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Thread: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

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  1. #1

    Icon4 Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    One of the major problems I have with Total War games/mods is small populations. I always pretend a settlement has more people then it would like if the population was 11,541 I would pretend the population is 111,541. Most settlements end up having less than 10,000 anyway so I pretend it would be 44,482 instead of 4482, at least in the mod I am playing THERA. I also pretend each province has 3x the population as the captial city and whenever I invade a province I pretend another huger army is coming with me and that army fights over the rest of the province and some resource point that trades with space aliens. It all sounds very messed up and I only do this to compensate for how small the populations in so many of these game mods are.

    So what I want is unlimited 1 turn recruitment for all factions and population numbers that are huge like I explained above. Is there any sub-mod out that is like this? I may beable to mod the game myself if there isn't but I would need instructions on what I should edit.

  2. #2

    Default Re: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    To change the populations, increase the starting populations for each city to whatever you want in the descr_strat.txt file in the RoDG\data\world\maps\campaign\imperial_campaign folder (just "search" for "Population"). As for unlimited 1 turn recruitment, located in the export_descr_buildings.txt in the data folder, ever unit has a line like this (below) for each building it is recrutaible from:

    recruit_pool "Dwarven warriors" 1 0.5 2 0 requires factions { poland, } and hidden_resource mountain_province and not hidden_resource norsk

    the number that I made red is the number you want to change, change it to 1, the number may be different for each line but if you change it to 1 the unit will be recruitable each turn, 0.5 is every 2nd turn, and 0.25 is every 4th turn, etc, etc,
    and no there are submods that change this, that I am aware of. Also use Notepad++ for editing the files, it's free to download if you didn't know. Good luck.
    “The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
    "It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC

  3. #3

    Default Re: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    What are these sub-mods called? I would actually want it so I would be able to make a full stack army in 1 city in 1 turn, it would also be like this for all the enemy factions. I would not mind if there was limits but making at least 5 different units in 1 turn with 1 city would be ideal.
    Last edited by Decius101; December 06, 2013 at 09:19 AM.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    Increasing the replenishment rate beyond one unit per turn may not work - at least I have never tried it. Duplicating the recruitment line may work as having the same unit recruitment in a different building is cumulative.
    To increase the total number of units that can be recruited every turn you need to change the recruitment_slots number in the EDB. The number available is most likely limited by the number of slots in the UI.

    10x the population: this involves a good number of game mechanics, eg growth rate, squalor, upgrade limits, region fertility. Not sure if the effort is worth the result, because if you change everything in the end you change nothing but the number displayed. Income may also go wild so you would have to adjust prices for buildings and units as well.
    Last edited by Gigantus; December 07, 2013 at 02:14 AM.










  5. #5
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    Default Re: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    if you increase the replenishing pool for a unit you will make the game easier for you depending on the circumstances and the battle AI is trash anyway

  6. #6

    Default Re: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    Quote Originally Posted by King of the Ring View Post
    if you increase the replenishing pool for a unit you will make the game easier for you depending on the circumstances and the battle AI is trash anyway
    Won't it be possible to increase the unit slots per city for all factions? How is the AI so bad? There is AI improvements like in this sub-mod.

    http://www.twcenter.net/forums/showt...attle-campaign

  7. #7

    Default Re: Higher Populations Mod, Higher Recruitment/Bigger Battles, Is There Any Mod Like This?

    Since I like this mod, I can deal with smaller battles. I played SPQR total war and Roma Surrectum before, I really liked the huge battles and how many units would appear on the field. The problem with that is you always feel tempted to choose the best units but the problem in Total War is you can't recruit enough of them in 1 turn for 1 city. I know there is free upkeep for a stronewall. I would really enjoy something where I can have more units for recruiting and more slots. I would obviously want more variety of units since I don't want my entire army too have the same ones.

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