it uses.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  4. #4
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
    Administrator Emeritus

    Join Date
    Mar 2006
    Posts
    13,166
    Blog Entries
    1

    Default Re: Chariot skin problem

    Moved to Sculptors Workshop

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •