Added links to latest version back to main post.
Added links to latest version back to main post.
Thank you very much! What bonuses have you added to the minor factions?
Just quick feedback. Files from Steam workshop download to one of the subfolders in Stem/Userdata/some number/ugc and as the result they are not showing up in Mod Manager list, and if you unsubscribe they still stay there. It's possible to manually move them to Data folder and use them though.
You mean just these files, or all steam workshop files? I dunno why there'd be anything special about these, they're just uploaded the same way any other mod is.
Tested, and for me it downloads them in the data folder like they should be. Not sure what would be causing your problem.
Hello. I have a question. Has anyone tried using this awesome submod on higher difficulty? What where the results? I know it's not balanced for higher difficulties but playing on normal is too easy. Especially with the recrutment changes tied to nr. of regions hold. Now smaller faction can not recruit several units per turn and the player can steam-roll over them easily. I played a campain with Rome(on H) and by the turn 100 I was all powerfull. How can I have a harder experience? I really like this mod and I would like to use itAnd another question: Can it be used with harder economy mod? What is the load order in mod manager?
Happy holidays and keep up the good work![]()
I'm using harder economy above this and while I see few potential conflicts in files, it works fine and all core features of both are present as far as I can tell.
You can try on Hard , since i haven't seen any mod breaking issues as AI is still doing what was advertised, albeit they will sign peace treaty any time that you offer it. However while they do get slightly more troops, AI factions are still very inert towards Human player.In 100+ turns no one declared war on me or attacked my territory, after i declare war to them.They appear to stick around their cities to protect them.
I considering going up to VH , but not sure how would that affect diplomacy( and some other stuff), since on H no one wants to get alliance with you, trading and defensive aliances are ok, but no military alliances even when it's AI's better interest.
For what is worth it's same in Vanilla and DEI without this mod.
Last edited by Tariq; December 29, 2013 at 10:17 AM.
You can definitely crank up the difficulty if you want, but it won't change all that much. The AI doesn't get extra recruitment slots on higher difficulty in this mod - for obvious reasons, because it would totally screw up the balancing - so aside from more cash and more public order playing on VH doesn't change all that much. But if you find normal too easy go for it.
You are probably right,the whole diplomacy system appears to be based on Paper, scissors, rock type of things. If you have more troops they want to sign peace immediately.
The only reason why i have tried Hard was in hope that AI will be more proactive against me. As it is i left whole south undefended and Carthage never bother to attack me, as they still just cruising around on their little ships.
Last edited by Tariq; December 29, 2013 at 10:39 AM.
Since I changed the values I haven't noticed this nearly as much. If you play Rome or one of the other very powerful factions it will definitely happen if you get into a war with a single-region faction, but then it probably should. It is the unfortunate cost of making peace a realistic option between larger factions.
Ideally there would be some way to make the AI not accept peace until after they've lost a big battle, but unfortunately CA's peace system is such junk that you can't do that. Because diplomatic standing apparently has basically nothing to do with peace.
Hi, is this a bug, when using these, AI make peace with me and give almost all their money for me just to make peace. Im below 10 turns @ 1tpy Rome and after attacking Insubres, they want to make peace and give me 21000. Is this ok? or is it too much.. Im playing on VH. Thanks
That's mainly a problem that occurs in the first 20 turns or so because you can recruit so many more units per turn than they can with the new recruitment system. Once they get up to a full stack they will stop offering so much money for peace. Unless of course you just destroyed their whole army, in which case they SHOULD be offering you all their money in return for peace.
I already tuned the peace settings down once and if I do it any more I may as well set it back to vanilla levels where evenly-matched factions will never agree to peace ever. Unfortunately the method the AI uses to determine peace is so crude that you can't really fix it. Either you are going to have tiny factions too willing to make peace or larger factions will never ever agree to have peace with eachother.
Last edited by yukishiro1; December 29, 2013 at 10:24 AM.
Yeah, the AI really can't handle Carthage's starting position. It spends most of its time sailing armies back and forth between Iberia and Carthage. It can't seem to figure out how to keep some armies in Iberia to fight the Iberians and keep some armies in the africa/sicily area to fight Rome. It either sends them all to one place or all to the other. And then often before they even get there it sends them back because it detects it doesn't have enough armies in the other place. So most of the armies spend most of their time in the water not actually doing ANYTHING but shuttling back and forth.
I have tried turning up the AI defense parameters, and then it keeps armies IN Carthage...but doesn't use them. So it doesn't really help much if you are playing as Rome.
FWIW, as far as I can tell difficulty really does basically nothing to change the AI behavior. It doesn't make it more aggressive or smarter or anything. It just gives it more money (and more recruitment slots on vanilla). No matter how much you give Carthage it mostly seems to just sail around forever doing nothing.![]()
Last edited by yukishiro1; December 29, 2013 at 10:49 AM.
The Carthage problem is the reason I stick with the diplomatic bonuses. I think you are correct that they don't affect peace outcomes (power balance dose that), but they do affect whether factions attack each other, and the AI is pretty good at detecting a threat. Once a faction inflicts a defeat on an enemy, they don't face a threat from that direction for a while, even if they are still at war. In the case of Carthage, that means being able to transfer troops to Sicily after calming down the tribes without being run over. In my latest run, using only small world and my mod (see my thread on the campaign mods forum), both Rome and Carthage are doing very well.
Well i managed to get confused about Campaign difficulty now. Is there a difference between playing on Normal or other difficulties?
And if there is not , is that a case for this mod specifically or for DEI also?
My understanding is that Normal is what this mod is optimized for , as well is DEI itself (or i am wrong about that)
Thanks ahead for whoever clarify this for me.
Did you update your mod to the latest DeI version yet Yuki? Just restarted my Carthage campaign and within the first 5 turns on VH every discovered faction declared war on me. I was toast 5 turns later...Horrible scenario![]()
I haven't looked at the files but as near as I can tell from the changelog there shouldn't be any need to update this mod for the 12/29 release version of DeI. I don't see any AI-type changes.
Just a note - I was playing vanilla and the AI actually asked for peace when they lost a big battle. Also, they asked for peace when down to one settlement. I think 8.1 may have addressed that issue some, since it was so bad before.