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Thread: Addons to Mod by pawel0482

  1. #1

    Default Addons to Mod by pawel0482

    For the first addon to this try this modify by me files, just copy and replace to mods\three kingdoms\data and replace:
    descr_sm_resources.txt
    export_descr_buildings.txt
    fixed(download this, no missing textures generals):
    export_descr_unit.txt
    Here is some super ENB and blood effects(I recommend to set brighteness in video options to low when play which enb): http://www.mediafire.com/download/lkxj9xkr4zbpxmx/Superb%20ENB%20%26%20Blood%20effects.7z

    Last edited by pawel0482; December 17, 2013 at 04:19 PM.

  2. #2

    Default Re: Addons to Mod by pawel0482

    what are the changes in the addons?

  3. #3

    Default Re: Addons to Mod by pawel0482

    In these addons the changes are:
    - increase units size to be more realistic
    - increase amount of recruitable units in buildings
    - add recruitable generals in barracks
    - increase agents limits depend on building level
    - increase resources value

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Addons to Mod by pawel0482

    Nice initiative - did you make sure the bodyguard units are recruitable only by the factions that have ownership of them (see EDU entry)? Else you will get so called silver surfers (missing textures).
    There are values for the unit size that may be problematic, TATW is using maximum values, have look which numbers they used for the different categories (siege, cavalry and infantry).
    Income is already fairly high, increasing the base value of the resources may be excessive - but it certainly will fuel the battle field if you have increased the number of training slots.










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