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Thread: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

  1. #4761

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    I would love to play as Galadhrim, but the inability to build any roads, even dirt roads, puts me off. I like seeing the trade coursing through my kingdom. Can roads be made possible for Galadhrim's realm I wonder??

  2. #4762

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Emu View Post
    I would love to play as Galadhrim, but the inability to build any roads, even dirt roads, puts me off. I like seeing the trade coursing through my kingdom. Can roads be made possible for Galadhrim's realm I wonder??
    It's intended. There are no roads in the forest. Outside you can build roads.

  3. #4763

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Hello, I would like to play a campaign on DAC goal mod crash at the end of the load. For information, here is the latest log:
    Spoiler Alert, click show to read: 
    09:54:57.435 [system.rpt] [always] CPU: SSE209:54:57.438 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    09:54:57.450 [system.io] [always] mounted pack packs/data_0.pack
    09:54:57.452 [system.io] [always] mounted pack packs/data_1.pack
    09:54:57.454 [system.io] [always] mounted pack packs/data_2.pack
    09:54:57.456 [system.io] [always] mounted pack packs/data_3.pack
    09:54:57.458 [system.io] [always] mounted pack packs/data_4.pack
    09:54:57.459 [system.io] [always] mounted pack packs/localized.pack
    09:56:00.448 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction timurids has gap in building prior to huge_stone_wall
    09:56:00.449 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
    09:56:00.450 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction aztecs has gap in building prior to huge_stone_wall
    09:56:00.450 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
    09:56:00.451 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
    09:56:00.451 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
    09:56:00.451 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
    09:56:00.452 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
    09:56:00.452 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
    09:56:00.452 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
    09:56:00.453 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
    09:56:00.454 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
    09:56:00.454 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
    09:56:00.455 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
    09:56:00.455 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
    09:56:00.455 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
    09:56:00.456 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
    09:56:00.456 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction england has gap in building prior to fortress
    09:56:00.456 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction england has gap in building prior to citadel
    09:56:00.457 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction poland has gap in building prior to fortress
    09:56:00.457 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction poland has gap in building prior to citadel
    09:56:00.457 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction france has gap in building prior to fortress
    09:56:00.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction france has gap in building prior to citadel
    09:56:00.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction hre has gap in building prior to fortress
    09:56:00.459 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction hre has gap in building prior to citadel
    09:56:00.459 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction portugal has gap in building prior to fortress
    09:56:00.459 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction portugal has gap in building prior to citadel
    09:56:00.460 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction papal_states has gap in building prior to fortress
    09:56:00.460 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction papal_states has gap in building prior to citadel
    09:56:00.461 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
    09:56:00.461 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
    09:56:59.578 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6542, column 12
    You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    09:59:29.614 [data.invalid] [error] Insufficient video memory to load requested texture set.





    I hope you have a solution, because I would like to play a campaign with the Valley of Anduin.

  4. #4764

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Red Viper View Post
    It's intended. There are no roads in the forest. Outside you can build roads.
    Thanks for the reply. Really? I took limlight fields but could never build roads there. Is it because it's a castle and galadhrim cannot upgrade castles? If that is the case i'd really like to see the ability to build and upgrade roads anywhere regardless of settlement type.

  5. #4765

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Limlight Fort starts out as a 'Motte and Bailey fort' and at the moment no-one can really build anything in those. In the next update you will be able to build a fair few first level buildings there, including Dirt Roads.

  6. #4766

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Hummingbird View Post
    Limlight Fort starts out as a 'Motte and Bailey fort' and at the moment no-one can really build anything in those. In the next update you will be able to build a fair few first level buildings there, including Dirt Roads.
    Great! Thanks. What about my version I have, when It loads up it says dac v1.0, this the current latest version right?

  7. #4767

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Emu View Post
    What about my version I have, when It loads up it says dac v1.0, this the current latest version right?
    Yes, its the current version but there is supposed to be a new release sometime this month

  8. #4768

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    I keep experiencing a CTD whenever I try to start a campaign as any faction. I've already re downloaded, uninstalled and reinstalled the mod and TATW several times on two separate computers, and have run the cleaner.
    Any ideas on what might be wrong?

  9. #4769

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Monzter9952 View Post
    I keep experiencing a CTD whenever I try to start a campaign as any faction. I've already re downloaded, uninstalled and reinstalled the mod and TATW several times on two separate computers, and have run the cleaner.
    Any ideas on what might be wrong?
    You're probably installing it incorrectly; or not installing the files into the correct locations.

  10. #4770

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Monzter9952 View Post
    I keep experiencing a CTD whenever I try to start a campaign as any faction. I've already re downloaded, uninstalled and reinstalled the mod and TATW several times on two separate computers, and have run the cleaner. Any ideas on what might be wrong?
    Is there a cleaner with D&C? One of the most important things when installing is to make sure you are running the installer with admin privileges

  11. #4771

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by insolent1 View Post
    Is there a cleaner with D&C? One of the most important things when installing is to make sure you are running the installer with admin privileges
    I used the cleaner that is posted on the original post on page 1. I've also run all the installers as admin.

    Quote Originally Posted by fecalbeetle View Post
    You're probably installing it incorrectly; or not installing the files into the correct locations.
    I'm installing it to C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3, thats where the installer's default to install to. I've installed FroGs this way on another computer and other mods, and they all work fine. I'm also installing it in this order: DaC full public beta, DaC patch 2, DaC patch 2 hotfix.

  12. #4772

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Monzter9952 View Post
    I used the cleaner that is posted on the original post on page 1. I've also run all the installers as admin.



    I'm installing it to C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3, thats where the installer's default to install to. I've installed FroGs this way on another computer and other mods, and they all work fine. I'm also installing it in this order: DaC full public beta, DaC patch 2, DaC patch 2 hotfix.
    Did you edit files?

  13. #4773

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    sometimes after i install a mod the campaign will crash at start a few times before it will work properly, but it's fine after that

  14. #4774

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Red Viper View Post
    Did you edit files?
    I haven't touched the files, but I did run the cleaner. However, I've tried playing the game before running the cleaner, but still CTD when I try to start a campaign

  15. #4775

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by Monzter9952 View Post
    I haven't touched the files, but I did run the cleaner. However, I've tried playing the game before running the cleaner, but still CTD when I try to start a campaign
    Ok, I did some more checking, and I found this in my logs.

    Spoiler Alert, click show to read: 
    18:47:31.258 [system.rpt] [always] CPU: SSE2
    18:47:31.258 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    18:47:31.261 [system.io] [always] mounted pack packs/data_0.pack
    18:47:31.262 [system.io] [always] mounted pack packs/data_1.pack
    18:47:31.263 [system.io] [always] mounted pack packs/data_2.pack
    18:47:31.263 [system.io] [always] mounted pack packs/data_3.pack
    18:47:31.264 [system.io] [always] mounted pack packs/data_4.pack
    18:47:31.264 [system.io] [always] mounted pack packs/localized.pack
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction timurids has gap in building prior to huge_stone_wall
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction aztecs has gap in building prior to huge_stone_wall
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
    18:47:35.738 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction england has gap in building prior to fortress
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction england has gap in building prior to citadel
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction poland has gap in building prior to fortress
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction poland has gap in building prior to citadel
    18:47:35.739 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction france has gap in building prior to fortress
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction france has gap in building prior to citadel
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction hre has gap in building prior to fortress
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction hre has gap in building prior to citadel
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction portugal has gap in building prior to fortress
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction portugal has gap in building prior to citadel
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction papal_states has gap in building prior to fortress
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction papal_states has gap in building prior to citadel
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
    18:47:35.740 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
    Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
    18:47:49.836 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


  16. #4776

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Hello guys,

    I have installed this mod today, tested it, and noticed a lot of unit bugs. Many spearman units don't have ''bonus fighting cavalry'', and they are marked as heavy or light infantry instead of ''spearman''. For example Morgul chosens are not counting as spearman, they are simply heavy infantry.

    Warg riders are riding common wolfs, instead of wargs. And Shadow of Mirkwood has warg rider visual bug which makes wargs white, or transparent without any textures.

    There's also huge texture bug with Heavy Goblin Halberd, they don't have legs, they can't move, their spears are flying around, depends on the angle you are looking at them, and when someone attacks them, game crashes.

    This is what I have found for 1-2 hours of playing this mod. Hope you will fix it.

    Cheers.

  17. #4777

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Quote Originally Posted by steva View Post
    Hello guys,

    I have installed this mod today, tested it, and noticed a lot of unit bugs. Many spearman units don't have ''bonus fighting cavalry'', and they are marked as heavy or light infantry instead of ''spearman''. For example Morgul chosens are not counting as spearman, they are simply heavy infantry.

    Warg riders are riding common wolfs, instead of wargs. And Shadow of Mirkwood has warg rider visual bug which makes wargs white, or transparent without any textures.

    There's also huge texture bug with Heavy Goblin Halberd, they don't have legs, they can't move, their spears are flying around, depends on the angle you are looking at them, and when someone attacks them, game crashes.

    This is what I have found for 1-2 hours of playing this mod. Hope you will fix it.

    Cheers.
    This will all be fixed in the next release. For the Heavy Goblin Halberd, there is a fix somewhere in this thread I believe.

  18. #4778
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
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    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Due to a new official thread: http://www.twcenter.net/forums/showt...ease-Patch-0-3

    this thread will be closed in 72 hours; if there's any topic or matters to conclude here, do so within this space, after that you're redirected to link above.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  19. #4779

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    EDIT: Wrong place
    Last edited by SandraDevilGirl; September 27, 2014 at 07:22 PM.
    Good going CA, you really must be proud of your hard work.....

    Spoiler Alert, click show to read: 
    http://www.raceinfo.no/temp/rome2%20blast.gif

  20. #4780
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
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    10,687

    Default Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Thanks for the reminder though


    CLOSED:
    Spoiler Alert, click show to read: 





    * Any moderation considerations are welcome, just send a PM *

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

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