View Poll Results: If you like that, what climate you wish to cahnge?

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  • Mediterranean

    118 61.14%
  • Atlantic

    27 13.99%
  • Continental

    48 24.87%
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Thread: MOD - [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)

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  1. #1
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Carbide fixed version used (Radious campaign mod and no hdr mod disabled since they have conflicts).

    Doktor1 settings

    Spoiler Alert, click show to read: 


    ...still not working I suppose...

  2. #2

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    @DramaBelli

    Its working, you have the right clouds in the sky. Do you have sky set on extreme in graphics?

  3. #3
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by carbide View Post
    @DramaBelli

    Its working, you have the right clouds in the sky. Do you have sky set on extreme in graphics?

    thank'u! I was going crazy! too many times looking at tons of pics I made with/without it (I was confused)

    Report:

    using your fixed version I've disabled

    Radious campaign mod (1/2 conflicts regards the weather)

    No hader mod (main mod conflicting, as already known).

    Next test: try your fixed version of aztec mod using radious campaign mod.

    I've converted aztec mod in movie format so it should override radious camp. mod

    I will report the result of this test.

    Meanwhile HIGE THANKS CARBIDE! and again thanks to this Painter called Aztec

    PS: yes sky on extreme (veg Alpha,SSAO, AA Depth of the field ON)
    Last edited by DramaBelli; January 04, 2014 at 11:19 PM.

  4. #4

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Thanks to Carbide, it is finally working for me as well, great work mate !!

    3 pics (2 in Carthage historical battle, 1 on Athenai map) with my own preset (Doktor sweetfx but revised gem file to get more vivid colors, especially the reds)

    Spoiler Alert, click show to read: 








    Vennonetes settings to compare (the best vivid color settings in my opinion)
    Spoiler Alert, click show to read: 




    My own GEM settings with Vennonetes sweetfx

    Spoiler Alert, click show to read: 





    One with Doktor1 settings
    Spoiler Alert, click show to read: 


    Last edited by le_fred; January 05, 2014 at 05:38 AM.


    More than 1,500 pictures: visit my Shogun epic battle screenshot thread !


  5. #5

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by le_fred View Post
    Thanks to Carbide, it is finally working for me as well, great work mate !!
    3 pics (2 in Carthage historical battle, 1 on Athenai map) with my own preset (Doktor sweetfx but revised gem file to get more vivid colors, especially the reds)
    By changing Curves Mode in SweetFX you can set saturation...



    Curves Mode 0

    Curves Mode 1

    Curves Mode 2
    _____________
    _____________

    And this is something new...
    New lighting and curves from SweetFX

    Spoiler Alert, click show to read: 











    Last edited by doktor1; January 05, 2014 at 04:56 AM.

  6. #6

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by le_fred View Post
    Thanks to Carbide, it is finally working for me as well, great work mate !!

    3 pics (2 in Carthage historical battle, 1 on Athenai map) with my own preset (Doktor sweetfx but revised gem file to get more vivid colors, especially the reds)

    Spoiler Alert, click show to read: 








    Vennonetes settings to compare (the best vivid color settings in my opinion)
    Spoiler Alert, click show to read: 




    My own GEM settings with Vennonetes sweetfx

    Spoiler Alert, click show to read: 





    One with Doktor1 settings
    Spoiler Alert, click show to read: 




    Looking great! What are your GEM-settings (truecolour I presume)?

  7. #7

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Aztec's mod is mind blowing, it's a great improvement in terms of visuals.

    The only issue i have with it is that is not compatible with No HDR saturation mod from Mech Donald.
    The dynamic change of light is really annoying when you keep on zooming in and out from watching the close combat to getting a panoramic vision.
    Every time you get to the ground level, everything darkens in 2 or 3 seconds.

    It would be great if both mods could be compatible.


    More than 1,500 pictures: visit my Shogun epic battle screenshot thread !


  8. #8

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    @Carbide +rep for fixing the file you solved the working/non working clouds mystery

    @Doktor1 very nice settings along with Aztec mod.

    @Aztec we can now appreciate the full extent of your work which is amazing looking forward to trying your final version

  9. #9

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Aztec, did you remove all weather paterns except for one? I've reloaded maps few times, maps like Roma, Alexandria, Athens... And it always was with same weather type, same sky/lighting that is, when in vanilla almost every time when I reload a map I can see different colors of the same setting, thus 'Dry weather' for example have 4 or even more color paterns.

  10. #10
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by Go0lden_Archer View Post
    Aztec, did you remove all weather paterns except for one? I've reloaded maps few times, maps like Roma, Alexandria, Athens... And it always was with same weather type, same sky/lighting that is, when in vanilla almost every time when I reload a map I can see different colors of the same setting, thus 'Dry weather' for example have 4 or even more color paterns.
    it is beta now ! in full version I add different paterns
    same patterns for Mediterranean in beta
    and different patterns in eastern in beta


    future :
    different patterns in Mediterranean in full version
    same patterns for atlantic in beta ! for your tests

    Last edited by aztec; January 05, 2014 at 05:57 AM.

  11. #11

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by aztec View Post
    it is beta now ! in full version I add different paterns
    same patterns for Mediterranean in beta
    and different patterns in eastern in beta


    future :
    different patterns in Mediterranean in full version
    same patterns for atlantic in beta ! for your tests

    Ah, good to know, can't wait to test different paterns in medi!

  12. #12

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Same here...
    Always same weather type...

  13. #13

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Thanks Doktor for the kind advice, very useful indeed !

    A few more pics after tweaking a bit with several settings / gem from you and others, i finally got something i really like a lot (battle and also campaign, difficult balance to find)

    Spoiler Alert, click show to read: 
















    Last edited by le_fred; January 05, 2014 at 06:36 AM.


    More than 1,500 pictures: visit my Shogun epic battle screenshot thread !


  14. #14
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    I want rise my hat for Carbide! His fixed version made aztec's mod to working! Now I can see new clouds and lightings in my game! thx for my savior.

  15. #15
    aztec's Avatar Semisalis
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by Noif de Bodemloze View Post
    I want rise my hat for Carbide! His fixed version made aztec's mod to working! Now I can see new clouds and lightings in my game! thx for my savior.
    sorry for not worked for you
    this mod created on patch 7 this is why in didn,t work for you 8.1 !

  16. #16
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by aztec View Post
    sorry for not worked for you
    this mod created on patch 7 this is why in didn,t work for you 8.1 !
    why do you not make your mod patch 8.1 compatible??

  17. #17

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Tweaking surface sharpening/lighting....

    Spoiler Alert, click show to read: 





  18. #18

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Great mod, yet another great modder transforming the look and feel of the game.

  19. #19
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    I can tell that most of us doesn't have patch 7 who own offical rome 2 game. Usually people have patch 8 or 8.1.

  20. #20

    Default Re: Aztec,s New Lighting and Environmental development + DOWNLOAD VERSION 2 beta added

    Quote Originally Posted by Noif de Bodemloze View Post
    I can tell that most of us doesn't have patch 7 who own offical rome 2 game. Usually people have patch 8 or 8.1.
    If needed Aztec can send me a link to download his finished files for the next version and I can apply them to 8.1 version.

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