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  1. #1

    Default Original Units

    So I really love SS and all of it's features except I personally prefer some of the original ME2 unit models. Specifically the Venetian Heavy Infantry. I was wondering if anyone knew how I could still use SS and switch back to the models used in vanilla.

  2. #2

    Default Re: Original Units

    I'm only looking to replace a few units in SS with the original ME2 units. Not a total overhaul.

  3. #3

    Default Re: Original Units

    Well if you knew the names of the models' mesh and texture files you could replace the SS ones with the original ME2 ones. I for one don't know the names of all the mesh and texture files so you'll have to find that out yourself. Once you do though all you need to do is do some text editing in the battle_models file in SS's data folder.

    Here's an example:
    Say you wanted to change the model of the Polish Knights to something else. You're going to have to change these lines in red depending on where the files are in your Stainless Steel's models folder.

    Spoiler Alert, click show to read: 
    14 polish_knights
    1 3
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/pole_late_cavalry_lod0.mesh 121
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/pole_late_cavalry_lod1.mesh 2500
    74 unit_models/_units/Lithuania/Lith_late_Cavalry/pole_late_cavalry_lod2.mesh 9400
    2
    6 poland
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/pole_late_cavalry_armor.texture
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_late_cavalry_armor_normal.texture
    46 unit_sprites/denmark_Feudal_Knights_sprite.spr <----This line is for the unit's sprites that you see when you zoom out in the battlefield. It's optional to change.
    5 slave
    87 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/pole_late_cavalry_armor.texture
    94 unit_models/_units/Lithuania/Lith_late_Cavalry/textures/tevt_late_cavalry_armor_normal.texture
    46 unit_sprites/denmark_Feudal_Knights_sprite.spr <----This line is for the unit's sprites that you see when you zoom out in the battlefield. It's optional to change.
    2
    6 poland
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/pole_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture
    0
    5 slave
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/pole_late_cavalry_stuff_diff.texture
    98 unit_models/_units/Lithuania/Lith_late_Cavalry/AttachmentSets/tevt_late_cavalry_stuff_norm.texture
    0
    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    The next step is to change those lines. Depending on where the file is, in the models folder the line will change accordingly.

    Spoiler Alert, click show to read: 
    1 1
    52 unit_models/_units/new/steam/gaben_cavalry_lod0.mesh 6400

    2
    6 poland
    58 unit_models/_units/new/steam/textures/steam_armor.texture
    64 unit_models/_units/new/steam/textures/steam_armor_normal.texture

    46 unit_sprites/denmark_Feudal_Knights_sprite.spr
    5 slave
    58 unit_models/_units/new/steam/textures/steam_armor.texture
    64 unit_models/_units/new/steam/textures/steam_armor_normal.texture

    46 unit_sprites/denmark_Feudal_Knights_sprite.spr
    2
    6 poland
    60 unit_models/_units/new/steam/textures/steam_weapons.texture
    66 unit_models/_units/new/steam/textures/steam_weapons_normal.texture 0

    5 slave
    60 unit_models/_units/new/steam/textures/steam_weapons.texture
    66 unit_models/_units/new/steam/textures/steam_weapons_normal.texture 0

    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    In red are all the things I've changed for this unit. Now the unit should have it's new model ingame.
    Note that the numbers above the mesh line has changed this is because the model I'm using only has one mesh. When you text edit only edit the number to the right for that line. It indicates how many meshes there are that you are using. Also note that the numbers to the far left for the texture lines have changed. This number counts how many characters are on the line so be careful when you edit lines in the battle_models file. Now the unit should have the model you wanted to use for the unit. I hope this helps and teaches you how to edit the battle_models file for your own personal use and enjoyment. Any questions?

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