Results 1 to 9 of 9

Thread: How to make arrows stay?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Grimaldus's Avatar Libertus
    Join Date
    Mar 2013
    Location
    Good ol' germany
    Posts
    61

    Default How to make arrows stay?

    Is it possible to make the arrows stay stuck in the ground for the whole battle?

  2. #2
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: How to make arrows stay?

    All I can do it is possible, but I don't know how to do it, maybe someone else can help with that. There is mod like that somewhere here at TWC...
    Last edited by Kahvipannu; November 29, 2013 at 04:19 AM.

  3. #3
    Grimaldus's Avatar Libertus
    Join Date
    Mar 2013
    Location
    Good ol' germany
    Posts
    61

    Default Re: How to make arrows stay?

    I know that Stainless Steel has permanent arrows. But i never figured out how to do that in CoW. Great submods of yours by the way, thanks.

  4. #4
    Grimaldus's Avatar Libertus
    Join Date
    Mar 2013
    Location
    Good ol' germany
    Posts
    61

    Default Re: How to make arrows stay?

    I managed them arrows to stay by editing the descr_effects_impacts a bit, but the arrows are transparent, you can only see them when you go very near and only the feathers.

  5. #5

    Default Re: How to make arrows stay?

    I wish I could remember where I got this so I could credit the modder but here it is. Just add to your mods Data folder and over write the existing, In this version arrows stay the whole battle fire arrows do not, nor do crossbow bolts. I think if you find the actual mod there are other options.

    MAKE A BACKUP OF YOUR OLD ONE! I don't know if CoW has changed setting in this file so it could mess things up.
    Attached Files Attached Files
    Last edited by Emperor Hantscher; November 30, 2013 at 09:19 PM.

  6. #6
    Grimaldus's Avatar Libertus
    Join Date
    Mar 2013
    Location
    Good ol' germany
    Posts
    61

    Default Re: How to make arrows stay?

    It does mess up my CoW (no worries, made a backup). I think CoW changes something in the descr_effect_impacts. Your file is 105 KB while the CoW file is around 150. Do you know what the modder did change in this file?

  7. #7

    Default Re: How to make arrows stay?

    Tr downloading the free application WinMerge to see the differences in the files. Very useful for figuring out how things work.

  8. #8

    Default Re: How to make arrows stay?

    The mod was originally released by Chim for SS.

    http://www.twcenter.net/forums/showt...arrows-minimod

    That's a link to the DL thread. Now it looks liek the oly differences in the files is that he puts a ; before play_time behold

    From mod file:

    Spoiler Alert, click show to read: 


    effect_set arrow_impact_ground_set


    {
    ;play_time 5
    lod 1000
    {
    arrow_ground_impact
    bullet_impact_ground_small

    }
    }


    from vanilla:

    Spoiler Alert, click show to read: 
    effect_set arrow_impact_ground_set


    {
    play_time 5
    lod 1000
    {
    arrow_ground_impact
    bullet_impact_ground_small

    }
    }



    Try putting one of these ; before play time in that line. Either that or change play_time's value to something higher like 60 or 80 for some less permanent arrows. Then you can do the same under "effect_set arrow_flaming_impact_ground_set" for flaming arrows. Change play_time and only play_time.

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,680
    Blog Entries
    35

    Default Re: How to make arrows stay?

    You are in the wrong section, this is the one, increase the time:

    Code:
    effect arrow_ground_impact
    {
        type projectile
        {
            model        models_effects/arrow_projectile_ground_impact.CAS
            sort_for_speed
            clr_adjust_by_ambient_intensity
    
            fade_time    3
        }
    }
    The texture for the CAS is this one: ...\data\model_effects\textures\siege_rocket_launcher.texture in case you wish to modify it as well. Grimaldus and me had a chat about it here.










Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •