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  1. #1
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default models on 3dsmax. possible?

    Im ignorant about modelling on Rome2 exactly for all the games except Rome 1 and Med 2. Is it possible to load Rome 2 models on 3d studio max? how? i neeed help

  2. #2
    wangrin's Avatar Unguibus et Rostro
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    Default Re: models on 3dsmax. possible?

    At the moment, we have no converters, such as C22 exporter + BoB (Assembly Kit) to add new models in game.
    But, if CA release a new tool for TW:R2 as they have done for TW:S2, it will certainly work with 3ds max.

    Up until now, it is possible to import/open TW:R2 models (rigid_models_v2 files) using Ultimate Unwrap 3d + ETW plugin, but it is not possible to export models to TW:R2 file format.


    If you're interested in, you can have a look to this thread : [Resource] Rome II rigid_model_v2 editor/ exporter ms3d
    You can use UU3D + ETW plugin to export TW:R2 .rigid_model_v2 files to several other file formats such as .fbx, .dae, .ms3d (MilkShape), etc.
    Last edited by wangrin; December 13, 2013 at 10:06 AM.


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  3. #3
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    Default Re: models on 3dsmax. possible?

    But there is no importer according to the link

  4. #4
    wangrin's Avatar Unguibus et Rostro
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    Default Re: models on 3dsmax. possible?

    What is possible to do :
    .rigid_model_v2 --(UU3D + ETW plugin)--> .fbx, .dae, .ms3d, etc.

    What is not possible to do :
    .fbx, .dae, .ms3d, etc. --(UU3D + ETW plugin)--> .rigid_model_v2


    To export .max --> .rigid_model_v2 you will have to wait for a new CS2 exporter from CA or pray that someone create such tool.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  5. #5
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    Default Re: models on 3dsmax. possible?

    So you are basically telling me that all mods released until now about units and models are just reskins?

  6. #6

    Default Re: models on 3dsmax. possible?

    Yes they are, I'm trying to figure out how to do it for my mod.
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