
Originally Posted by
Dunadd
1) Make transports only recruitable at ports and beaten and/or sunk by any actual warships catching them unless they have escorting warships - This would both be historically accurate and improve gameplay by ending many AI armies spending more time at sea than on land - as well as desert tribes and steppe nomads with no shipbuilding or sailing abilities historically taking to the sea without even capturing a port that would have some shipbuilders and sailors in it first
2) Make all settlements towns or larger and give them all walls - usually stone ones - exceptions Sparta and (if hill-fort settlements that provide little or no income but act as emergency forts can be put in) Britain - if hill forts can't be put in just give British settlements walls to represent them.
The Total War map is only showing the most important settlement in each region - that was never, ever an unwalled village or hamlet. This will end the dull assaults on villages and also actually increase the number and size of battles - and reduce the number of assaults on towns or cities of any type - as the attackers will need time to either siege the place into surrender or else to build siege engines for an assault on the walls, which, as in Rome 1 and historically, will give relieving armies time to come and fight a field battle to try to break the siege - and in that battle the relieving army will be joined by the garrison.
It's pointless giving all towns garrisons if you also take away their walls.
And it's ridiculous to see major cand massively fortified cities like Syracuse and Jerusalem represented on the map as unwalled villages.
3) Make all garrison units militia at least - no mobs - Just as its pointless to give settlements garrisons if they don't have walls, its pointless to give them garrisons made up of such useless units that they couldn't even defend the walls and cause some significant casualties to a besieging army if it assaults.
4) Fix Siege AI so AI can use ladders, rams and siege towers as well as artillery at least as well as it did in Rome 1 and Medieval 2 (PLEASE NOTE - THIS DOES NOT MEAN GIVE THEM MORE TORCHES, NOR MAKE THE USE TORCHES MORE)
5) Make rams low level tech and siege towers only mid level - the lack of them makes assaults dull and a ram was hardly something most cultures had trouble making by the 3rd century BC
6) Reduce attrition rates, especially for the besiegers in sieges - they're too high - in fact they could even be replaced with disease, desertion etc random events possible during a siege with a % chance of the attackers suffering it each turn based on the size of their army, whether their supply routes to friendly settlements are clear of enemy armies, fleets and garrisons etc rather than there always being automatic and high attrition for besieging forces.
7) Reduce the effects of agent actions on armies, fleets and cities enough that you can have more spies without them unbalancing the game. (Very limiting to have so few spies for basic things like spying out who holds what city and where enemy armies are - and so few diplomats that you can't send them to find and contact far away peoples, but currently their powers are so great that more of them would wreck balance).
8) Four Turns Per Year - everything currently takes too long and generals age too fast and are recalled too often
9) Fix building effects so AI doesn't starve and building tree is less restrictive for player - there are too many and too high public order penalties and food costs for buildings
10) Remove the historically irrelevant or minor or non-existent or out of period and client state / satrapy factions that slow the game down and often over-run major factions (Nasamones, Garamantines, Nova Carthago, Libya, Cyprus etc). Put in the massylae and the massassylae as two Numidian factions, implacably hostile to one another, and neutral to everyone else at the start. This would make it a bit more historically accurate and speed up the AI turns by reducing the number of factions. Gaetuli could stay in or be removed as a faction and replaced by mercenaries, as they never seem to have acted as anything but allies or mercenaries for Numidian kings.
Proper Political System and ability to see details of political situation - In which it's possible to see what factors are acting for and against your and other political factions in your own kingdom/republic and what your options are and what the possible risks/rewards/ rough chances of each action you can take are. Having generals recalled suddenly with no explanation of why is about all the player currently sees of the political system.
Re-do Civil Wars so existing generals , admirals, fleets and units take sides in it - and each side can recruit more and try to get the others' to change sides after that, rather than 20 stacks just appearing instantly
Could consider reducing the number of Iberian and Gallic and German and Illyrian tribes too for the same reasons. You'd only really need two tribes of each type to represent them being divided - the existing confederation feature would give the possibility of them ending their divisions either that way or by one conquering the other by force. It'd also be better if there were paired factions initially hostile to each other for each group, to represent divisions and struggles for power among these factions - the main reasons they didn't form their own empires historically.
Restore Diplomatic Options that were in Rome 1 and add others - especially Give/Offer settlement/region and Accept Or We Will Attack. Some of the new diplomatic options in Rome II are very nice new features, but why remove the options from Rome 1 that were nice too? Could also add in Cancel Non-Aggression Pact/Defensive/Offensive Alliance With (i forget whether that's in already or not now) and add in Attack Faction X, which requires an actual attack, not just a declaration of war to fulfill
Make AI aggression dependent on how many settlements they hold, the strength of their armies and how many wars they already have going on
Make sea battles more realistic - Aimneistus Naval Warfare mod is a good start (ramming by oared warships with rams does more damage, boarding more difficult etc). Adding in oar raking would be nice if possible.
Trade between cities in the same empire and in different empires - as in Rome 1, rather than just between empires
(Realistically of course this couldn't all be done in a single patch - but it's what id hope for in future patches)