Page 9 of 10 FirstFirst 12345678910 LastLast
Results 161 to 180 of 191

Thread: Seasonal Effects for Main Campaign

  1. #161
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Location
    Republica de Venezuela
    Posts
    6,704

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    So... this is for the great campaign right? Does it affects the battle maps?
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  2. #162

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    This is for the normal grand campaign yes, and it currently doesn't change the way battle types trigger. If I can get that to localize properly then I will put it in for sure

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #163
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Sounds great. I hope u find it.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  4. #164

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Sorry for the silly question guys but can you please tell me how can I install the mod after downloading the file?

  5. #165
    veljus's Avatar Miles
    Join Date
    Jul 2012
    Location
    In my home
    Posts
    371

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Absolutely fantastic mod!
    "They took my fries. I took their lives."

  6. #166

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    @argyrisgr97 You place the mod pack in your Rome2/data folder. Then, you run Rome 2 and click Mod Manager. Click the box next to the mod file's name.

    Alternatively, you can subscribe on the Steam Workshop.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  7. #167

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    thank you man

  8. #168

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Dresden, could you persuade Radious to present a second version of his Campaign feature mod which doesn't include the graphical effects of the mod as you have here as well? It really hurts my eyes and i modded it out of the mod, but this will be obsolet in the next patch etc.

    Proud to be a real Prussian.

  9. #169
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Hey is this thing not working? Since Update 9, I can't get this mod to work. I never had an issue before. But when I start a new game, I never get the objectives popup.


  10. #170

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    The mod works for me, what objectives pop up are you referring to?

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  11. #171
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Ya I figured it out. I haven't started a new game since patch 9, and I guess one of my other mods was causing issues. Sorry bout that.


  12. #172
    eXistenZ's Avatar Praeses
    Join Date
    Aug 2009
    Location
    Belgium
    Posts
    7,939

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Are there troops attirition immune? Cause this mod looks interesting and i use 4t/y, but i guess it must be pretty hard for some factions (like egypt for example) if they have attirition in the summer and public order decrease in the winter

  13. #173

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Right now, no there are not attrition immune troops. However, attrition only happens in extreme weather circumstances.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  14. #174
    Miles
    Join Date
    Jul 2013
    Location
    Dijon, Burgundy
    Posts
    396

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    I guess it's nearly impossible to add rain/snow and other seasons to the campaignmap like in CiG?

  15. #175

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Quote Originally Posted by Star7 View Post
    I guess it's nearly impossible to add rain/snow and other seasons to the campaignmap like in CiG?
    That is what this mod does...add them to the main campaign map. Try out the suebi and you will see what I mean

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #176

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Just tried this out, really like the changes you made things always taste better with a bit of seasoning :p

  17. #177
    Miles
    Join Date
    Jul 2013
    Location
    Dijon, Burgundy
    Posts
    396

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Quote Originally Posted by Dresden View Post
    That is what this mod does...add them to the main campaign map. Try out the suebi and you will see what I mean
    Ew, Ic, I just read something about "only battles" and "only effects as statchangers".

  18. #178

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Can I see this map with the season effects ingame?

  19. #179

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    Dresden I know that snow terrain on the campaign map is impossible from what I understand but can you make the battle map have snow terrain in the winter, is that even possible?

  20. #180

    Default Re: Seasonal Effects for Main Campaign (Now with Seasonal Graphics!)

    You can only edit the default settings, so battles everywhere would have snow (including the desert).

    You can have snow on the ground in the campaign map but once again, its everywhere.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •