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Thread: Modders Resource? Would anyone like a mini-game involving the Dunedain

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  1. #1

    Default Modders Resource? Would anyone like a mini-game involving the Dunedain

    It uses the dunland prevails skeleton script from MOS...


    I made it personally for me and Davinci's realism mod which I play exclusively

    1. Eriador starts with Dunedain soldiers only...and no barracks... have to hit rank 11 to open up barracks to recruit militia
    2. Rank 9 gets them the ability to build markets and with markets comes the merchants both horse and foot
    3. Rank 6 gets greenway guards both horse and foot
    4. Rank 5 gets smiths and siege equiptment
    5. Rank 1 gets a Noldorin army(1000 strong) with elite units... this will cripple the High elves financially as they have decided to basically join you in an alliance and honestly the high elves are worthless late in game because they have no borders with enemies. also eriador gets a kings purse increase

    I only play the men of the west either Gondor or Eriador but since the realism mod I have only played eriador because basically I get all factions in one as eriador is attempting to save middle earth. Rangers are hated at the beginning of the war of the ring so I figured they would have to build some rep to get help from the rest of eriador....

    WOULD ANYONE LIKE THE SCRIPT, EDB, and HISTORICAL EVENTS... it is not compatible with any sub mods, not even Realism because my EDB is unique... and it uses the vanilla map.

  2. #2
    Hero of the West's Avatar Artifex
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    Default Re: Modders Resource? Would anyone like a mini-game involving the Dunedain

    great to hear my script is being used without permission haha.. or you must have obtained it from stylix/ngugi? in any case glad you find the script interesting.
    Last edited by Hero of the West; December 27, 2013 at 11:24 AM.

  3. #3
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Modders Resource? Would anyone like a mini-game involving the Dunedain

    Not from me.
    Intended to ask about this when I first saw it, as I could not understand weither it was a MOS submod, in which case AFAIK there's a green light policy (?), a private endevour not intended for release and thus is no issue, or is intended to be releaed and in which case I wanted to know weither permissions existed?

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  4. #4

    Default Re: Modders Resource? Would anyone like a mini-game involving the Dunedain

    Actually I think what he is referring to have made is something that uses a script simmiler to the one Ngugi and Hero of the West are referring to, it is a completely different function just using the same script I personally like it because it limits the Dunedain power without completely separating them from the Men of Bree and the Shire

  5. #5
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Modders Resource? Would anyone like a mini-game involving the Dunedain

    Quote Originally Posted by orclover5
    It uses the dunland prevails skeleton script from MOS
    This seems clear enough; and if he had used his own creation/another script I presume he would have responded and told us so?

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  6. #6

    Default Re: Modders Resource? Would anyone like a mini-game involving the Dunedain

    His script is based on other modder's work. Unless he gets permission for releasing it, there will be no release.

    Ask Hero of the West can you release it publicly.
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