View Poll Results: New Units for...

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  • Rome

    5 5.81%
  • Carthage

    15 17.44%
  • European Barbarians

    14 16.28%
  • iceni

    2 2.33%
  • Greek city states

    12 13.95%
  • macedon

    1 1.16%
  • Hellenistic eastern

    12 13.95%
  • parthia

    10 11.63%
  • nomads

    4 4.65%
  • mercenary's

    11 12.79%
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Thread: New Unit Packs

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  1. #1
    Sun Jetzu's Avatar Vicarius
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    Default New Unit Packs

    So with the coming of Caesar in Gaul. Its apparent that CA wont change their focus to the game from fixing to adding extra content.
    So with that said, witch faction type do you think deserves new unit types. Something that can come in a (hopefully free) unit pack.
    And what type of unit do you wish should be added to these faction types. You can be as specific as possible.
    (I say faction types because some are just a faction, but others are a couple of factions that are grouped together)

    The choices of faction types are.
    Romans
    Carthage
    Greek city states
    European Barbarians (Arverni, Suebi ect)
    Iceni
    Macedon
    Hellenistic eastern (selucid, Egypt)
    Parthia
    Nomad factions
    or just Mercenary units.
    Last edited by Sun Jetzu; December 04, 2013 at 11:21 AM.
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  2. #2
    iWarsaw's Avatar Semisalis
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    Default Re: New Unit Pacts

    Any new units would just be rehashed equipment of other units. Any mod could do better.

    I have zero faith in CA to release unit packs. Unit packs from CA are very bad. Shogun 2 had terrible hero dlc. The clan dlc was great though. I really can't even say I want to see anything from them because I just don't see them releasing anything good.

    The nomadic DLC was terrible. To me it's 3 exactly the same races. And it took so much money and time to make that. I just feel like any DLC is a waste coming from CA and I'd rather wait for mods. CA is just going to rush their DLC as well, well maybe rush isn't the right word. The DLC will never be good because the main game isn't good. Okay the main game is good but its riddled with bugs so I dont see any DLC based on that being good which for the most part the only reason I'm able to play the DLC greek states is because of mods.

    I just don't have faith in CA I guess. :/
    You say you wont buy Atilla but your only lying to your self.

  3. #3

    Default Re: New Unit Pacts

    My mistake.Never mind...
    Last edited by perifanosEllinas; December 04, 2013 at 03:20 PM.

  4. #4

    Default Re: New Unit Pacts

    Quote Originally Posted by perifanosEllinas View Post
    You included an unnecessary extra one.Macedon was a Greek city-state,so there's no need to mention them separately.
    Macedon was no city state but a Hellenistic kingdom (?).

  5. #5

    Default Re: New Unit Pacts

    Quote Originally Posted by Numring View Post
    Macedon was no city state but a Hellenistic kingdom (?).
    Macedon was Hellenic,not Hellenistic.But a kingdom indeed.My mistake because of fast typing.

    Quote Originally Posted by TiagoJRToledo View Post
    Macedon was never a City-State, it was a Kingdom. That's what set them apart from the other guys on the Peninsula.
    EDIT: Sorry for the double-post, it won't happen again.
    A kingdom indeed.As I said above,my mistake because of fast typing.

    As for the thread's subject,the only faction that I've seen with an extended unit roster is Rome.All the other factions that I've checked have quite poor and generic unit rosters and they would certainly need more specific and less generic units.
    Last edited by perifanosEllinas; December 04, 2013 at 03:30 PM.

  6. #6
    TiagoJRToledo's Avatar Miles
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    Default Re: New Unit Pacts

    Quote Originally Posted by perifanosEllinas View Post
    You included an unnecessary extra one.Macedon was a Greek city-state,so there's no need to mention them separately.
    Macedon was never a City-State, it was a Kingdom. That's what set them apart from the other guys on the Peninsula.
    EDIT: Sorry for the double-post, it won't happen again.



    "My advice to you is: get married. If you find a good wife you'll be happy; if not, you'll become a philosopher."

  7. #7

    Default Re: New Unit Pacts

    screw that, we need mod tools and the capability to include new armor models.
    right now we are limited by what CA has given us and all of these DLC's have not introduced any new armor models... or just barely.

    CA's unit packs are just doing a different combo of equipment and calling it a new unit.

  8. #8
    VINC.XXIII's Avatar Retired
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    Default Re: New Unit Pacts

    Quote Originally Posted by Toho View Post
    screw that, we need mod tools and the capability to include new armor models.
    You're the voice of the Reason, Toho!

    These unit packs are undecent since they didn't released a proper mesh exporter/importer. Its like admitting they don't want so much modding on RII:
    1-to have no concurrence, customers will have no other choice than buying their DLC craps
    2-limit the devellopement of mods to limit the replayability of RII, in two years, customers will be bothered by recolored DLC units and will be run to the new unfinished opus that C.A will release(Warhammer or else)

  9. #9

    Default Re: New Unit Pacts

    Quote Originally Posted by VINC.XXIII View Post
    You're the voice of the Reason, Toho!

    These unit packs are undecent since they didn't released a proper mesh exporter/importer. Its like admitting they don't want so much modding on RII:
    1-to have no concurrence, customers will have no other choice than buying their DLC craps
    2-limit the devellopement of mods to limit the replayability of RII, in two years, customers will be bothered by recolored DLC units and will be run to the new unfinished opus that C.A will release(Warhammer or else)
    Agreed!
    But i prefer to see an animation pack for some unique weapons and units rather than seeing more re textured clones of the other units!
    For example i think Hoplites and Legionaries and Parthian royal cataphracts(Poshtigbanan)need some unique animations that make them look different than other generic spearmen or swordsmen or horsemen.
    So CA should release an animation pack basing on these three weapons:
    1-Parthian mace
    2-Roman Gladius
    3-Hoplite Spear
    Last edited by Ariamanesh; December 07, 2013 at 06:40 AM.
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  10. #10

    Default Re: New Unit Pacts

    Everyone else than Romans. Everyone else is lacking hard compared to Romans. If modders can create those units, CA could too.

  11. #11
    TiagoJRToledo's Avatar Miles
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    Default Re: New Unit Pacts




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  12. #12

    Default Re: New Unit Pacts

    Rome, Seleucids & Egypt have a pretty nice roster IMO and don't need much new units. Most other hellenistic and eastern factions have a somewhat mediocre roster to me (not perfect, but not too bad either). It would be nice if they get a few additional units, but it's not absolutely necessary for them.

    But Carthage & Barbarians on the other hand are desperatley lacking some more unique units IMO. Would be nice to see som more units for them.

  13. #13
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    Default Re: New Unit Pacts

    Units are the least of Rome II's problems. The only unit i'm all that desperate to see in the game would be merchant ships as transports.

  14. #14
    Miles
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    Default Re: New Unit Pacts

    You mean Packs, not Pacts. Sorry, not trying to be a knit picker, just figured you'd want your title to be written correctly.

    Anyway, I think it would be cool if they made the mercenary's a little more diverse, or make the mercenary system more sophisticated.

  15. #15
    Sun Jetzu's Avatar Vicarius
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    Default Re: New Unit Pacts

    Quote Originally Posted by PeonKing View Post
    You mean Packs, not Pacts.
    Thank you, I feel silly now lol
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  16. #16

    Default Re: New Unit Pacts

    The first need too finish there game and give proper animations too Axe units and Siege engine,s and all the other stuff that is missing and bugged.
    but for new units i say Carthage they can some more

  17. #17

    Default Re: New Unit Pacts

    IMO the factions lacking units or factions that need some attention are:

    -Carthage, they could have some more unit variety in terms of mercenaries/auxiliaries. I am talking about more iberian and gallic troops (heavy assault infantry), or even some kind of high tier elite light cavalry.

    -Pontus, their roster is the biggest disappointment in my opinion. I was really looking forward before the release, but their roster is just so limited. I really see no point in choosing them, because their units are just so generic...

    -Epirus, they definitely need some additional units or at least replacements to set them apart from Macedon. At the moment they are just a smaller version of Macedon imo.

    -Athens, they deserve at least one somewhat elite hoplite infantry. The veteran merc hoplite would be a perfect addition to their roster, and maybe some other merc units that can be recruited via barracks

    -Barbarians, I have never played with a barbarian faction so far, because I really don't like their rosters that much. But I also don't know what type of additional units would be historical authentic or what would make any sense gameplay wise.

  18. #18

    Default Re: New Unit Pacts

    Quote Originally Posted by Nicolaos View Post
    IMO the factions lacking units or factions that need some attention are:

    -Carthage, they could have some more unit variety in terms of mercenaries/auxiliaries. I am talking about more iberian and gallic troops (heavy assault infantry), or even some kind of high tier elite light cavalry.

    -Pontus, their roster is the biggest disappointment in my opinion. I was really looking forward before the release, but their roster is just so limited. I really see no point in choosing them, because their units are just so generic...

    -Epirus, they definitely need some additional units or at least replacements to set them apart from Macedon. At the moment they are just a smaller version of Macedon imo.

    -Athens, they deserve at least one somewhat elite hoplite infantry. The veteran merc hoplite would be a perfect addition to their roster, and maybe some other merc units that can be recruited via barracks

    -Barbarians, I have never played with a barbarian faction so far, because I really don't like their rosters that much. But I also don't know what type of additional units would be historical authentic or what would make any sense gameplay wise.
    Strongly agree!

  19. #19

    Default Re: New Unit Pacts

    Iberians...

  20. #20
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    Default Re: New Unit Pacts

    Pretty sure there are already extra unit mods for Epirus and Carthage

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