Originally Posted by
Kurisu Paifuaa
I'd like to propose that we ask about the nature of the changes to the variant mesh system. It's already been brought up in threads where developers (Jack) have posted, but without reply thus far.
Specifically, why are we seeing model part variance limited to a maximum of 5 entries per slot in a variant_mesh definition? CA's own unit and model part definition files are not structured properly for this change. Usage of duplicate entries (to control probability) have many current definitions with up to 25 or so entries per slot. As a result, many model part and color variants are not used by the game (even at the maximum detail setting).
It is possible to work around this limitation by re-structuring the definitions, but what I'd like to know is...
1. Is this a deliberate change?
2. If so, do they (CA) intend to correct their definition files to conform to this new standard?
3. How should we proceed when structuring our own definitions? Will these changes to the variant system evolve further?
I think this affects everyone working on unit design projects, color modification or anything related to the variant system. Personally, I have plans to develop a restoration mod for unit variety (vanilla unit and parts definitions) should this turn out to be a permanent condition. The intention would be to serve as a base mod and/or modder's resource until we have full coverage as far as more focused unit design projects are concerned. Obviously, I'd rather not put the effort into that if future development alters the system further or restores the original level of detail.
Who's attending, by the way?