Page 26 of 107 FirstFirst ... 1617181920212223242526272829303132333435365176 ... LastLast
Results 501 to 520 of 2148

Thread: [Feedback] Suggestions, Critiques & Requests

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Feedback, Suggestions, Critiques & Requests

    Hi there! I'm new to this forum and I really, really admire this mod.

    But why can't I post anything longer??

  2. #2

    Default Re: Feedback, Suggestions, Critiques & Requests

    Here we go:
    Now, after playing it quite extensively, I'm happy with the overall balancing of the different units and factions, however, there are some balancing issues that NEED to be adressed:

    - Base Income: I've noticed that some of the "normal" starter Factions like Bactria get an insane base income of 3000, while the small city states this mod makes playable get only 1000. I think this is a huge problem and it's too difficult to survive early game, since you are pretty much crippled by the small income and can't field a larger army.
    -Late Game Economy: (think thas has already been discussed here) So I've managed to build an empire on very hard with the Lusitani (they have a base income of 1000, too) but at some point, when you engage in trade with enough factions, you'll suddenly swim in Gold: After 130 Turns with the Lusitani, owning 8 provinces and a corresponding amount of ressources, maintaining 6 full armies, and 3 Fleets (I use the other generals as a garisson and they do some research for me with their traits ) I still get a ridicilous income of 13,000 PER TURN, of which ~7000 come from trade. You ought to modify the mechanics, so that there's some kind of inflation or competition in trade, because right now you get an insignificant amount of gold from early game trade compared to what you earn from a few more ressources and longer standing trade agreements. Ressources in early game should be extra valuable, while becoming cheaper and less important with the later growth of settlements and increased exploitation those.
    - Too mighty Carthage: They own too many provinces early, got a way too high income and they hate my guts on legendary or very hard, whether I start as an Iberian tribe or as Syracuse (for example); they just declare war on me after a few turns, whoever I am, they hate my guts. WHYYY???
    Even worse, they start spamming these annoying H'anatim Lybim which are way too cheap for their stats (340G for almost the same stats of the regular 600G Hoplite. This of course applies to some other big players, too of course. Also:
    - Balance of Spear and Missile units: I think it was also mentioned a few pages ago that slingers overshoot their targets, causing no damage. Indeed, my super skilled sniper specialist Balearic Slingers are so useless. They won't hurt Spearmen (like the Carthagian ones mentioned above) at all, and even if you manage to use their entire ammunition, they might kill 20 men at best. At the same time, cheap Javelin units can steal crush even well-armored elite units. But their damge is adequate and they're not op like in the unmodded game. Archers seem to be ok, but I'd give them a little more damage.

    Now I reckon the creators of this mod intended to make spearmen a more defensive force and swordsmen counter them harder, while spears wreck cavalry even worse (but I think this was oretty much the case in vanilla already).What bothers me is that you cannot efficiently flank them with your cav and charges won't hurt even cheap ones too badly (which doesn't make much sense, because it doesn't matter whether you're holding a spear or a sword when being charged from your flank or behind). This is even worse with phalangites, charge them from behind and they still destroy your cavalry, though even Alexander the Great had to think of a special strategy to counter the persian chariots with his men. My suggestion: Just nerf the anti cav bonus, but let spearmen retain their bonus when attacking cavalry or being charged up front

    -Good old Mass Poisining: Whaat, I searched this thread and noone complains about that? So here's the deal: If you skill Mass Poising for your spies to level 2 or 3, they can easily cut the size of army in half. How overpowered is that. I think that was already an issue in vanilla.. either way, this needs to be changed. A single agent should never, ever be able to do so much damage. In general, I think the impact of some agent actions is too big. But that's another story... And last but not least, if you have the time: Can you please make some kind of building-chain chart since the ingame Encyklopedia doesn't work That's all I have to critisise so far.

    Excuse my long post, this mod is still awesome and reading the posts here makes me once again doubt CA's competences in terms of gameplay balance and historical research (love the introductory texts you guys added). You finally made this game awesome, and if you adress these problems... it becomes even more awesome.
    Sorry for the triple post, this is a weird feature...

  3. #3

    Default Re: Feedback, Suggestions, Critiques & Requests

    Ok seriously I prepared a longer post and get the error message
    Post denied. New posts are limited by number of URLs it may contain and checked if it doesn't contain forbidden words.


  4. #4

    Default Re: Feedback, Suggestions, Critiques & Requests

    1) Sling range longer than mediterranean bow but the lower accuracy, a eastern composite bows range better than mediterranean bow
    -------------------------------------------------------------------------------------------------------------------------------------
    2) If all the generals killed, the player will not be able to control the army, the army can only auto attack. The change might make the game more difficult, but it is more real and more exciting,because general is the core of the Commanding system, not just a BUFF machine.
    -------------------------------------------------------------------------------------------------------------------------------------
    3) The older greece phalanx and the newer pike phalanx essentially the same. While the new Greek phalanx more convenient, but the original setting is more correctly
    -------------------------------------------------------------------------------------------------------------------------------------
    4) Could you make victory point more reasonable, some cities victory point should be placed in Acropolis
    -------------------------------------------------------------------------------------------------------------------------------------
    5) Pike phalanx lack of flexibility is a relative concept.We know that the real Macedonia Pike phalanx should be able to attack techniques, such as the medieval Swiss militia Pike phalanx. not as medieval recruited farmers(Most of them just like serfs)


    To counter the attack of Greeks citizens phalanx, Persians military regulations expressly identified the use of light cavalry harassed the Greek phalanx flank to make it halt(which is similar to a battle in 1444 between Switzerland and France).


    Citizens and professional armies there are a difference compared to the serfs, they have a spirit of collaboration and collective sense of honor.


    Spirit of collaboration and collective military training gives them flexibility than ordinary medieval heavy infantry, history has proven even after they formed phalanx.


    Middle Ages have more advanced technology, have by far the best heavy cavalry,but single on the tactics , Medieval tactics are childish, can‘t be compared with Alexander and Roman periods. So that only the Swiss phalanx without other arms coordination can get invincible reputation, and them also illustrate citizens pike phalanx is really efficient.


    Pike phalanx lack of flexibility is a relative concept.Should give them proper value, and not just on the battlefield incompetent unidirectional fence
    -------------------------------------------------------------------------------------------------------------------------------------
    6) Transport ship should be sailing, their aspect ratio are smaller, less oars, not a good use of ram.
    This design can greatly improve naval

  5. #5

    Default Re: Feedback, Suggestions, Critiques & Requests

    Orinally posted in the main thread, but I think this is the right place.
    Hy guys.

    How can I put the javelin/pilum at the hands of men that have it as a secondary weapon (sword as main weapon), like legionaries, when they are in Fire at Will stance like I saw in many other mods (Realistic Roman Army submod for DeI, for example)?

    I REALLY like the weapon change visual effect, but it seems that I can only get it with another bunch of modifications that comes with the mods. I just want a mod that have Fire at Will for pilum/javelin throwers at charge and the visual effect of change weapon to javelin/pilum (and back to sword when Fire at Will is off).

    Any help?

  6. #6

    Default Re: Feedback, Suggestions, Critiques & Requests

    Kalashnikirby
    I agree with a problem of useless slingers, they don't do any damage even to a cheapest spearmen.
    Yesterday in my campaign battle I was charging from flanks and from behind one phalanx unit with 3 units of armenian noble cavalry the while they were engaged in a melee with my troops. I did it 3 times in row and still it caused very little damage which feels wrong.
    Is this going to be addressed?

  7. #7

    Default Re: Feedback, Suggestions, Critiques & Requests

    Vardano,
    that's exactly what I was talking about. I'd say it feels wrong because slingers, especially well trained ones, were able to deal a deadly wound to your head or severe bruises to other exposed body parts. Ever wondered how the story of David and Goliath came to be?(also, forgive my grammar mistakes, I realised I couldn't edit the text I wrote in that tiny window after it was posted. new to this kind of board )

    Anyways, I forgot to add:
    Javelins before Combat aren't quite balanced. Top Tier Legionaries can almost destroy an entire unit of light infantry, while Javelinmen need to threw at least 3 waves to cause the same damage; this makes javelin armed infantry too dangerous when they engage vs. cavalry (my scutarii spearmen make it even worse . I think elite infantry should cause only a little more damage than the best Javelinmen.
    And could you please make a 2 Turns per year version of this mod? Maybe even 1 Turn pear year for the lazy, it won't hurt no one and might be cool for some more casual players.

  8. #8

    Default Re: Feedback, Suggestions, Critiques & Requests

    Quote Originally Posted by Vardano View Post
    Kalashnikirby
    Yesterday in my campaign battle I was charging from flanks and from behind one phalanx unit with 3 units of armenian noble cavalry the while they were engaged in a melee with my troops. I did it 3 times in row and still it caused very little damage which feels wrong.
    Is this going to be addressed?
    i`m always having that problem with phalanx of pikemen, so now i`m trying to avoid them, even if i have a elite cav... seems to me phalanx of pikemen have some problem of "multi-direction", so it`s really hard to charge them right and it makes them OP...

  9. #9
    Huntmaster's Avatar Laetus
    Join Date
    Jul 2013
    Location
    Pennsylvania
    Posts
    16

    Default Re: Feedback, Suggestions, Critiques & Requests

    Is it possibly to add new provinces? I saw somewhere in shogun 2 that you could edit the supertextures. I ask since the nomadic tribes were disappointing in how there was little steppe to roam on.

  10. #10

    Default Re: Feedback, Suggestions, Critiques & Requests

    There could also be more Rome to step on.

  11. #11

    Default Re: Feedback, Suggestions, Critiques & Requests

    Post denied. New posts are limited by number of URLs it may contain and checked if it doesn't contain forbidden words.

  12. #12

    Default Re: Feedback, Suggestions, Critiques & Requests

    I have a long and detailed post prepared as justification but, I can't post it.

  13. #13

    Default Re: Feedback, Suggestions, Critiques & Requests

    My suggestion is to make Syracuse the Capital of the Magna Grecia province. My justification is this;
    1. Sryacuse was the most powerful greek city in the mediterranean for a large portion of this time period
    2. Syracuse had massive walls surrounding it which prevented the Romans from taking it for three years during which, Archimedes designed his famous to toss around Roman ships.
    3. Cicero described Syracuse as "the greatest Greek city and the most beautiful of them all"
    If Syracuse is made the Capital, it will give it greater staying power against both the Romans and the Carthiginians.
    Thank you for your consideration

  14. #14
    Black9's Avatar Biarchus
    Join Date
    Nov 2013
    Location
    New York, USA
    Posts
    650

    Default Feedback, Suggestions, Critiques & Requests

    Quote Originally Posted by Bobbyjack60 View Post
    My suggestion is to make Syracuse the Capital of the Magna Grecia province. My justification is this;
    1. Sryacuse was the most powerful greek city in the mediterranean for a large portion of this time period
    2. Syracuse had massive walls surrounding it which prevented the Romans from taking it for three years during which, Archimedes designed his famous to toss around Roman ships.
    3. Cicero described Syracuse as "the greatest Greek city and the most beautiful of them all"
    If Syracuse is made the Capital, it will give it greater staying power against both the Romans and the Carthiginians.
    Thank you for your consideration
    I believe that's hardcoded and can't be changed by modders. CA dun goofed.

  15. #15

    Default Re: Feedback, Suggestions, Critiques & Requests

    Quote Originally Posted by Bobbyjack60 View Post
    My suggestion is to make Syracuse the Capital of the Magna Grecia province. My justification is this;
    1. Sryacuse was the most powerful greek city in the mediterranean for a large portion of this time period
    2. Syracuse had massive walls surrounding it which prevented the Romans from taking it for three years during which, Archimedes designed his famous to toss around Roman ships.
    3. Cicero described Syracuse as "the greatest Greek city and the most beautiful of them all"
    If Syracuse is made the Capital, it will give it greater staying power against both the Romans and the Carthiginians.
    Thank you for your consideration
    I'd like to see walls for Syracuse too, and few more 'historically walled' cities. Tho I'm not sure if it's possible to change the capital of the province, even tho you can add walls to minors.

  16. #16

    Default Re: Feedback, Suggestions, Critiques & Requests

    A few weeks ago I heared that switching capital is possible but it only moves building slots to another city. Campaign map looks exactly the same ie visualises walls in the old way, same with battle maps. :/ That was posiible in Empire, so maybe there is still a hope.

  17. #17

    Default Re: Feedback, Suggestions, Critiques & Requests

    Quote Originally Posted by Bobbyjack60 View Post
    My suggestion is to make Syracuse the Capital of the Magna Grecia province. My justification is this;
    1. Sryacuse was the most powerful greek city in the mediterranean for a large portion of this time period
    2. Syracuse had massive walls surrounding it which prevented the Romans from taking it for three years during which, Archimedes designed his famous to toss around Roman ships.
    3. Cicero described Syracuse as "the greatest Greek city and the most beautiful of them all"
    If Syracuse is made the Capital, it will give it greater staying power against both the Romans and the Carthiginians.
    Thank you for your consideration
    Technical limitations aside, there is an issue with making Syracuse the capital of the province -- Brundisium was a major city in its own right and the launching point for eastern Roman military campaigns. Taking that importance away from Brundisium only creates another, equal problem.

    What is needed is two, two-region provinces (southern Italia and Sicily). That would make everyone happy and not break the backs of either city. Granted, I don't know what the technical limitations are here, but I believe that provinces/province data are quite the nut to crack....

  18. #18

    Default Re: Feedback, Suggestions, Critiques & Requests

    Make Syracuse the provincal capital of Magna Grecia.

  19. #19

    Default Re: Feedback, Suggestions, Critiques & Requests

    I would like to see a formation for some unit that give them more chance to last longer / take less casualties when they are surrouded. I'd like to see men in a surrouded or flanked unit face the threat. It could be something like a full square, not the holed one which already exist. I don't think the guys on the edge of the unit would turn their back to their flanking ennemys from time to time because they had to stay in formation ^^.

  20. #20

    Default Re: Feedback, Suggestions, Critiques & Requests

    Hello, DEI team! After i`ve installed new update doesn`t work button "k", that removes everything from the screen (russian ver.)
    In english ver. that`s ok... the appropriate line in button settings in russian version is clear. Maybe i can solve the problem with translation of this line in .pack file, but i don`t know where is it. Please, help ))

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •