While waiting for DeI, I have been experimenting with getting more realistic cycles of war and peace. The problem seems to be that once a war starts, there is really no mechanism for it to stop short of destruction or vassalage of one side. The very fact of being at war with a faction imposes a very serious diplomacy hit, and every warlike action after that does the same, making peace essentially impossible. I have modded vanilla so that inflicting losses on the enemy causes a diplomacy benefit instead of a penalty, and I have removed the penalty for being at war. The diplomacy benefit of beating an enemy army or capturing one of their settlements is substantial but shortlived (low decline value, paradoxically).
The result is that inflicting a rapid series of military disasters on the enemy makes them receptive to peace, and sometimes even to alliance. This is a much more realistic portrayal of ancient warfare. Leagues emerge out of wars, which is essentially what happened in Italy. From what I can tell, this also addresses at least some of the two-front war problem of the major factions. If the CAI beats back another faction's invasion on one side, it can then make peace and turn around and deal with the other faction.
I have started a Pontus campaign and the results were quite striking even early on. Wars tend to last a few turns, are not always fatal to one side, and end in a peace treaty. Early on, for example, the Seleucid declared war on Bithynia and Sardes (as a satrap) invaded without waiting for support. Bithynia smashed up the Sardic army and captured Iconium from them. This resulted in an immediate peace treaty and the area has been stable ever since. The other positive development is that while the big factions don't necessarily get very big, they do tend to sit at the center of nice sized powerblocks. For example, Carthage (with C. Nova) is currently allied with Lybia and Syracuse, and is in an uneasy peace with Rome which controls all of Italy up to the Po and is allied with the Veneti. I have some screeshots at 262 (3tpy) showing all this, but I am not finding a way to upload them (too big I guess). I'll post them when I can.
The mod is crude at the moment and I need to refine and balance the values. I think I could also do better with some scripting. Will look into that after a bit more testing. I am looking forward to trying this with DeI.




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