do we know how they change it?
meaning did they do it, via a simple .txt file, or is this inside the medieval exe file, that we cannot change?
because for example in rtw, in descr_cultures there are these parts:
PHP Code:
town
{
normal data/models_strat/residences/roman_town_buildings.CAS, settlement_roman_level_2
wall data/models_strat/residences/roman_town_wall_1.CAS, settlement_roman_walled_level_2
wall data/models_strat/residences/roman_town_wall_2.CAS, settlement_roman_walled_level_2
wall data/models_strat/residences/roman_town_wall_3.CAS, settlement_roman_walled_level_2
card data/ui/roman/cities/graeco-roman_town.tga
}
which change differently the settlement sizes, and the wall sizes...
in medieval the wall parts are missing...
thus, do we know how does the defences building_tree in EBD is connected with the other files that control strat_ and battle_map models??
i'm asking this, because in RTW there were these two "core" buildings (the "city size" and the walls... each one of these changing independently strat and battle models).... so, maybe they're still inside MIITW... eg. sth similar with the ports (port_land and port_village) has remained the same...