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  1. #1

    Default Small Game Changes

    I made a few modifications to the game I think some people might enjoy.

    Must delete map.rwm found in Medieval II Total War\mods\hyrule\data\world\maps\base directory.

    Here's some info on the changes.
    Spoiler Alert, click show to read: 
    Altered files:
    Medieval II Total War\mods\hyrule\data\text\imperial_campaign_regions_and_settlement_names.txt 1
    Medieval II Total War\mods\hyrule\data\export_descr_buildings.txt 1
    Medieval II Total War\mods\hyrule\data\world\maps\campaign\imperial_campaign\campaign_script.txt 1
    Medieval II Total War\mods\hyrule\data\world\maps\campaign\imperial_campaign\descr_strat.txt 1
    Medieval II Total War\mods\hyrule\data\world\maps\campaign\imperial_campaign\descr_mercenaries.txt 1
    Medieval II Total War\mods\hyrule\data\world\maps\campaign\imperial_campaign\descr_events 1
    Medieval II Total War\mods\hyrule\data\world\maps\base\descr_regions.txt 1
    Medieval II Total War\mods\hyrule\data\world\maps\base\descr_sounds_music_types.txt 1
    Medieval II Total War\mods\hyrule\data\world\maps\base\map_features.tga 1
    Medieval II Total War\mods\hyrule\data\world\maps\base\map_climates.tga 1
    Medieval II Total War\mods\hyrule\data\world\maps\base\map_regions.tga 1
    Medieval II Total War\mods\hyrule\data\world\maps\base\map_ground_types.tga 1
    Medieval II Total War\mods\hyrule\data\text\religions.txt 1
    Medieval II Total War\mods\hyrule\data\descr_religions.txt 1
    Medieval II Total War\mods\hyrule\data\ui\pips\pip_giants.tga 1
    Medieval II Total War\mods\hyrule\data\descr_sm_factions.txt 1
    Medieval II Total War\mods\hyrule\data\export_descr_buildings_enums.txt //did not use 1
    Medieval II Total War\mods\hyrule\data\text\export_buildings.txt 1
    Medieval II Total War\mods\hyrule\data\text\building_battle.txt //did not use 1
    Medieval II Total War\mods\hyrule\data\text\historic_events.txt 1
    Medieval II Total War\mods\hyrule\data\ui\southern_european\eventpics\ikana_reunited.tga 1
    Medieval II Total War\mods\hyrule\data\ui\southern_european\eventpics\ikana_conversion.tga 1
    Medieval II Total War\mods\hyrule\data\ui\southern_european\eventpics\ikana_giants.tga 1


    Added ports to all regions bordering water source
    //It looks nice


    Added resources to all regions
    //More trade activity/also looks nice. Some resources are stacked upon one another.


    Added AOR for some mercenaries
    //Most of the ones in region pools


    Changed ownership of AOR units to [all] in the export_descr_unit text file.


    Armorer and barracks buildings are now separated.


    Added npc faction pools to is_settlements building capabilities. Areas with npc buildings recruit them twice as fast.


    Added new region connecting the settlements: [Aslosus], [Onalon], and [Hive Node Vitreous].
    //Darknuts can now expand towards the Gohma and away from desert
    Added new region: [Northern Peak] between region: [Natzu Prairie] and region: [Western Holodrum]
    //Extra settlement for fairies who don't seem to do too well
    Added new region:[Graveyard Rift] between region: [Blasted Coast] and region: [Land of Famine]
    //Not so much empty space down there
    Added new region: [Woods of Mystery] in area underneath region: [Land of Famine]
    //Try to make script to change Ikanian religion to Four Giants and gain flesh forms once more
    Added new region: [Subterranean Tribal Lands]
    //Occupies Subrosians even more (expanionist bastards) and planned to be AoR region for Mogma units
    Added new region: {Exiled Frontier] next to region: [Land of Twilight]
    //Future AoR region for Shadow Bulblin units


    Gave ownership of settlement: [Onalon] to faction: [Darknut]. //Prevents getting boxed in by Zuna
    Gave ownership of settlement: [Sand Crab Cove] to faction: Horon. //Prevents getting curbstomped by Subrosians
    Gave ownership of settlement: [Goobalwee] to faction: [The Deku Trines] //Hopefully won't stay complacent anymore
    Gave ownership of settlement: [Weyjblin] to faction: [Moblins] //Faction territory is now contiguos
    Gave ownership of settlement: [Midoro] to faction: [Gohma] //Don't expand muchs
    Gave ownership of settlement: [Panacle Grove] to faction: [Lanayru Province] //Need all the help they can get
    Gave ownership of settlement: [Eldara] to faction: [Ordona] //Don't expand much


    Created mountain path between region: [Samasa Heat] and region: [Nuun Highlands]
    //Steers Subrosian aggression away from faction: [Horon] and faction: [The Deku Tribes]
    Created river crossing between region: [West Holodrum] and region: [Western Holodrum]
    //Giant walk around now unneeded and fairies expand towards shores


    Religion buildings no longer require a preexisting percentage //No way for most factions to change religion before.
    Religion buildings can now be upgraded. //Previous entries in export_descr_buildings did not include upgrade at end


    Gave faction: [Labrynna] ability to construct building: [Gohma Vacuole] //Allows spread of no deity worship.


    Gave faction: [Darknuts] ability to recruit unit: [Dishonored] at fighting arenas.


    Gave faction: [all] ability to recruit their special unit at faction capital. If more then 1 special unit, then they can train
    it at proper building. ex: Lizalfos train Volvagians at death mountain, Gerudo train knuckles at spirit temple, etc.


    Gave faction: [all] ability to retrain their special unit at all settlements.
    But not train at top tier barracks. Still only at capital.


    Allied faction: [Darknut Legion] and faction: [Zuna] from beginning of campaign.
    Allied faction: [Fairies of Tarm] and faction: [Horonians] from beginning of campaign.


    Faction: [Kingdom of Ikana] can now change religion when controlled by human. Requires owning settlements: [Ikana],
    and [Clock Town].


    Forts can now have 5? free upkeep units //Recheck later


    Using script by Userpro to hide ui for screenshots. Press scroll lock to toggle function.
    //CreditS to the Redeo As Exorium m2k Mod Team for this one. Check out their mod as well.


    /***************************
    * Future plans *
    ***************************/


    [Factions]


    See about replacing Wizzrobes, Sheikah or other gimmick faction with Rito or other comparable race/nation.
    //AI is unable to properly utilize these factions...damn it.


    [Regions] - Geomod is working for most purposes. Others will need o be manually performed.


    Maybe make navigable rivers if I make ships.


    Add Outset Island near the Windfall Island.


    Add Windfall Island Labrynna Territory and Crescent Island


    Add Dragon Roost Island near the lanayru shore.


    Add Forsaken Fortress near Old Moblin Kingdom Shore


    Add Mercay island near top left of map.


    Add Goron Island near top right of map or near labrynna.


    Make Subrosian desert and Ikana area untraversible until proper events occur.


    Some cities have castle barracks. Maybe some castles have city barracks. Both will allow faster unit spam. Find
    and correct these problems.


    [Units] - Should probably learn to model, skin, and animate


    troops:


    Maybe allow recruitment of ships.


    Create deku animal handler units using those red deku babas.


    Create goron slave units for labrynnians.


    Create script for unique species generals(Ook the baboon, Keaton, Kangaroo Ricky, Gold Lynel, Watarara Prince, etc.)
    to appear if you grant region autonomy. (Like Hobbiton/Fangorn Forest in Third Age)

    enemies:


    Create moblin pirate rebels for new islands.


    Create op invading alien units for hyrule fields, twili territories, majora territories, and tokay territories


    mercs:


    Create lynel JAV CAV mercenary unit for regions near Holodrum


    Create boxing kangaroo mercenary unit for regions near Labrynna islands


    Creat Water Dodongo mercenary unit for regions with water sources near Death Mountain


    Create flying bear units for forest near kokiri and lizalfos territory.


    Create Watarara mercenary unit for regions with mountain peaks and regions that have migratory path running through


    Create mogma mercenary unit for areas near Subrosian land


    Create poe mercenary unit for stalfos and ikanians in southern regions.


    Create twili bulblin sol bomber mercenary for twili regions and near arbiter's ground/ Black Tower after event


    Create termina mercenary units(skirmisher cav dark keatons, others) for Clock Town and Ikana regions.


    [Religion] - Seems easy enough. Just need to assign religion name, place a religion boost function for a building,
    and make pip - took 6 hours since I forgot to edit the data\text\religion text file.


    Done Create Four Giants religion and religion change script for Ikanians to regain flesh forms.


    [Buildings]
    Add indestructible fairy fountains with random percent to gain fairy bottle trait for extra hp
    and increased battle surgery.
    Done Add Four Giants buildings- altar -> pillars -> obelisk //Check. Took three hours besides above mentioned problem.


    AOR recruitment through singular auxilia barracks - Will handle AOR units, and minor faction join units.
    ex: minor factions- horon, huskus, zuna, and mercs- deku monkeys, keatons, rogue hylians


    Done Make special troops (volvagians, deities, aeroalfos, etc.) reeruitable in special buildings and rEtrainable
    everywhere else.
    [Map]


    Done Add resources everywhere so trade routes(land and sea) have much more activity on them. //Unbalanced at the moment.


    [Other]


    Balance unit cost to reflect increased trade and resources.


    Add campaign ai used in Thera: Legacy of the Great Torment.


    Add battle ai used by Third Age: Total War.


    Try out the Call of Warhammer style faction relations system.
    HTWChangesCompressed.zip

    And if you find any bugs or oversights. Please post it here.
    Last edited by Encablossa; December 07, 2013 at 11:17 AM. Reason: Details

  2. #2
    Apani's Avatar Senator
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    Default Re: Small Game Changes

    Nice! All I've accomplished so far is adding a Gamelon replica to the Lanayru Coast and making the emissary of Lake Hylia navigable. But whenever I tried to make a new region, the game seemed to crash. Did you have any problem adding these regions?
    I hope one day we'll be able to assemble the edits from everyone into one big submod.
    Last edited by Apani; December 07, 2013 at 12:45 PM.

  3. #3
    Jakeford's Avatar Ducenarius
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    Default Re: Small Game Changes

    Some nice changes! But don't add the great sea islands as a whole expansion pack set in the Great sea is being added.

  4. #4

    Default Re: Small Game Changes

    Quote Originally Posted by Apani View Post
    Nice! All I've accomplished so far is adding a Gamelon replica to the Lanayru Coast and making the emissary of Lake Hylia navigable. But whenever I tried to make a new region, the game seemed to crash. Did you have any problem adding these regions?
    I hope one day we'll be able to assemble the edits from everyone into one big submod.
    Try using the geomod tool. It'll make lots of map and other task much easier. And I agree with the compilation. Just look at MOS for Third Age and other community submods.

    Quote Originally Posted by Jakeford View Post
    Some nice changes! But don't add the great sea islands as a whole expansion pack set in the Great sea is being added.
    I actually began this before I learned of the get sea expansion. Just wanted to add some islands as their were not many.
    And if story consistency is your grievance then just pretend Link travelling back in time f'd up the world and pulled back some things(islands, other races, stuff I may add later, etc.)

  5. #5
    Jakeford's Avatar Ducenarius
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    Default Re: Small Game Changes

    I actually began this before I learned of the get sea expansion. Just wanted to add some islands as their were not many.
    And if story consistency is your grievance then just pretend Link travelling back in time f'd up the world and pulled back some things(islands, other races, stuff I may add later, etc.)

    Not even really story consistency. How would traveling back in time change the location of the islands? Also, I think that the idea of Link going back in time and causing the free form campaign has been abandoned. When UD describes it now he says it is the campaign where history and events are based on your actions.

    You can defiantly add in islands but they don't have to be the ones from wind waker...
    Last edited by Jakeford; December 07, 2013 at 06:31 PM.

  6. #6
    Apani's Avatar Senator
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    Default Re: Small Game Changes

    Logically, the Dragon Rooster Island of today is the Dragon Rooster Peak of yesterday.

  7. #7
    Jakeford's Avatar Ducenarius
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    Default Re: Small Game Changes

    Quote Originally Posted by Apani View Post
    Logically, the Dragon Rooster Island of today is the Dragon Rooster Peak of yesterday.
    The Great Sea expansion doesn't take place on Hyrule (which isn't completely flooded over), it takes place in the ocean north of Hyrule.

  8. #8

    Default Re: Small Game Changes

    Quote Originally Posted by Apani View Post
    Logically, the Dragon Rooster Island of today is the Dragon Rooster Peak of yesterday.

  9. #9
    King_of_Spoons64's Avatar Civis
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    Default Re: Small Game Changes

    When I click on free form campaign a message comes up saying "Please select an option from the list." . Also when I try to start a custom battle it just goes back to the faction selection screen. Any idea why this is happening ?

  10. #10

    Default Re: Small Game Changes

    Can you show some screenshots? And did you place everything in the correct directory?
    Only explanation I can think of is the maps conflicting with the text files since that's all I've changed.

    Make sure you delete the map/rwm file. It'll generate a new one automatically.

  11. #11

    Default Re: Small Game Changes

    Ehhh, I hadn't really known these islands were going to be in the game or expansions at all and just wanted to add them for fun, especially the ones from WW since that is my third favorite game.

    Maybe it's not consistent anymore but I don't see it as much of an issue. I actually liked the going back in plot idea. Made t more of a case like the canon verse where worlds branched out.

  12. #12
    Jakeford's Avatar Ducenarius
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    Default Re: Small Game Changes

    Quote Originally Posted by Encablossa View Post
    Ehhh, I hadn't really known these islands were going to be in the game or expansions at all and just wanted to add them for fun, especially the ones from WW since that is my third favorite game.

    Maybe it's not consistent anymore but I don't see it as much of an issue. I actually liked the going back in plot idea. Made t more of a case like the canon verse where worlds branched out.
    I see what you mean. But... I thought it was quite a good thing that we don't have any of the multiple timeline mumble jumble branching out wacky stuff in Hyrule total war. Also I don't know for sure if the Link going back in time idea has been ditched or not, I just know that Neph has said nothing about it for a long while.

    Also, check out the Great Sea expansion. http://www.twcenter.net/forums/showt...cements/page93
    Last edited by Jakeford; December 07, 2013 at 07:47 PM.

  13. #13

    Default Re: Small Game Changes

    Oh I saw it a few days ago. Really looking forward to it. I'm actually curious if Neph had Rito models made before he decided on the expansions. Lots of the game files refer to the Rito faction and there's even a settlement with them marked as the creators.

    As far as I know there's supposed to be 31 factions max but I only see 30 so maybe there's hope yet for them in a future update.

  14. #14
    Jakeford's Avatar Ducenarius
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    Default Re: Small Game Changes

    Quote Originally Posted by Encablossa View Post
    Oh I saw it a few days ago. Really looking forward to it. I'm actually curious if Neph had Rito models made before he decided on the expansions. Lots of the game files refer to the Rito faction and there's even a settlement with them marked as the creators.

    As far as I know there's supposed to be 31 factions max but I only see 30 so maybe there's hope yet for them in a future update.

    Hope for them? What do you mean? They are one of the main factions of Great Sea total war! XD

  15. #15

    Default Re: Small Game Changes

    Wouldn't you rather get a different faction for the last remaining slot than have Rito in both games?

  16. #16

    Default Re: Small Game Changes

    Hyrule now crashes from the loading screen. Any idea why it is doing this?

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