* Have an option to remove flaming missiles (jav/arrows)
* No instant army cruise ship tours
* Family Politics dealt with
* Units walk by default
* Nerf agents (far to potent)
* Sort out naval combat (to fast / big mess)
* Siege AI
* Have an option to remove flaming missiles (jav/arrows)
* No instant army cruise ship tours
* Family Politics dealt with
* Units walk by default
* Nerf agents (far to potent)
* Sort out naval combat (to fast / big mess)
* Siege AI
1 - Cities should have way more options in form of Buildings. A mix of Rome1/Medieval2 and Empire/Shogun2, where the city itself can be highly developed Rome1/Medieval2, but the land around it can too like in Empire/Shogun2.
2 - I like the new province system, but even the "lesser" cities should have the option to become great. So no more "great" un walled cities like Syracuse, Jerusalem etc..
3 - Some balancing in the food needed, the squalor Buildings process and the happiness it gives.
4 - A political system where something's happens, other than the occasionally murder.
5 - A family tree so generals are of some importance.
6 - Hording for some factions.
7 - Diplomacy where a beaten AI knows it's beaten. Where a trade route with the income of 70 denarii's doesn't make the AI demands 5,000 denarii's.
8 - India!
9 - More units to some factions.
10 - Agents movie clips. They just make agents a Little more fun to use.
Wanted for:
Breaking and gluing back together and trying to pass off as never being broken in the first place.
Assault with a weapon that couldn't have possibly been deadly, but unfortunately was
"You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."
Rep goes both ways, just leave your name
politics
politics
politics
politics
politics
politics
politics
reworked economy and trade
reworked economy and trade
reworked economy and trade
_ No lightsaber DLC ? bad
_ jk
Hey guys, the video should be out tomorrow, check out my channel to see it. It will also be featured on TWC somewhere a day or 2 after it's out.
The sad thing is that most of what people are asking were in Rome 1 and Medieval 2. Why remove so much stuff
remove civil war
add seasons
Remove slave revolts, silly having thousands of armed slaves every turn
Beef up internal and external diplomacy.... is that two?
Remove transporting armies without ports to provide ships...
make war more expensive
add penalties for being out of garrison... make war harder see above
help keep formations in battle
Add higher penalties for harder levels... too easy
The video is done guys, I hope you like it, it's 30mins long (I spent about 3mins per top 10 item talking about each). To be the first to see it check my channel out in roughly about 10hrs
Other than that it will be on TWC at some point too
Thank you all for your help and insight and for keepin yer cool!
1) Screeching women
2) Head-hurlers
3) Something, ANYTHING, that would resemble original or innovative content
4) New game engine
5) Actual strategic gameplay instead of a simulation
6) A fully fleshed out campaign experience that involves a challenge at the beginning, middle, and end of the campaign
7) Time machine so we can return to the past when the developers actually had passion for developing a quality product
8) The excitement I had for over a year in anticipation of this game realized
9) Gameplay that matches the thrill and chaos of the period
10) Possibility that the player can actually lose,or more importantly, the enemy AI can win.
"Complete overhaul of battle mechanics. Blobs, 2km armored dashes, lack of loose formation, inability to throw javelins while staying still, no guard mode, f-ing useless face animations, tons of abilities, these things must go."
Everything else such as politics, economy etc. i secondary. Proper combat and battles is a must.
Your list is great. It really shows all the aspects why I hate R2.
Well its might be not doable, or in second case its more or less a matter of simple stat tweaking (except for special abilities), but I try to mention it anyway :-D
1. Removal of zero defence for cavalry, when ordered to retreat and getting chance of them reengaging in combat with infantry once they are already clear away from them to minimum. Also, if possible, making horsemen that were stuck at the other side of enemy unit either charge back to rejoin the group, go around the enemy, rather than going slowly straight among the enemy to be slaughtered. (Or make cavalry unable to penetrate infantry like they can now, if they can retreat properly without casualties)
Its simple, Rome 1 had great representation of cavalry, maybe the best you can get (Im rather speaking about possibilities of this system and representation in mods like EB, or RS 2) with cavalry creating small volume of causalties in repeated charges, while taking some, so it required quite a work and and skill to defeat enemy. The key aspect of this system was the ability to retreat without crippling losses to your horsemen. Rome 2 cavalry cant retreat at all, after second retreat your units already rout, so it has to be used in do or die fashion, basically as weak undermanned infantry, that can move rapidly while not in combat (with the exception of infantry not suffering nearly as much casualties and disengaging way too easily, like cavalry should) Once this horrible casualties, that are almost constant, no stats, or relative unit quality seems to affect it much, is gone, there is much more room to experiment with different stats and values to make cavalry right, as it is now, it is either completely useless, or able to kill way too fast.
2. Fixing chasing of routed unit
In contrast with point above, where you basically go from full winning unit into half its number by simply clicking them to disengage, you can see how very few men of already routed units are running away in streams, while your cavalry, completely surrounding them basically only watches and it requires too much work to hunt down few last men, even after all the fixes, units dont engage with routing enemies as often as they should. Second thing is two men and one man running in different directions, you unit kill one of the pair and then decides its more exonomical to go through whole map to kill the other one and then return though whole map to kill the one they already were few metres from. There really should be some proximity detection in this.
3. Remove anti cavalry spear damage bonuses and substitute them with defensive ones.
Its really the plague of total war, to still cling to this primitive and erroneous way of portraying combat balance, it might be good for age of empires, but now for total war game in the year 2013. As more complex changes to how it works are maybe out of question (Like most cavalry with very few exception being basically unable to touch any infantry unit in dense stationary formation if their morale holds, with its susceptibility to being run down by horsemen increasing, if moving and cavalry being able to kill off any stragles, that venture out formation easily, unlike most TW games untill now, where one rambo running kilometer away from his formation can kill several horsemen and whole formation has to run away from him not to loose men needlessly. And with spears/pikes having extra defence even in more open, or moving formation.) It wouldnt harm anything that much, there is no reason for spear to do more damage to horse, but if they can survive charges without casualties and have added defence to be really tough in melee, they could serve as shielding screen, rather than gringing machine, where every spear unit is worth 2 or 3 cavalry units of the same quality and price and they can kill them off in few moments. Also, most of the defensive bonuses should come from them standing still, if they run around the place like crazy, even chaging into cavalry happily, there is no justification for any bonuses, infantry wont loose much, its still click and let win, when commanding elite infantry vs carefully plan and never engage in disadvantage and still be overpowered by spears sprinting right into you in 5 seconds from another flank for elite cavalry, micromanagement wise.
4. Make pikes stop people and horses, rather than grind them to half their numbers in 2 seconds, no matter what direction they charge from.
Good video man, glad you summed up everything the people had to say.
And god damn that Athenian campaign you had up in the video looks epic ! Have never seen any of those factions expand to anywhere that they have in your campaign. Like wtf, Macedon in africa and middle east?! Pergamon in the middle east, same as Bithynia! Had to pause the video to get a good look and realise that im not over tired but was actually seeing what I was seeing lol
Things have gone pretty weird alright, I'll probably do a real short video when I finish the campaign, which should be soon enough, it's really been a big test campaign though, which is why it's dragged on so long.
I declared war on Pergamom, Bythinia and Macedon halfway through that video just to make it interesting to play again as they were all my allies and I was fighting tiny factions.
Oh and thank's for watching![]()
It was on 29 likes 0 dislikes, but someone had to ruin it recently
But thats cool, I'm glad people are enjoying it![]()
-unit variety (units must look different even from the same culture)
-faction intros
-different ui for different factions
-capture points removal
-special abilities removal
-torch removal
-longer battles
-more historical battles
Last edited by jamreal18; December 11, 2013 at 09:13 AM.
change the shape of armor+shields+weapons after improvement
more armor for each faction
more shields shapes
more faces
more religion
more temple
roads
Walls
family tree
princes for each faction
slaves
and etc
I cannot make only 10, see my wall of doom for further reference.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
I really disagree on your assessment of whats wrong on politics
the main problem is that its something that doesn't matter to the player. its not because you can hire generals from other factions and other assorted things. In all fairness you did mentioned that, but went on as the main line of argument being completely other things
Its a simple matter of pay off, whats the pay off of the political system? none.
the civil war is inevitable, and after that it breaks, so there is no possibility of multiple civil wars, or to avoid any civil wars or to have a more impact full experience like generals movements being sabotaged by the family, alliances between the families, the killing of the families, not to mention the success of the missions is pretty much guaranteed and thats but a scratch of things that can be implemented on that system.
but in all fairness to the system the more support you have the more political jobs you can have available to your faction, but does that matter? given that the families will go for promotions, so the spots can be filled by the AI, meaning you don't lose the bonuses of those jobs, thus there are no benefits
regarding the other assessments i think they are good, I don't agree with all them being there, but that is of no consequence, since I'm not twc. You could have expanded and worded them better, but I guess part of that problem is the feedback established.
The very ugly forgive, but beauty is essential - Vinicius de Moraes
Thx Darren, for your video and all the effort you have done with it.
The sad think is that even after 7 patches so much content is bugged and still not finished ingame.
I am 90% agree with your video content.
And I am looking forward to an at least 50% improvement by CA in the future for the RTW2 gameplay.
P.S.
The political system you showed in your video from an unknown forum member just looked great and exemplary how it should be or could be![]()
Last edited by Protector; December 11, 2013 at 10:56 AM.
¤ Return the importance of faction leaders and make em look unique.
¤ Family tree (ofcourse)
¤ Working political system