Thanks for the reply guys, so do i not need to rename any of the kingdom campaigns etc?
Thanks for the reply guys, so do i not need to rename any of the kingdom campaigns etc?
Last edited by TribuneSPQR; July 05, 2015 at 04:42 PM.
Now I'm properly getting into MOS 1.7, just wanted to say thank you to everyone for all they effort they have put in. Third Age with MOS is, in my opinion, the best Lord of the Rings gaming experience out there bar none! And now with 1.7 having many more unique custom settlements, like generic Elven cities it's effectively complete to me.
Rhun with the new unite the clans is particularly fun. They were already my favourite evil faction buy now they have their own mini quest line at the start and a bunch of new units I love them even more!
Only real problem I have as I have stated before, I am a little disappointed the Gondor Winged Swordsmen are no longer recruitable in campaign, but you can still spawn them in the with console, so I've just been doing that and deducting some cash when I do so. I think it would be better to have the Winged Swordsmen in place of either the Citadel Guard, of some of Dol Amroth's catapults, which I think are unnecessary.
Another niggle, and this is definitely a personal one, is I do not like the look of the upgraded Mordor Uruk Sword and Halberd units. I edited them so when upgraded they look like they did before.
I have made a few personal modifications myself to Gondor:
- I replaced the Faramir battle moddel with Taro_M's, which I think looks a lot better and more in line with his rangers already in game. Out if curiosity, how come you guys still use the older Faramir model? Inserting Taro_M's Famair took me just a few minutes and I was able to use him mid campaign.
- I replaced the Osgiliath Pikemen with the Osgiliath Veterans, who I think look a lot better than the pikemen. I slightly increased their stats to effectively be on par with the Gondor Infantry, but with ranged archery as well, and also bumped up their price so they are a bit harder to get.
download this if you want wing swordsmen - http://www.moddb.com/mods/massive-ov...nhanced-mos-17
I noticed a very strange bug. By turn 24 or 25 as the Silvian Elves, I had reconquered all of my the Ancient Elven lands, but something is screwing me over. The one ring icon was turning and I couldn't do anything after I read all my new information that you get in the beginning of the turn. I used toggle_fow to see if the problem was something wrong on the campaign map, and it was. A very small Rohan force was moving back and forth right in front of larger but still small Mordor force led by a Nazgul. It would go to one square, then another, then back, and would keep doing this. I tried giving the Rohan captain the Locked trait and no_movement but it didn't work.
On that note giving generals like Saruman and Denethor no movement when under the A.I. doesn't seem to work, at least in my experience. It gives them very little movement but I have seen Denethor wandering outside Minas Tirith with next to no movement but still able to move one tile.
We have been working on this problem and found somebody who provided a working solution to prevent at least this happening at the river crossing at Micelhold. When it has been tested and no problems are found it will be included in the next update.
For People having this problem now, I made a special video with instructions on how to solve this:
Spoiler Alert, click show to read:
Thank you. A link to that video should be put in the O.P.
How exactly does it work, I'm on 7.0, and my faction leader is Denethor for Gondor
TO be precise, how do I have Aragorn be king of Gondor and Arnor?
Last edited by Ngugi; July 07, 2015 at 06:28 PM.
It's a dirty buisness
Get Aragorn adopted into the family through a Man of the Hour-event, then get all who are leaders dead until Aragorn is chosen [hopefully just the initial faction leader, thinking of it, as MOS has the Next Heir-anc? In vanilla TATW it can end up in a blood bath first, hehe].
MOS do not yet contain the Reunited Kingdom-submod
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Thank you so much for this, I had been getting so frustrated and was about to quit playing this awesome game after this kept happening to me over and over again. Now I can keep playing!
hello MOS in the EDU you have 2 warg uints one for isengard and one for the OOTMM and OOG, can you remove one of them and also the balista's en cataputs for dol amroth. to made space in the EDU
just a suggestion
greetings atthias
Last edited by ♔atthias♔; July 09, 2015 at 08:38 AM.
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Thanks you two and some others posters that mentioned this earlier in the thread. It is always good to see suggestions. We know about what's in our EDU and if we are ready to add more units or replace them we will surely take a look at it. We already have done some adding and replacing and are currently busy with another project. However we are a small team which has been (and might still be for a while) busy with RL matters or in my case doing some work for the other MOD team I'm part of.
In the meanwhile I would like to ask your help in gathering data about a problem many of us encounter while playing TATW mods. In this thread alone there has been much discussion about it. I'm talking about the Ents, Spiders and Wolves battle crashes. I started a thread with the purpose of gathering more data about this, especially data about Hardware and Software. Perhaps it will help in solving the problem, although I certainly can't guarantee that. Well, if we don't try we are sure not to succeed.
So if you want to help, please visit this THREAD and fill out the form. Any specific info you might think is useful can be entered at the bottom in the "additional info" part.
We need data from people who do have the crashes, as well as from people who do not have a problem with Ents, Spiders or Wolves in battle at all.
Thank you for your cooperation.
Good work as always !
I have one question. In the Hobbit film, dwarves of Erebor had black armour and hexagon shields. Will this be implemented to MOS ?
Thank You for welcome and for reply. Good luck with future work
They have armor pierce, meaning that they do double damage against armor (or 1.5x or whatever). It's quite powerful so the unit is absolutely worth recruiting.
This might just have to do with the generally low population growth in TATW. Have you tried lowering taxes? Or building stuff that increases population? There is a settlement overview scroll (or something like that, just press buttons when selecting a settlement and you will find it) where you can see what affects population growth and income.
I've noticed this too. We will look into it, thanks!
Edit:
Thanks for the detailed comment
We will have to look into the Winged Swordsmen thing. I had no idea they were still in the EDB and I'm on the team...
As for the Uruks, you are out of luck as we first planned to make the upgraded look the default one.
We will also look into the models you mentioned, but Hero seems to be absent, so it will be some time before you people get to see anything at all of what we planned.
If You want to play custom battles in Minas Tirith, Dol Guldur etc. You must select Rohan culture. But Rohan is not in culture selection. May you fix this ?
Will be Elven culture added to custom battles ?
Sorry if someone asked before, but reading so much posts is little bit unreal