While I've slowly but surely come to use a little artillery in RTW, I don't find it terribly useful. While there are definite advantages to building up stables and barracks through the whole game, you can get your archery ranges up to archers and just stop there and still be just fine. The main issue, I believe, is speed on the campaign map. Artillery slows down your stacks pretty drastically. And while it's nice (with ballistae and onagers) to be able to bust city walls the moment you get there, it takes you longer to get there, saving you no time (or even wasting time for a long trek to the enemy city). I've found artillery really only handy for defending static positions, attacking cities that are very close together (see: Greece), and assaulting from boats (in which case the artillery's slower movement is a non-factor).
And then you get down to the difficulties in actually using artillery. Onagers are nice (if incredibly inaccurate against troops) in that they have a curved trajectory, so you can screen them with your troops. Barring a convienently-placed hill, the other ballistae-based weapons are all flat trajectories, so they'll hit any intervening friendly troops instead of the enemy. This can make them a little hard to guard effectively. They're also slow in battle (obviously), so they're best used for defensive positions or taking enemy static positions (cities, forts, etc.). It seems for all the trouble, you're almost always better off with a unit of archers or peltasts instead.
So what do you think? Do you use artillery regularly? How do you make it worthwhile? I was considering modding the game slightly to make artillery move at the same speed as infantry on the campaign map (ostensibly via ox/horse/donkey/mule-drawn carriages and the like, just like in real classical history). Do you think this would reccomend its use? Or would you reccomend something else? Lord knows I'd like to be able to include some Scorpions with my Legions, but at the moment I can't really do it in good conscience.




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