Re: Help with TATW modding

Originally Posted by
orclover5
nd is just a mistake from the copy paste from the CS....the formatting got messed up in the post. Here are the parts of my log that have to do with the CS......
1:27:44.647 [game.script] [error] Script execution error for <console_command>, at line 43, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
set_building_health lake_evendim core_building 10
err: settlement not found
21:27:44.647 [game.script] [error] Script execution error for <console_command>, at line 44, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
set_building_health lake_evendim barracks 10
err: settlement not found
21:27:44.647 [game.script] [error] Script execution error for <console_command>, at line 45, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
set_building_health lake_evendim city_hall 10
err: settlement not found
21:27:44.647 [game.script] [error] Script execution error for <console_command>, at line 46, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
set_building_health lake_evendim market 10
err: settlement not found
21:27:44.647 [game.script] [error] Script execution error for <console_command>, at line 47, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
set_building_health lake_evendim hinterland_roads 10
err: settlement not found
Thanks for your help... I am including this here because I would like to create a release that turns all bandit regions in ruins that need to be rebuilt...
It's Lake_Evendim, not lake_evendim, right?