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  1. #1

    Default Edit stance effects

    I want to edit the forced march stance so that armies within this stance act as armies without any stances (in fact remove double speed aswell as the negative aspects like unability to attack and morale penalty). Is that possible, and if yes where?

  2. #2

    Default Re: Edit stance effects

    Quote Originally Posted by Carthago View Post
    I want to edit the forced march stance so that armies within this stance act as armies without any stances (in fact remove double speed aswell as the negative aspects like unability to attack and morale penalty). Is that possible, and if yes where?
    I second this did you ever get an anwser?
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  3. #3
    Inevitability won
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    Default Re: Edit stance effects

    I tried endlessly to do this, not possible I'm afraid.

  4. #4
    crzyrndm's Avatar Artifex
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    Default Re: Edit stance effects

    You could just remove Forced march if you're trying to stop the AI using it.
    It’s better to excite some and offend others than be bland and acceptable to all
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  5. #5
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    Default Re: Edit stance effects

    How does one go about removing a stance? I remember trying to remove aspects of a stance but never completely removing it.

  6. #6
    crzyrndm's Avatar Artifex
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    Default Re: Edit stance effects

    Quote Originally Posted by .Mitch. View Post
    How does one go about removing a stance? I remember trying to remove aspects of a stance but never completely removing it.
    Not a clue, I just know that some of the effects seem to be pretty well built in as you seem to have discovered, and that seems to be the next logical step.
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  7. #7
    Magnar's Avatar Artifex
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    Default Re: Edit stance effects

    i believe you can remove the stance effects assigned to stances in effect_bundles_to_effect_junctions

    Ive not tried removing all of them, but adding and editing existing values seems to work well.
    Last edited by Magnar; January 11, 2014 at 02:56 AM.

  8. #8
    Radious's Avatar I came, I saw, I modded
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    Default Re: Edit stance effects

    Well i would like to remove these:
















    rom_stance_army_forced_march rom_force_stance_dummy_cannot_attack this_army
    1
    start_turn_completed
    rom_stance_army_forced_march rom_force_stance_dummy_cannot_recruit
    this_army
    1
    start_turn_completed


    But no luck at all making these dissapear, removing lines or changing numbers to whatever makes no difference in game.

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  9. #9
    Magnar's Avatar Artifex
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    Default Re: Edit stance effects

    @radious, even changing to 0?

  10. #10
    Radious's Avatar I came, I saw, I modded
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    Default Re: Edit stance effects

    Magnar: Yes, i think thats why its called dummy, whatever i do with these lines, effects are always present in the game. I can put there nubmers like 0,5,100 - same, removing line - same, instead of army putting to agent, region, province - same. So this must be somewhere else or its hardcoded, cause in effects_bundles.... tables results are all negative.

    I can easily change effects - like amount of bonus, i can add/remove bonuses like morale etc, but those dummy ones - cant recruit/cant attack - thats not possible to change/remove.

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  11. #11
    Magnar's Avatar Artifex
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    Default Re: Edit stance effects

    damn thats a shame

  12. #12

    Default Re: Edit stance effects

    I did some testing with this while working on a cultural stances mod and found that while the effects can't be removed, making the movement range negative causes the ai to not use the stance at all. Tested several times. A Force can still move their normal amount in forced march but can't attack. I think I may have added a 100% AP cost as well.
    Last edited by flycaster; January 13, 2014 at 11:42 AM.

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  14. #14
    Radious's Avatar I came, I saw, I modded
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    Default Re: Edit stance effects

    alfer0001: thats not a solution, it just removes movement bonus from the stance.

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  15. #15
    Decanus
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    Default Re: Edit stance effects

    Hi. I want to add "cannot reinforce" to forced march. I've attempted using this effect:
    rom_stance_army_forced_march | rom_force_campaign_mod_reinforcement_range | this_force_general | x | start_turn_initiated

    This modifier is used by CA to increase reinforcement ranges for fortified armies. My guess is it would need to be set to minus 100 - I've tried, different values, they don't seem to work.

    There is this effect under effects tables, it is a dummy unfortunately:
    rom_agent_action_dummy_hinder_army_no_reinforce
    Last edited by La Tene; March 23, 2014 at 02:21 PM.

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