Is it possible to make the arrows stay stuck in the ground for the whole battle?
Is it possible to make the arrows stay stuck in the ground for the whole battle?
I know that Stainless Steel has permanent arrows. But i never figured out how to do that in CoW. Great submods of yours by the way, thanks.
I managed them arrows to stay by editing the descr_effects_impacts a bit, but the arrows are transparent, you can only see them when you go very near and only the feathers.
I wish I could remember where I got this so I could credit the modder but here it is. Just add to your mods Data folder and over write the existing, In this version arrows stay the whole battle fire arrows do not, nor do crossbow bolts. I think if you find the actual mod there are other options.
MAKE A BACKUP OF YOUR OLD ONE! I don't know if CoW has changed setting in this file so it could mess things up.
Last edited by Emperor Hantscher; November 30, 2013 at 09:19 PM.
It does mess up my CoW (no worries, made a backup). I think CoW changes something in the descr_effect_impacts. Your file is 105 KB while the CoW file is around 150. Do you know what the modder did change in this file?
Tr downloading the free application WinMerge to see the differences in the files. Very useful for figuring out how things work.
The mod was originally released by Chim for SS.
http://www.twcenter.net/forums/showt...arrows-minimod
That's a link to the DL thread. Now it looks liek the oly differences in the files is that he puts a ; before play_time behold
From mod file:
Spoiler Alert, click show to read:
from vanilla:
Spoiler Alert, click show to read:
Try putting one of these ; before play time in that line. Either that or change play_time's value to something higher like 60 or 80 for some less permanent arrows. Then you can do the same under "effect_set arrow_flaming_impact_ground_set" for flaming arrows. Change play_time and only play_time.
You are in the wrong section, this is the one, increase the time:
The texture for the CAS is this one: ...\data\model_effects\textures\siege_rocket_launcher.texture in case you wish to modify it as well. Grimaldus and me had a chat about it here.Code:effect arrow_ground_impact { type projectile { model models_effects/arrow_projectile_ground_impact.CAS sort_for_speed clr_adjust_by_ambient_intensity fade_time 3 } }