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  1. #1

    Default Claws of the Lion



    Night was wearing on around Riverrun, yet a pale red light danced in the fields and forests surrounding the castle. It drew nearer and soon he silence of the night was broken by a terrible din, the voices of thousands of men with malice in their heart. The Drox Host is come. Abelar wore his house colors proudly as dawn broke, slowly revealing the host gathered outside the castle. The outbuildings had already been torched and hundreds tracked down and killed. A grim, dolorous tune was heard growing louder as the army moved closer

    Oh, not now for songs of a kingdom's wrongs,
    not the groans of treachery labor;
    Let the long-bow ring and the arrow sing
    to the clash of the flashing sabre!
    There are Wester ranks on the tented banks
    of the Riverlord's guarded ocean;
    And an iron clank from flank to flank
    tells of armed men in motion.

    And frank souls there clear true and bare
    To all, as the steel beside them,
    Can love or hate with the strength of Fate,
    Till the grave of the valiant hide them.
    Each seems to be mailed aright,
    whose sword's avenging glory
    Must light the fight and smite for Right,
    Like Lann's in olden story!

    With pale afright and panic flight
    Shall dastard traitors base and hollow,
    Hear a Wester race, from their battle place,
    Charge to the shout of "Oaths unhallowed!"
    By the soul above, by the land we love
    Her tears bleeding patience
    The sledge is wrought that shall smash to naught
    The brazen liar of nations.

    The Lefford Red no longer dead
    as our fallen brethren bore it,
    A burning wind from the West behind,
    and the Northmen rout before it!
    The Queen's red hand shall purge the land-
    Rain a fire on men and cattle,
    Till the Tully snakes in their own cold lakes
    Plunge from the blaze of battle.

    The knaves that rest on the Trident's breast,
    and the voice of true men stifle;
    we'll exorcise from the rescued prize-
    Our talisman, the long-sword;
    For a tyrant's life a dragonbone knife!-
    Of Arryn knot dissolvers,
    The best we ken are stalwart men,
    Of sharp steel and slaughter!

    Whoe'er shall march by triumphal arch
    Whoe'er may swell the slaughter,
    Our drums shall roll from the Capitol
    O'er the Trident's fateful water!
    Rise, bleeding ghosts, to the Lords of Hosts
    For judgement final and solemn;
    Your fanatic horde to the edge of the sword
    Is doomed line, square, and column!


    Drox Host

    Commanders: Ser Abelar Lannister

    12,734 Light Inf
    6,374 Heavy Inf
    674 Polearms
    3,949 Archers
    1,701 Light Cavalry
    981 Heavy Cavalry
    ------------------
    1,000 Light infantry
    2,500 Westerlander Knights (heavy cavalry)
    Skill: If fighting in the Westerlands, they gain +2 to rolls, subject to ratio calculations

    these troops stationed one hex to the west as vanguard support troops.
    Last edited by Pontifex Maximus; December 11, 2013 at 06:46 AM.

  2. #2

    Default Re: Claws of the Lion

    ooc: Given the time penalty for victorious armies and the movement times, I don't think the TUlly reinforcements made it back to Riverrun in time, leaving it defenseless.

  3. #3

    Default Re: Claws of the Lion

    OOC: fine with that. The Riverlords of House Tully haven't retreated so far, since the North didn't arrived at the Twins.

    Levies inside Riverrun under the command of Ser Emmon Troutmoore:

    220 Light Inf
    100 Heavy Inf
    50 Polearms
    50 Archers
    55 Light Cavalry
    25 Heavy Cavalry


    • River Defenses: Riverrun has excellent natural defenses, as it is situated at the meeting point of two roaring rivers, the Tumblestone and the Red Fork. It even has a third man-made ditch covering the land around the walls between the two rivers, that can easily be filled with water from a sluice gate in times of siege. This effectively turns Riverrun into an island, making any attacks all but impossible. +3 to siege defense rolls.


    Orders towards the loyal retainers of my House

    Archers are ordered to shoot at the archers when the enemy is moving against the fortress, while being defended by 120 of the Light infantry and all of the heavy infantry.
    Polearms are along with the rest of the light infantry and all cavalry forces in back ordered to hold the main gate of the fortress in case of the Lannisters breaking through.


    Calm and not surprised at all, since the message has spread across the Riverlands not a long time ago, Ser Emmoin Troutmoore gave orders to hold the gates and attack any incoming forces. He was as his men certain, that the Westerlanders won't offer them any mercy for the betrayal, which had to be done to safe the realm, but he didn't care at all.
    The King has provoked the war, when he demanded Lord Edric's death and the consequence would be for him and his men to resist, even if it was a useless sacrifice for the future of the families, living under the custody of Riverrun.
    Unlike the Lannisters knew, that it was honourful to defend their land, even if it would cause sacrifices.
    They knew, that the protection of the whole family sometimes is needed to betray the ill part of a family.
    And they knew, that duty has to be done!
    Honour, Family, Duty.

    He and his men knew, for what they sacrificed themselves now. And for this reason they will strike back.





  4. #4

    Default Re: Claws of the Lion

    Sieges
    Sieges are rolled in the same manner as field battles.

    Armies must first lay siege to a castle and prepare for the assault. For each level of +siege defence a castle has, 12 RL hours must be spent preparing the necessary siege equipment to assault the castle. Castles have a natural +2 Siege bonus (24 hours, therefore)

    Each point into the +siege skill that the attacking general in overall command has reduces the time taken to prepare the siege equipment by 6 RL hours.
    I will remind you Ponti that since Riverrun has a garrison, you will need to follow the siege rules before you can officially attack.

    With Riverrun having a +3 to defense rolls, this is a siege and you must wait 3 * 12 hours or 36 hours before you can attack. Since Ser Abelar Lannister has a +2 to siege Battles, the wait time is reduced by 12 hours so it will be 24 hours timestamped from the original post before you can attack or 5:52 AM CDT or 11:52 GMT on December 12, 2013.

  5. #5

    Default Re: Claws of the Lion

    OOC: Damn! Now I really curse myself, that I have decided to face Guy instead of Abelar. :/
    But well, won't change my movements as they are independent from the whole thing going on here.



  6. #6

    Default Re: Claws of the Lion

    ooc: Alright, I'll do some orders in a second and in the meantime make my demands.

    A rider bearing a white flag of truce approached the gates and began to offer terms to the besieged. "If you open the gates, lay down your arms, and leave peacably you will not be harmed. Resist, and no quarter shall be given to any left in Riverrun after the assault. You face impossible odds."

  7. #7

    Default Re: Claws of the Lion

    "Impossible, but we don't believe your words this time, man of the lion", Troutmoore responded calm in a loud voice from the Walls, "The King has declared war upon the Riverlands for refusing his laws and not aiding him against the Falcon, who also refused for wise reasons, and your Warden of the West, acting at the Queen's command, has threatened us to join the war and declare our true Lord Paramount for a traitor. We may face the death, but we are all doing it for our families and the families of those, who don't want to live under Baelor's heretical tyranny of enslavement! Tell your Lord that he rather should rethink his loyalities instead of trying to justify a regime of a mad dragon.
    Slay us, burn down our keep and show the rest of Westeros, that you are as well monsters as the ones, you try to make to monsters. Gyles Tully only did, what you would have also done in our situation!"



  8. #8

    Default Re: Claws of the Lion

    The rider called up "Then you will all surely die!" He rode off

  9. #9

    Default Re: Claws of the Lion

    Ser Abelar Lannister: +2 siege battles, +1 survival

    Orders

    1. Archers will use their superior numbers in order to keep a constant and deadly stream of arrows aimed at any defending the gates and chiefly against archers defending the walls. Archers will use cover of portable wicker shields and other movable objects of a similar nature in order to operate with some protection near the walls.

    2. Light infantry will lead the initial assault in order to quickly gain control of strategic areas. using ladders and grappling hooks they are to breach a wide section of the wall and battle to establish control. 8,000 of them will advance at once. The goal is to win control of the walls, open the gates, and allow the cavalry to enter the castle.

    2.5. If the initial assault is somehow deflected, a second assault by light infantry will be made by the full force of light infantry. Additionally, a team of 250 Heavy Infantry will attack the gate with a ram.

    3. The gate, if possible, will be left intact. The defenses will be left intact in case they have to be used at a later time.

    4. Scout are posted in the areas surrounding Riverrun, looking for a relief army. This should give about 3 hours notice of the arrival of enemy troops, if the rolls are successful for the scouts.

    Essentially this battle looks like Helms Deep, except the defending forces have much fewer men.

    When/if the city is taken, it is to be completely burned to the ground. This should include any upgrades made to it All captured will be put to the sword.

    Nota Bene: the battle will, officially in the RP, begin and be concluded at 11:52 GMT. If successful, a 3 hour cooldown on movements apply. The orders issued are as follows:

    1. If an enemy force appears, use Riverrun as a defensive bastion against them - new battle.

    2. If an enemy force doesn't appear - the defenses of Riverrun are to be destroyed, the gate burned, towers pulled down, etc. This is a complete razing of the city.

    3. Following the battle, if successful, the army will move Fairmarket and the Red Fork and initiate a general sack of the entire area.

    If movements follow directly after the battle, the army will arrive at Fairmarket at 3:52 GMT

  10. #10

    Default Re: Claws of the Lion

    Abelar couldn't help but think his marriage had been a complete failure. He remembered his meeting with the Tully's two years ago, when he had tried to bind the two families together in lasting alliance. Now he was attacking the same seat.

    He sent a silent prayer to the warrior for strength. His father was an accomplished commander, but this would be Abelar's first true test in command of an army. He must be successful.

    Ser Gerret Swyft appeared at Abelar's side. "We're ready to advance with ladders and grapples, my Lord."

    Abelar surveyed the walls. "It's an impressive castle, but they can't hope to hold out with so few left inside to defend."

    Swyft was checking his gear, he would be leading the initial assault. "I hope you are right."

    He raised his sword and gave the order to advance. Thousands of men charged forward with a deafening war cry
    Last edited by Pontifex Maximus; December 12, 2013 at 07:44 AM.

  11. #11

    Default Re: Claws of the Lion

    Phase 1: Missile Skirmish

    Westerlander Archers Casualties: 30
    Westerlander Archers Remaining: 3,919
    Westerlander Infantry Casualties: 40
    Westerlander Infantry Remaining: 7,960

    Riverlander Archers Casualties: 50
    Riverlander Archers Remaining: 0
    Riverlander Infantry Casualties: 110
    Riverlander Infantry Remaining: 110


    Phase 2: Attack on the Walls

    Riverlander Wall Defenders: 110 (60 Light Inf, 60 Heavy Inf)
    vs.
    Westerlander Attackers: 7,960 Light Inf

    Riverlander Dead: 110
    Westerlander Dead: 60

    Westerlanders Remaining: 7,900

    After a short melee, the overwhelming number of Westerlander soldiers massacre the Riverlander defenders, sparring no one. The Gatehouse is seized and soon Westerlander Cavalry can be seen swarming towards the gate.

    Phase 3: Battle at the Gate

    Riverlander Forces:
    100 Light Inf
    50 Polearms
    55 Light Cavalry
    25 Heavy Cavalry

    Westrlander Attackers:
    • Wave 1: All Westerlander Cavalry
    • Wave 2: Light Infantry on walls (Flanking attack)


    Initial Cavalry Charge Through the Gate:
    • Riverlanders in Pikewall/Shield wall: Yes
    • Westerlander Charge Success: Yes
    • Result: Pikewall/Shield wall is shattered due to overwhelming Westerlander numbers and all Riverlander Infantry are killed.
    • However, 10 Westerlander Knights, 10 Heavy Cavalry, 10 Light Cavalry are killed before the Pikewall/Shield wall was shattered.


    Riverlander Cavalry Counter Charge:
    • Success
    • 15 Westerlander Knights, 10 Heavy Cavalry and 16 Light Cavalry are killed.
    • However, after the charge is complete, the Riverlander horse is overwhelmed and quickly destroyed.


    Result:

    Complete and overwhelming Westerlander Victory
    No Riverlander soldiers survived.

    Total Westerlander Casulaties: 201 Men
    Total Riverlander Casulaties: Entire Force

    Remaining Westerlander Men:

    12,634 Light Inf
    6,374 Heavy Inf
    674 Polearms
    3,919 Archers
    1,675 Light Cavalry
    961 Heavy Cavalry
    ------------------
    1,000 Light infantry
    2,475 Westerlander Knights (heavy cavalry)

    OOC:
    Sorry about the delay. My power went out just as I was about to post this two hours ago.

  12. #12

    Default Re: Claws of the Lion

    Done very well, thanks. I'll deduct my casualties now.

    Just one little thing, I need scout rolls to see if there is a Riverlands host nearby. Additionally, since this is a complete and utter sack, some loot rolls would be nice. I'm going to add some RP flavor text if LD wants to play along with any auxes. Also note that the Westerlander knights did not participate in the battle, as that would have exceeded my maximum troop number for the army.

    I don't know if this has changed, but these are the upgrades due to be destroyed by Abelar's men:

    Market Square: +10% income
    Religious Shrine (Sept/Weirwood Grove/Drowned/Rhllor): +1% annual bonus to your stability, whatever rank


    Due to timestamps the cooldown after battle is already past as of 2:52 PM GMT+0 and as per my orders, that gives me a little less than two hexes of movement in either direction pending the scout rolls.

    Remaining Drox host:

    13,634 Light Inf
    6,374 Heavy Inf
    674 Polearms
    3,919 Archers
    1,675 Light Cavalry
    961 Heavy Cavalry
    2,500 Westerlander knights
    Last edited by Pontifex Maximus; December 12, 2013 at 10:59 AM.

  13. #13

    Default Re: Claws of the Lion

    Arrows hissed, barely audible over the excited shouts of the charging infantry. Ladders began to do the walls, making it obvious that resistance was futile. Several minutes of fighting ensued before it became clear the Lannisters had won control of the gatehouse.

    As the predetermined signal of capture of the gate became clear, the roaring lion of House Laninster hoisted above the battlement, Abelar clapped his visor shut and drew his sword, nervous horses clopped at the ground as the charge began slowly at first, but picked up strength.

    Soon they were making their way across the cobbled bridge and through the gates. Inevitably, spears met them. Abelar leapt from his horse and into the midst of the enemy forces, hacking down as many as he could. It was over almost as soon as it began. All the enemies lay slain along the walls and courtyard. Riverrun was his. The cheers of his men were deafening.

    When he had recovered his breath he issued a simple order. "Burn...it all. Find the Tully's"

  14. #14

    Default Re: Claws of the Lion

    OOC: I would like to note, that capture rolls will be impossible to do for my mains, as I moved the existing ones to Seaguard days ago.
    http://www.twcenter.net/forums/showt...1#post13466553

    It was pretty obvious that Riverrun would be the first keep being attacked after the betrayal, so I fear you may just burn down my keep.



  15. #15

    Default Re: Claws of the Lion

    Loot Roll:

    After checking the lore, I have decided to designate Riverrun as a minor city.

    Minor City: A Large town surrounded by a stone wall, keep and moat, including a large Garrsion (usually with a minimun of 4+ fortifications) Capturing this settlement yields D20 x 5000 Stags, to be distributed by the King or Campaign leader

    Rolled a 12, so 12 x 5000 = 60,000 Dragons loot.

    =================================================================

    With the complete sack and destruction of Riverrun, the following will be applied to the Fotress.

    Ruination: A sacked fortress of city will lose all of its defensive values to represent the absolute leveling of the city. These defensive fortifications will have to be 're-constructed' at a price of half the original value of the fortifications. In the Castle Upgrade thread in the Iron Bank of Braavos, the fortress/city will be classified as 'Ruined' until reconstruction is completed/and paid for.

    Since there is no reconstruction price listed to rebuild a lord’s seat of power in the case of a ruination like this and to be fair, I will set a reconstruction price of 100,000 dragons so that the affected player or the future Lord of Riverrun whoever that may be is not completely screwed over because of the damage. The Castle can be rebuilt but it will take time and a lot of money to do so.

    ==================================================================

    Scout Roll (based on directions):

    North: Rolled a 11, Scouts report that there are signs of A Riverlander Army in relative vicinity o Riverrun. However, they are not able to determine the composition of the army saying only that the numbers suggest a host at least over 20,000 if not more.
    East: Rolled a 6, scouts fail to return with any information
    South: Rolled a 8, scouts fail to return with any information
    West: Rolled a 10, scouts fail to return with any information

  16. #16

    Default Re: Claws of the Lion

    ooc: That's very true LD, there's nobody left to capture in Riverrun. Thanks for the rolls HB.

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