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  1. #1

    Default Loyalty in 4.0.14

    Hi

    Is there a problem with loyalty in 4.0.14?

    I'm playing as Rome and about 25 turns ago I had 15 odd good generals rebel (They had no loyalty rings) and now I have about another 15 generals who have lost all of their rings too. Strange thing is most of these generals have good traits and as far as I can tell don't have anything that would make them loose loyalty.

    The one thing I have noticed is that every time one of my generals wins a battle they loose 1 or 2 loyalty rings; therefore they can only be involved in a few battles before they become disloyal scum. (The faction leader and faction hair are the only consistently loyal generals)

    Note: I will be upgrading to the latest version of XGM just as soon as this Roman campaign and my Macedon campaign are finished.

    Thanks.

  2. #2
    DimeBagHo's Avatar Praeses
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    Default Re: Loyalty in 4.0.14

    I had a quick look over the character traits in 4.0.14 and there are a lot of traits that carry penalties, including a couple of errors which should be bonuses. I have attached a new character traits file here which will help a bit. Extract the zip file and the character traits file into [rome]/xgm/data/.
    Last edited by DimeBagHo; September 29, 2006 at 02:52 PM.

  3. #3

    Default Re: Loyalty in 4.0.14

    Quote Originally Posted by DimeBagHo
    I had a quick look over the character traits in 4.0.14 and there are a lot of traits that carry penalties, including a couple of errors which should be bonuses. I have attached a new character traits file here which will help a bit. Extract the zip file and the character traits file into [rome]/xgm/data/.
    Thanks for that, its really appreciated. I will give it ago tonight.

    Quote Originally Posted by craziii
    wow nice, i was about to come here and ask since I just lost 2 full veteran armies + their 10 star generals.
    I know the feeling. The first thing that alerted me to the loyalty problem was when my 10 star general, his army of double and/or tipple silver experience troops and the reinforcing army of vet troops all rebelled on one turn. If took me years to slowly wear them down and defeat them. It put a hold on to my plans to invade the Seleucid empire for years while I raised new armies (My other armies were off fighting Carthage) (At the moment I am proud to say that Rome has never started a war - it just finishes them )

  4. #4

    Default Re: Loyalty in 4.0.14

    DimeBagHo

    I tried your updated traits file and when I pressed the next turn button the game crashed. At the time a diplomat was moving. I have included the offending save game if you don't mind having a look at it.

    Thanks.

    [Link Removed]
    Last edited by the-beast; October 04, 2006 at 03:06 AM.

  5. #5
    craziii's Avatar Protector Domesticus
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    Default Re: Loyalty in 4.0.14

    wow nice, i was about to come here and ask since I just lost 2 full veteran armies + their 10 star generals.

    edit: damn, editing the files now doesn't affect my current game :( I would either have to buy back those vet armies or destroy them. I only got 6 stacks of vet armies, loosing 2 means my front vs the romans are done for. the thing is this never happened when I played as the romans, but the greeks are rebeling alot. only safe family members are the ones i left in settlements to rot n gain loads of management points.

    is it the intention of the mod to make conquering generals rebel? I mean I can't choose traits for my generals, meaning it is conpletely out of my hands. if this is the case, I am sure my armies will have no generals in them since they take the whole stack with them when they rebel.
    Last edited by craziii; September 27, 2006 at 05:28 PM.

  6. #6
    DimeBagHo's Avatar Praeses
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    Default Re: Loyalty in 4.0.14

    I had a look over the changed version of the character traits file and couldn't see the problem. Unfortunately it can take a while to track down bugs in that file because you don't get useful errors when it CTDs.

  7. #7

    Default Re: Loyalty in 4.0.14

    Quote Originally Posted by DimeBagHo
    I had a look over the changed version of the character traits file and couldn't see the problem. Unfortunately it can take a while to track down bugs in that file because you don't get useful errors when it CTDs.

    I noticed that the crash didn't give much in the way of useful information. I'll compare the 2 files tonight and see if I can see anything that looks suspicious. I doubt I will find anything, but a fresh pair of eyes on a problem can sometimes work wonders.

  8. #8
    craziii's Avatar Protector Domesticus
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    Default Re: Loyalty in 4.0.14

    hmm I upgraded to 4.18 with the save game after my faction leader died, the new traits kick in. now, most of my generals who got 10+ traits are like 8+ loyalty. the trigger seems to be the faction leader. Also in 4.18, no more trainable vet stacks it seems. my secred band went from lvl 5 to lvl 3 after retrain

  9. #9

    Default Re: Loyalty in 4.0.14

    Fixed it.

    You had an error on line 303. Actually the line should not be there at all. E.g. This is how you had the section round line 303.

    Code:
        Level Sot
            Description Sot_desc
            EffectsDescription Sot_effects_desc
            Threshold  16 
    
            Effect Influence -2 
            Effect Command -3 
            Effect Management -3 
    
    		Effect Loyalty -2 
    
        Level Paralytic
    This is how it should be

    Code:
        Level Sot
            Description Sot_desc
            EffectsDescription Sot_effects_desc
            Threshold  16 
    
            Effect Influence -2 
            Effect Command -3 
            Effect Management -3 
    		Effect Loyalty -2 
    
        Level Paralytic
    Here is the fixed file [Link Removed]. This wont be available here for too long so if you want to make then generally available to everyone who is still running 4.0.14 then you need to find somewhere else to host it. Possible listed as a patch on the main downloads page or something? (I don’t seam to be able to upload files to the forum)

    Anyway thanks for the fix. Most of my generals are now reasonably loyal and only the generals that have the obvious bad traits (or are phenomenally successfully) have lower loyalties.

    Looking forward to finishing my Macedonia and Rome campaigns and moving onto the 4.1.x series.
    [I attached the file to the post -DBH]
    Last edited by the-beast; October 04, 2006 at 03:07 AM.

  10. #10

    Default Re: Loyalty in 4.0.14

    Quote Originally Posted by DimeBagHo
    [I attached the file to the post -DBH]
    Thanks.

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