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Thread: Separation of muscled breastplate from spolas?

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  1. #1

    Default Separation of muscled breastplate from spolas?

    As long as I'm aware,there is no model of muscled breastplate in the game without the spolas in the groin area.All versions have spolas attached to them.Is there a way to take a model and separate it from the spolas so that the soldier in game will wear muscled breastplate but no spolas at all? Any link to a tutorial or something? Thanks in advance.
    Last edited by perifanosEllinas; December 19, 2013 at 06:14 AM.

  2. #2

    Default Re: Separation of muscled breastplate from spolas?

    Noone has figured that out yet?

  3. #3
    Civis
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    Default Re: Separation of muscled breastplate from spolas?

    I do not think you can without editing the rigid model itself. The best I've been able to do is skin a roman unit to have segmentata shoulder plates with the muscled cuirass.

  4. #4
    Meneros's Avatar Artifex
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    Default Re: Separation of muscled breastplate from spolas?

    If you black out the spolas in the alpha channels of the relevant diffuse files you will get exactly what you're looking for.

  5. #5

    Default Re: Separation of muscled breastplate from spolas?

    Quote Originally Posted by Meneros View Post
    If you black out the spolas in the alpha channels of the relevant diffuse files you will get exactly what you're looking for.
    So I open the diffuse with gimp for example and just paint all the spolas parts black? Wouldn't that make the spolas just appear black in the game?

    Or do you actually mean that I have to delete it? Well,that makes more sense.I will try it
    Last edited by perifanosEllinas; December 29, 2013 at 04:38 PM.

  6. #6
    Civis
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    Default Re: Separation of muscled breastplate from spolas?

    If you black out something in an alpha channel, you are deleting it from the RGB channels. You can just go straight to the diffuse texture, remove the spolas with a masking tool, and make sure to save everything under the correct DDS compressions. Or you could do as Meneros said; head to the diffuse texture, pop over to the alpha channel and just black them out, save, etc.

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