Here is the Royal Chambers of King Daemon Blackfyre. The entrance to the chambers are protected by a guard five men on each side of the entrace. All petitioners who wish for a meeting with the King must hand their weapons to the guards before they are allowed to enter.
OOC: This thread will also be used to keep up to date will all of information regarding to King's Landing.
King's Landing Regional Bonuses
- The Capital: Kings Landing houses half a million people, and is the centre of royal power in westeros. As a result, when the city is besieged, thousands answer the call to arms. d10*1000 Peasant Volunteers are generated when the city comes under attack.
- The Gates and Walls: Kings landing has many well fortified gates and walls, making it a hard nut to crack. +2 to siege defence when the walls are being attacked.
- The Red Keep: A natural fortress, the red keep was built on top of Aegon's Hill, the highest of the hills in the capital. It has huge walls and towers, with many different holdfasts and keeps built into it. +3 siege defence when the red keep is being attacked.
- The Black Cells: Some of the most feared prisons in Westeros, named due to them being incredibly dark and dingy. -3 to all escape rolls whilst held prisoner in Kings Landing.
- Bustling Port: King's Landing is the largest port in Westeros and one of the five major cities and centers of trade. Traders from all corners of the known world come here to sell and buy wares, allowing the owner one additional trade route.
King's Landing Building Upgrades
Militia Armoury: +10% Levy
Town Watch: +10% Levy, 5% cheaper professional troops.
Barracks: +10% Levy, 10% cheaper professional troops
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Market Square: +10% income
Merchant's Square: +10% province income
Trade Hub: Allows owners of the province to gain an additional trade route
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(Coastal Only) Dockyard: +10% naval Levy, +10% income
(Coastal Only) Large Dockyard: +10% naval Levy, 5% cheaper naval mercs, +5% income
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Religious Shrine (Sept): Adds +1 to your stability level (last one year)
Large Religious Shrine (Sept): Adds +1 to your stability level (annually)
Grand Shrine (Sept): adds an additional +1 to your stability level (annually), for a cumulative total of +2 stability.
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Wall Reinforcements: +1 Siege Defence rolls
Citadel Towers: +1 Siege Defence rolls
Holdfast: +2 Siege Defence rolls
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Keep Expansions I: +25% castle garrison size permitted
Keep Expansions II: +50% castle garrison size permitted
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Whisper House: -2 on Spying and Assassination rolls in this province when conducted by enemies, +2 when conducted by province owner
Daemon Blackfyre's Royal Army
King's Landing Levy
Basic Levy: (5,000 Men): Raised
1,100 Light Inf (2,200 without armor)
2,100 Heavy Inf (1,000 without armor)
500 Polearms
500 Archers
550 Light Cavalry
250 Heavy Cavalry
Levy Modifiers:
+ 30% Cavalry (Building Bonus: 30%, Resource Bonus: 0%)
+ 40% Light Infantry, Archers, Polearms (Buildings Bonus: 30%, Resource Bonus: 10%)
+ 40% Heavy Infantry (Buildings Bonus: 30%, Resource Bonus: 15%)
Additional Levies (1,920):
440 Light Inf
840 Heavy Inf
200 Polearms
200 Archers
165 Light Cavalry
75 Heavy Cavalry
Total Levies (6,920):
1,540 Light Inf
2,940 Heavy Inf
700 Polearms
700 Archers
715 Light Cavalry
325 Heavy Cavalry
Blackfyre Professional Soldiers
600 Household Knights
1,500 Polearms
300 dismounted knights
1,800 Heavy Infantry
1,200 Archers
1,200 siege crossbowmen
1,200 Crossbowmen





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