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Thread: Inciendary projectile damage?

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  1. #1
    crzyrndm's Avatar Artifex
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    Default Inciendary projectile damage?

    Is there a way to set this like normal and ap damage? Right now, flaming artillery shots do less inciendary damage to ships than normal damage, rendering them pretty much useless in that regard.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  2. #2

    Default Re: Inciendary projectile damage?

    projectiles table

  3. #3
    crzyrndm's Avatar Artifex
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    Default Re: Inciendary projectile damage?

    not numeric = not useful.

    Very high inciendary is still pathetic amounts of damage.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  4. #4

    Default Re: Inciendary projectile damage?

    odd, its probly the units themselves then. I dont use artillery anymore since its so dam overpowered, but once i modded archer and javelineer's fire damage from very low to low and those units managed to kill wooden arrow towers with their flaming projectiles in 2-3 volleys from 2 units of them. Seems incidentary damage favors individual number of shots rather than the type of weaponry.

  5. #5
    crzyrndm's Avatar Artifex
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    Default Re: Inciendary projectile damage?

    Huh, you sir, just gave me an idea. Thanks.

    Instead of firing just 1 projectile, fire multiple with no spread so they occupy the same space (looks like one, does the damage of multiple )
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  6. #6

    Default Re: Inciendary projectile damage?

    crzyrndm: there is always some randomness which will cause those projectiles to fly separate..

  7. #7
    crzyrndm's Avatar Artifex
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    Default Re: Inciendary projectile damage?

    Actually, no there isn't. This is three seperate projectiles. Might be a problem after impact, but I can work around that.


    EDIT

    Multiple projectiles = win
    Last edited by crzyrndm; December 10, 2013 at 04:26 PM.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  8. #8
    crzyrndm's Avatar Artifex
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    Default Re: Inciendary projectile damage?

    Well it works, right up until the moment it crashes your game...


    Reported it to CA support, hopefully they don't just write it off as a modding issue.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

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