Just started a new campaign as Macedon (hard level) using DeI 0.81c.
Issues I've found so far:
-Javelins are terribly unbalanced, they can kill 1/4 to half my regiments of hoplites & cavalry in just a few waves. My javelin units (and also the rest of my missile troops), on the other hand, are nearly useless, they are only good for driving enemy units away (getting killed in the process).
-This is a classic in TW games but it's still false> Enemy factions don't seem to be limited by army upkeep/settlement revenue the same way the player does. Right now my neighbors, Tylis, only control one settlement, Antheia, and with it they can muster a couple of full armies. I control Pella and Pulpudeva and yet I can't muster those numbers even after I raise taxes to the max and open trade with all the possible factions. If Tylis were controlling a big profitable city like Ephesus/Tarsus/Alexandria, then I'd understand, but they are controlling freaking Antheia, which doesn't provide much revenue... It's too hard to get rich (therefore, to be able to raise enough armies/fleets to survive) in DeI, even after successful campaigns which granted control of entire provinces.
On my last Macedon campaign (DeI 0.75, hard level) I conquered Asia, Aegyptus, Libya and also formed the Hellenic League with Sparta and Athens (adding Hellas and Thracia to my territories). After dismantling fleets and expensive mercenary units of all kind (formerly AI controlled) I still couldn't reach 5000 income per turn (got around 2500 with a reasonable level of taxation). Obviously, I had to pay upkeep for 8 full armies and a couple of medium-sized fleets, which were essential to the survival of my faction. None of that mattered in the end, as Hayasdan and the Suebi (both factions had grown incredibly powerful during the game, swallowing every minor and major faction in their way) eventually declared war, effectively surrounding me (Suebi+allies to the North and West, Hayasdan+allies all over the East)... I was able to fight off the Suebi+allies on the Balkans (using all my western armies and losing a lot of troops), but then I couldn't fight off Hayasdan+allies and defend my African/Asian borders at the same time. I ended up collapsing, to my despair. Income levels were too low, upkeep was too high, profitable buildings caused too much unrest, with all those provinces under my control I should've been able to raise more armies than any other faction (I was the largest one), but it seemed that Hayasdan and Suebi could match and even surpass my numbers, even when they controlled half the number of settlements... Sure, they did have lots of cheap skirmisher units and my armies were largely formed by expensive hoplites, but even so, enemy skirmishers are much better than the Macedonian ones, that's why I didn't waste money on them, all they are good for is dying and (sometimes, when I'm lucky) decimating enemy units while shooting from the safety of city walls.
-Major factions like Rome always get their ass kicked rather early in the game and end up doing nothing/getting destroyed.
-I've noticed my Machairaphoroi (early hoplites armed with swords and shield) have 48 armour even when they aren't equipped with linothorax, in fact, they aren't equipped with any kind of armour at all, just the shield... Same goes for all units with "unrealistic" armour values (i.e. having decent armour values even when they carry none).
-I'm guessing the answer will be either "no" or "try to do it yourself" but I feel ALL TW games should have advanced trading features. Since the days of Rome:TW I've always missed the ability to set prices, amount, availability, etc. of goods.
Have you ever played "Emperor: Rise of the Middle Kingdom"? Say what you will, but that (old) game had a great trading system, there were plenty of tweakable trading and production options, you could set prices, hold products to increase demand (and prepare for possible famines), choose which goods to trade with every trading partner, etc. I think these features would be extremely useful if implemented in TW games.
-I'm not sure what's the problem but my infantry units always do weird stuff when I order them to attack the flanks of enemy formations. They end up attacking their front more often than not.
Thanks for this mod and keep it up!
















