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Thread: MOD - [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)

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  1. #1
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    i DISCOVERED NEW ALGORITMS FOR CLOUDS

    now clouds can move slowly in the game ! especially in rainy , windy day !

  2. #2

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    whooo!!

  3. #3

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Gj carbide, your are doing us DiE users a huge favour

  4. #4
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    CLOUDS DURATION + new cloud pattern to you see here



    AFTER A WHILE IN THAT PLACE

  5. #5

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    GJ aztec
    Cant wait for your final product to merge it with my preset...

    Spoiler Alert, click show to read: 







  6. #6
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    new pattern created . morning clouds + morning lightings

  7. #7
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    new clouds invented lol
    they move slowly and changing their shapes by wind (like realistic)


  8. #8
    Civis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Now we actually have a reason to accept the statement that the final product will look better than the alpha. You've really shown what can be capable and I commend your efforts.

  9. #9

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    I installed and it works...
    But does it work around Alexandria? There is vanilla sky when I start battle at that area...

  10. #10
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by doktor1 View Post
    But does it work around Alexandria? There is vanilla sky when I start battle at that area...
    not yet

  11. #11

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Nvm aztec just answered us. The second fix should be working then for the areas covered by mod.

    Edit\ I been getting a couple pm's about the first fix not always working but people need to make sure they're always trying it out in the areas covered by the mod.
    Last edited by carbide; January 05, 2014 at 04:12 PM.

  12. #12
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Can someone tell me that this mod is working please based of these screens:
    Spoiler Alert, click show to read: 



  13. #13

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    yes it works toon look at clouds they are different from vanilla thanks to carbide and aztec for hard work also doktor1 and u

  14. #14

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Yes those clouds are included with the mod.

  15. #15
    Civis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    For me the lights look similar, but the sky... I didn't see those kind of clouds... I'm using Carbide's 2nd fix...I can't take screensots with F12 WTH...


    edit: My clouds look the same as doktor1's on his last post (around Alexandria)

    edit2: problem solved, caride's fix 2 is working 100% for me
    Last edited by TWCassius; January 05, 2014 at 05:06 PM.

  16. #16

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    I just took this shot while using my second fix. If the clouds stop showing in areas where you were seeing them before we may have to revert back to the 1st fix I posted.


  17. #17
    Civis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Nope, I found the problem, it was my bad! it's working perfectly with fix 2. Sky, light effects all the package!

  18. #18

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Downsampled... I need to get bigger monitor.. This 24" 1080p is small...


  19. #19

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    @doktor1
    Do you use the special effects insane edition mod? It causes the units to stir up dust as they're marching. That would make for a really cool shot done like that one in a desert.

  20. #20

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by carbide View Post
    @doktor1
    Do you use the special effects insane edition mod? It causes the units to stir up dust as they're marching. That would make for a really cool shot done like that one in a desert.
    I have that mod... Only on that pic units are static..

    Carthage 2560x1440

    Spoiler Alert, click show to read: 



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