3) You can have Unlimited forts per region and every fort has to be garrisoned by a minimal of 4 units.
4) You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
5) You have to VM/PM the next player after you upload your save.
6) Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
7)
The recruitments of spies\assasins and their use is prohibited, allowed to kill diplomats not princesses with troop movements
8) Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
9) No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
10) It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
11) It is not allowed to accept money or regions from dying/obliterated factions.
12) Settlements gifted should disband all units, except for one to keep public order.
13) One turn peace for everyone *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
An hostile act who breaks the 1 turn peace rule is one of the following:
14) The recruitment of siege equipment and their use is prohibited.
15) It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
16) It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
17) n case someone preforms a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more then half the players agree then that rule will become valid next turn
18) The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat
I suggest that a moderator stickies this. Also, be aware that whenever you feel like a rule should be added, and I will decided that indeed it is a good rule, then I would add it.