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Thread: Removing event requirement

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  1. #1
    +Marius+'s Avatar Domesticus
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    Default Removing event requirement

    Hello,

    I am testing a set of my own modifications and I need an efficient way to remove all event requirements to recruit units.

    No, changing the required number of turns/years in order for the event to trigger early is not an option that I would like to use.

    Now, I have come to the conclusion that the file that needs to be modified is export_descr_buildings , however...I am not sure how to do it properly since my last try failed.

    Any help would be appreciated

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Removing event requirement

    Your best to go to Mod Workshop, ask your question there





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: Removing event requirement

    Quote Originally Posted by Marius Marich View Post
    Hello,

    I am testing a set of my own modifications and I need an efficient way to remove all event requirements to recruit units.

    No, changing the required number of turns/years in order for the event to trigger early is not an option that I would like to use.

    Now, I have come to the conclusion that the file that needs to be modified is export_descr_buildings , however...I am not sure how to do it properly since my last try failed.

    Any help would be appreciated
    Have you tried to just play with RR disabled?
    Quote Originally Posted by Sharpe View Post
    Fair enough about your family values preventing you from drinking, my family values prohibit me from not drinking.

  4. #4
    +Marius+'s Avatar Domesticus
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    Default Re: Removing event requirement

    Quote Originally Posted by Navajo Joe View Post
    Your best to go to Mod Workshop, ask your question there
    Will do, I just thought that the SS community would give a more SScentric answer and could help me faster.

    Quote Originally Posted by Baltic Warrior View Post
    Have you tried to just play with RR disabled?
    RR disabled completely removes all event requirements for recruiting units?
    I did not know that, you just saved me a lot of time notepadding

  5. #5

    Default Re: Removing event requirement

    Quote Originally Posted by Marius Marich View Post
    RR disabled completely removes all event requirements for recruiting units?
    I did not know that, you just saved me a lot of time notepadding
    Almost all, gunpowder and prob some really late units require time events still. Remember that you need a new campaign for the change to take effect too.
    Quote Originally Posted by Sharpe View Post
    Fair enough about your family values preventing you from drinking, my family values prohibit me from not drinking.

  6. #6

    Default Re: Removing event requirement

    recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily

    -->

    recruit_pool "Mounted Sergeants" 1 0.17 2 0 requires factions { venice, } and hidden_resource france or hidden_resource hre or hidden_resource milan or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily


    There is nothing SS-specific about editing the EDB.

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