I want to edit the forced march stance so that armies within this stance act as armies without any stances (in fact remove double speed aswell as the negative aspects like unability to attack and morale penalty). Is that possible, and if yes where?
I want to edit the forced march stance so that armies within this stance act as armies without any stances (in fact remove double speed aswell as the negative aspects like unability to attack and morale penalty). Is that possible, and if yes where?
I tried endlessly to do this, not possible I'm afraid.
You could just remove Forced march if you're trying to stop the AI using it.
Its better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
How does one go about removing a stance? I remember trying to remove aspects of a stance but never completely removing it.
Its better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
i believe you can remove the stance effects assigned to stances in effect_bundles_to_effect_junctions
Ive not tried removing all of them, but adding and editing existing values seems to work well.
Last edited by Magnar; January 11, 2014 at 02:56 AM.
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Well i would like to remove these:
rom_stance_army_forced_march
rom_force_stance_dummy_cannot_attack
this_army
1
start_turn_completed
rom_stance_army_forced_march
rom_force_stance_dummy_cannot_recruit
this_army
1
start_turn_completed
But no luck at all making these dissapear, removing lines or changing numbers to whatever makes no difference in game.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
@radious, even changing to 0?
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
Magnar: Yes, i think thats why its called dummy, whatever i do with these lines, effects are always present in the game. I can put there nubmers like 0,5,100 - same, removing line - same, instead of army putting to agent, region, province - same. So this must be somewhere else or its hardcoded, cause in effects_bundles.... tables results are all negative.
I can easily change effects - like amount of bonus, i can add/remove bonuses like morale etc, but those dummy ones - cant recruit/cant attack - thats not possible to change/remove.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
damn thats a shame
Magnar Plays Magnar Mod: https://www.youtube.com/playlist?lis...r7s7EZQXeu3yaC
Magnar Tutorials: https://www.youtube.com/channel/UCtd..._n1Y7DrBtVK-1A
My Youtube Channel: https://www.youtube.com/channel/UCtd4sdZYB_n1Y7DrBtVK-1A
I did some testing with this while working on a cultural stances mod and found that while the effects can't be removed, making the movement range negative causes the ai to not use the stance at all. Tested several times. A Force can still move their normal amount in forced march but can't attack. I think I may have added a 100% AP cost as well.
Last edited by flycaster; January 13, 2014 at 11:42 AM.
guys, maybe this could help you? http://www.twcenter.net/forums/showt...-defend-proper
alfer0001: thats not a solution, it just removes movement bonus from the stance.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
Hi. I want to add "cannot reinforce" to forced march. I've attempted using this effect:
rom_stance_army_forced_march | rom_force_campaign_mod_reinforcement_range | this_force_general | x | start_turn_initiated
This modifier is used by CA to increase reinforcement ranges for fortified armies. My guess is it would need to be set to minus 100 - I've tried, different values, they don't seem to work.
There is this effect under effects tables, it is a dummy unfortunately:
rom_agent_action_dummy_hinder_army_no_reinforce
Last edited by La Tene; March 23, 2014 at 02:21 PM.