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  1. #1

    Icon8 Rome 2nd Rebellion

    1st I think the rebellion dose add more to the game. However, I am wondering why when my loyal general conquers a rebel city he will be with limited move points and become rebel against me the follow turn? I mean is an end to rebellion? If I conquer a rebel city only to let the city turn my loyal general into rebels how this is gonna end?

    When I facing rebellion I normally use the strategy to move some of the general out of the city( you can tell who's gonna rebel by limited movablity and loss of all loyalty). This way I keep some of the city from rebelling and let some city rebel. Then recurit army from none rebel city to conquer rebelled cities. Initially this looks sound, but when the conquering generals corrupt by the city and become the new rebel....this all looks like pointless....never gonna end....any idea why this happen? And how to effective end rebellion? From my experiment I figured it is not the generals wanna rebel but the city (which I assume caused by scripts) wanna rebel and they make the generals loss all loyalty and become limited in movement points so they rebel in the next 1 or two turns....

    So pls teach me how to end this rebellion?! Thanks a lot!

  2. #2
    onmy6's Avatar Miles
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    Default Re: Rome 2nd Rebellion

    From my experience playing as Rome on RS2.6 the mass Roman rebellion ends after a couple of turns then your left with the re-conquest of lost lands. but of course there will be continuous minor rebellions in grumpy provinces, if you are playing RS2.5 I think the rebellion lasts awhile.

  3. #3
    tungri_centurio's Avatar Senator
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    Default Re: Rome 2nd Rebellion

    I belief that the dictator for Life has to die and a other to get imperator trait. I had several generals lost their loyalty when rebellion hit. But became back loyal after the imperator trait for FL.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  4. #4
    Tiro
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    Default Re: Rome 2nd Rebellion

    Is it normal that roman rebels build 1st cohort full stacks? I am helpless with my simple hamata legions against segmentata 1st cohorts...

    I have no chance to fight them, as I always loose when autoresolving. I can still win with some losses on the battlefield, but rebels have endless armies – I wiil die of boredom.

    2nd rebellion went really bad for me – out of 75 settlements I've been left with only 20-25. At least half of my legions rebelled. I feel that my roman 1 turn campaign has reached the end.

    Here's the pic of typical insane AI army which come and come turn after turn...


    „There can be greater mods than Roma Surrectum 2, but simply there are none!“, Zydrius

  5. #5
    SD_Man's Avatar Semisalis
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    Default Re: Rome 2nd Rebellion

    Well historically the Hamata legions were much better than the poor man's Segmentata but you can always try camping the town square

    EDIT: How is Carthage still alive?
    Last edited by SD_Man; December 21, 2013 at 03:18 PM.

  6. #6
    Tiro
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    Default Re: Rome 2nd Rebellion

    Quote Originally Posted by SD_Man View Post
    Well historically the Hamata legions were much better than the poor man's Segmentata but you can always try camping the town square
    I don't mind playing segmentata against hamata, just not against such insane number of 1st cohorts with 2 (!) silver (!) chevrons...


    Quote Originally Posted by SD_Man View Post
    EDIT: How is Carthage still alive?
    I allowed it to endure.

    I had plans to finish them, but barbarians at the borders were making quite some trouble. Also any invasion into Carthage's Iberia ended unsuccessfully – AI threw endless stacks and my 3 legion size invasion force gets thinned down. Invasion straight into Africa would have been easy, but I did not wish to exploit this AI weakness (I had two legions marching across North Africa with little resistance).

    „There can be greater mods than Roma Surrectum 2, but simply there are none!“, Zydrius

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