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Thread: Resource Works by paleologos

  1. #541
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by paleologos

    I'll be posting some Norse patterns in the days to come.
    This is a Jarls's shield, well at least how I imagine it...

    Spoiler Alert, click show to read: 

    Click image for larger version. 

Name:	RS-Norse_OdinsRaven_03.png 
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  2. #542
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    Default Re: Resource Works by paleologos

    Something more, the design isn't mine but I did "transfer" it to a "woody" texture and added the rest:

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  3. #543
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    Default Re: Resource Works by paleologos

    Next compilation is themed after one of the "Nordic compasses":

    Spoiler Alert, click show to read: 



  4. #544
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    Default Re: Resource Works by paleologos

    One more Norse "compass" pattern:

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  5. #545
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    Default Re: Resource Works by paleologos

    First time I'm showcasing my stitched leather rim texture and I have a rather handsome normal map for this one too:

    Click image for larger version. 

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  6. #546
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    Default Re: Resource Works by paleologos

    The same basic pattern with minor tweaks, also with riveted rims, metal and leather:
    Spoiler Alert, click show to read: 




    Do post your comments.

  7. #547
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    Default Re: Resource Works by paleologos

    This was inspired by the pattern on a re-enactor's shield:
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  8. #548
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    Default Re: Resource Works by paleologos

    A less fancy one:
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  9. #549
    bitterhowl's Avatar Campidoctor
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    Default Re: Resource Works by paleologos

    Great work! This style is close to IRL looking things, too many mods avoid it and use glamorous bright and coloured shields without scratches and scars. It would be perfect if you'll release some dummy wooden shields of those just painted without prints!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  10. #550
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    Default Re: Resource Works by paleologos

    Sure, cheers!

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    Click image for larger version. 

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  11. #551
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    Default Re: Resource Works by paleologos

    Some new stuff:

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  12. #552
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    Default Re: Resource Works by paleologos

    One of my dragons:
    Spoiler Alert, click show to read: 



  13. #553
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    Default Re: Resource Works by paleologos

    Some good news, I have resumed work on my second tier troops for catholic factions, such as light sergeants and urban militias, the ones that start with padded gambesons and upgrade to light mail.
    Since the bodies were not identical to the bodies of peasants, the attachments required re-positioning.

    This is a presentation of the canteens/flasks:

    Spoiler Alert, click show to read: 




    Let me know what you think.

  14. #554
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    Default Re: Resource Works by paleologos

    These are the passive quillon daggers that will be sported by the next tier of troops that I am working on.

    Spoiler Alert, click show to read: 





    The meshes are rudimentary but since the items are going to be quite small, I reckon it won't make a difference.

  15. #555
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    Default Re: Resource Works by paleologos

    And here are the new belt purses, both meshes and most of the textures have been reworked:

    Spoiler Alert, click show to read: 





    Comments are welcome.

  16. #556

    Default Re: Resource Works by paleologos

    Nice work on the purses.
    The daggers, especially the metallic bits, are looking a bit flat, maybe paint some shading in the diffuse texture.

  17. #557
    paleologos's Avatar You need burrito love!!
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    Default Re: Resource Works by paleologos

    Thank you.
    I know about the daggers but there was no space left in the texture maps for dagger-dedicated textures so I had to UV-map them on textures that are used for other items.
    I still have not seen them in-game to be honest.
    We may yet be surprised, if not I'll see if I can do something else but at this point I am left with near zero alternatives.

  18. #558

    Default Re: Resource Works by paleologos

    I see, perhaps increasing texture resolution for some extra space is an option?

  19. #559
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    Default Re: Resource Works by paleologos

    Well, there is really limited space left in the attachments map and no space left in the figure map.
    Take a look at this (the white parts are the available space):
    Spoiler Alert, click show to read: 




    Maybe I can squeeze a few things in there but you shouldn't expect to see them clearly in-game anyway as daggers are actually really small.

  20. #560

    Default Re: Resource Works by paleologos

    Wow, thats a lot of shield variations! I doubt anyone would notice if you removed one or two But yeah, what I meant is you currently have a 1024x1024 texture, if you increase that to 2048x2048 you have plenty of space to either add some new stuff and make individual elements like the shields bigger or you could combine the textures of 2-3 units into an atlas like this:
    Spoiler Alert, click show to read: 

    The engine handles higher texture resolutions just fine and modern gpus have more than enough video memory. It's just a suggestion though. As you say, the daggers are really quite small so it might not be worth the hassle in this case.
    Last edited by xHolyCrusader; March 31, 2020 at 06:21 AM.

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