Dear users,
If you experience some bug in using DeI please post your issues here so that we can resolve them ASAP.
The team members.
Dear users,
If you experience some bug in using DeI please post your issues here so that we can resolve them ASAP.
The team members.
Last edited by Meneros; January 03, 2014 at 02:12 PM.
The unit card for Bactrian Noble Cavalry is listed as Bach_Noble_Cav in Del_units_variants, when it should be Bac_Noble_Cav (currently a placeholder card in-game).
With 0.5b I can still build siedge engines in bronze&ironworks lvl2 as Odrysians.
@Sanatyr:
Thanks, will correct it in next version.
@Soontir:
I sincerely don't know if you already had the possibility of building them if it will be removed. I suppose not. I looked at it and in the table siege engines are not more there. Probably it works only if you didn't already have the possibility of building them in that region.
False alarm. Somehow I downloaded .5b, unpacked it and deleted with archive... Now everything works fine.
Since I switched from German localization to English, my Generals have strange names.
Titus Julius Pulcher - former Lucius Julius Libo
Gnaeus Cornelius Agrippa Asina - former Gnaeus Cornelius Scipio Asina
and more...
Is this intended?
Also some cities have changed too.
I am not sure if it's a bug but the the barbarian troops have a hability (cant see the name because the localization error) which improves their melee defense... and no more. They move as fast as always, same formation, no debuffs...
In case it is a pretended skill, i think its not necesary because all players will have it always activate from the begining of the battle
Sadly this is a problem of the engine for Shield Wall. If the unit has not the Formed Attack attribute, SW will let the unit scatter and not keep formation as if it wasn't there.
At this point I'm really considering myself about removing it until CA doesn't fix the problem.
Dont know if this is a bug, but Ive been playing as Athens and Sparta, and when I recruit a single unit and the next turn with the quartermasters report, it shows no unit card where it tells me the unit was successfully recruited, just a white square.
When I link an agent to an army (I used Champion) I seem to lose the ability to force march, the movement range dosent increase from normal move.
This may be CA dunno but seemed odd.
Champion was troop training at the time.
Not sure what's causing this. I don't know if it's mod related or if it's something else but I've been having this happen to me a lot recently.
Spoiler Alert, click show to read:
In custom battle my Eagle Cohorts are lacking shields. Don't know if this was fixed in the most recent patch.. No big deal just an immersion killer.
Not sure if related to Vanilla or not since I stopped playing that a while ago, but clicking the magnifying glass for most of the start of turn events zooms in on the bottom left corner of the map instead of the faction, unit or building.
i have downloaded last version of mod, and i have "hastati" without Testudo formation, is it normal?