
Originally Posted by
SoulGamesInc
As we have validate data on, you shouldn't need to do the Seagard fix yourself. It wont cause problems i don't think.
For Destroying Buildings we've got 3 for and 2 against, and we cant wait forever for everyone to vote. So we are going to hereby have the following rule...
Destroying buildings is not allowed in these 3 situations:
1. If the settlement is under siege
2. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
3. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
Unless you wish to quickly replay your turn Mannis, i will allow you to destroy buildings in BrightWater next turn as if it's still Turn1.