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Thread: The Colonial Arrival Mod

  1. #1

    Default The Colonial Arrival Mod

    The Colonial Arrival is a mod under development created by me

    It adds the new factions to the game

    Portugal[Playable]
    Dutch[Playable]
    Chinese Traders[Playable]
    Wako Pirates[Playable]

    MOD FOCUS

    The mod focus is creating the old none-playable wako and portugal to the game, while adding other factions such as the chinese traders,wako pirates and dutch.

    Both dutch and Portugese will have custom units if possible to the campagin such as Portugese Spike Men, Portugese Archers, Portugese Matchlock[None-Similar to Tercios], Portugese Cavalry, All These units are colonial units meaning they are not real europeans[most of them] and mostly japanese recruits from certain provinces.

    CUSTOM UNITS
    Portugese Roster[Portugese SpikeMen,Portugese Archers,Matchlocks,Calvary,Swordsmen,Black Ship,Nanban Trade Ships], Why a short roster? Cause the portugese units are heavly armored and can win a samurai unit this makes them a kinda op units.
    Dutch[Dutch SpikeMen,Dutch Archers, Dutch Matchlock, Dutch Calvary,Dutch Swordsmen,Black Ship,Nanban Trade ship]

    Why No custom units for wako and chinese
    I
    am aiming to make the chinese use the wako units since the wako are already in the game its just adding the units to the faction.

    FLAGS





    IMAGES:
    NO IMAGES YET, WIP




    Other Mods
    War on Religon[By me]:
    http://steamcommunity.com/sharedfile.../?id=195467306

    Make sure to comment on this thread! i am looking for assistants!


  2. #2

    Default Re: The Colonial Arrival Mod

    Looks very Interesting will have a go once you release it
    "Nothing is True Everything is permitted"




  3. #3
    Plebiean's Avatar Foederatus
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    Default Re: The Colonial Arrival Mod

    wow i would like to play as the netherlands, keep up the good work

  4. #4
    Civis
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    Default Re: The Colonial Arrival Mod

    sounds awesome!!!! i have been waiting for a mod like this for a long time! are you going to add european general models on the campagne map?

  5. #5
    Artifex
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    Default Re: The Colonial Arrival Mod

    Interesting idea. Have you already discovered the European breastplate with thigh guard in the game files? You could use it for the Dutch.
    Also, did you consider adding the expanded map mod? It might have Tanegashima and Dejima provinces.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  6. #6
    Biarchus
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    Default Re: The Colonial Arrival Mod

    very interested in this

  7. #7

    Default Re: The Colonial Arrival Mod

    I've been waiting for this mod for ages, I look forward to it !
    French commentaries for TW and RTS:http://www.youtube.com/user/leviath40

  8. #8
    Civis
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    Default Re: The Colonial Arrival Mod

    how is the mod coming along?

  9. #9

    Default Re: The Colonial Arrival Mod

    You can use the Portugese Trecos unit from Otomo DLC(if its ok for CA)

  10. #10
    Civis
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    Default Re: The Colonial Arrival Mod

    do you need some help with the mod?

  11. #11
    Civis
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    Default Re: The Colonial Arrival Mod

    is this mod dead?

  12. #12

    Default Re: The Colonial Arrival Mod

    Quote Originally Posted by djangooo View Post
    is this mod dead?
    Nope, been hard coding it so far made little progress due to school work.

  13. #13
    Civis
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    Default Re: The Colonial Arrival Mod

    how is it coming?

  14. #14
    Librarian's Avatar Ducenarius
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    Default Re: The Colonial Arrival Mod

    I'm interested

  15. #15

    Default Re: The Colonial Arrival Mod

    Sounds great. Looking forward for this.

  16. #16

    Default Re: The Colonial Arrival Mod

    Not even sure if it's possible to assign new European units with western voices easily. It'd be cool if you found a way.

  17. #17

    Default Re: The Colonial Arrival Mod

    Looking forward to this mod! How's it coming? Do you need a copy of that Portugal addon to Mitch's mod I told you about?

  18. #18

    Default Re: The Colonial Arrival Mod

    Oh my god, I like the idea...If you can really pull this off I'll have a DAMN good excuse to reinstall Shogun 2 for a fresh start!


    ------------------------------THE TOTAL WAR INDEX------------------------------
    ------16 Campaigns, 5 Total War Games, 1 Third Age, 3 Overhaul Mods------

  19. #19
    Civis
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    Default Re: The Colonial Arrival Mod

    What is the mods status? Really looking forward to see this mod playable.

  20. #20

    Default Re: The Colonial Arrival Mod

    Hello! This looks quite interesting. I was willing to do something like this as an spin off for my total strategy mod. If you need some help i could give you some support

    pd:My english is awfull

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