Crowns of Westeros
Hotseat based on Korspkog's small submod War of the Five Kings with some additional modifications done by myself.
~Outline~
This Hotseat is meant as a quick one, so the number of factions was reduced to 7 with Lannister/Joffrey, Stark/Tully and Renly/Tyrell beeing joined to a one big faction. This is also lorewise because each of those three Kings had a big support of the coresponding House and their relationship was very strong. At the same time all those 3 Alliances were in war between themselves and with another two Kings, Balon Greyjoy and Stannis Baratheon. As a result all those five factions will be at war from the beginning till the end of our Hotseat and any diplomatic deals between them won't be acceptable and players will have to replay their turns. At the same time we will also have two neutral Houses Arryn and Martell who will be free in their diplomatic dealings with one single exception: their player will have to stay true to the lore (Martell won't side with Lannister unless you will give us a good explanation for that alliance) + they will have to publicy acknowledge their loyalty to one of the five kings (or stay neutral) even if they will make further secret pacts.
~Timeline~
This game starts at the beginning of the War of the Five Kings with characters beeing on the same locations like in youngbloods and Enhanced 0.53 mods. Stark is fighting for revenge against Lannister and Joffrey, Stannis and Renly are their own Kings who would like to sit on the Iron Throne and rule Westeros as late King Robert's brothers and we also have Ironborn and their King Balon who wants to have his own independent Kingdom. Who will prevail at the end? That is up to you to decide.
~Download~
We will be using War of the Five Kings submod. It is very easy to install as you have just download it and unzip it to your medieval2/mods. Don't forget to replace original descr_strat from upper submod with this one http://www.filedropper.com/descrstrat as Martell and Arryn have no ports in the first one.
~Winning Condition~
Dominate Westeros by controlling King's Landing and kill all other Kings (not factions). So even if some other faction still holds only one region and their King is still alive you haven't yet archieve victory as you will have to kill him first.
~Faction/Players~
Admin: vozd
Co-Admin: Korpskog
King Stannis Baratheon: Admiral Thrawn
House Arryn of the Eyrie: Alrichwell
King Balon Greyjoy: irishviking5
King Robb Stark: Matto16
King Renly Baratheon: DrakeRox
King Joffrey Baratheon: Stannis the Mannis
House Martell of Dorne: SoulGamesInc
~Rules~
They are taken from Son of the Rivers and the Hills hotseat as I really like concept implemented by Hopelessly Hopeless so please read them carefully as there are some changes from ordinary hotseat rules.
- PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
- If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
- One turn peace. You are not allowed to attack other faction in first turn nor forting on other faction's territory.
- Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
- No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Minimum of 4 units per fort, 4 forts/province
- Post pictures of battle odds, and results
- If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally or in any way use the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
- Settlements gifted should disband all units save one.
- No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
- No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
- If the ruling house changes, the player must change as well ; for example, if both Starks die, and some bloke from another house rises to power... whoever played House Stark previously would have to resign and give the spot to someone else.
- No sharing of ancillaries! Some of them give extra command, and that's easily exploitable to give many generals the crucial night fighter trait.
- No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see


















