Wow. It's amazing how much this mod helped add immersion to my campaign this time around. Great work, Yuki!
Unfortunately, the Selecuids again had trouble with food, and now their armies are all dying of attrition. Is there somehow to help the AI out in regards to food production? Can we somehow increase the priority of the construction of food producing buildings, over say, temples (which they seem to have way too many of). I feel like the real issue here is the food at the end of the day, because time and time again, that seems to be what causes the large empires to die off, at least in my experience.




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