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Thread: Constantine: Rise of Christianity - Main Thread and Download Link (Update April 16)

  1. #81
    MiG-23Flogger's Avatar Foederatus
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    Dec 2013
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    Latakia, Syria
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    25

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Forgot to post the other pic lol

  2. #82

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Update: Fixed Goths name.

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  3. #83
    Basileos Predator's Avatar Campidoctor
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    Calafat - Dolj - Romania
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    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    So, downloaded, tried to run the 4tpy version, and it crashed(I use mod-manager and patch 7).What's going wrong?

  4. #84

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    This is for patch 8.

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  5. #85
    Basileos Predator's Avatar Campidoctor
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    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Oh, only for 8.I see. I must update the game and have another go. Thx for reply.

  6. #86

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Great !
    You know actually I am working on a mod for the Sassanian empire and I have made
    some units for it...
    Pics :

    Sassanian Clibinarius





    Sassanian Heavy Cataohracts :




    Sassanian Pahlavans






  7. #87

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    are they good?

  8. #88
    aztec's Avatar Semisalis
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    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    soroosh it is perfect , I honor you . en sha a... vaghti anjoman dorost shod bezaresh

  9. #89

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    thanks friend
    zende bad eranshar

  10. #90

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Ooh excellent! Perhaps we can collaborate and include those units in this mod

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  11. #91

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Yeah it will be great that way
    I am trying to make more...

  12. #92

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    mod updated :
    5 new units added
    Savaran e Zhayedan (still working on the helmet)







    Nizegan e Shahi






    Soghdian Cavalry






    Soghdian Infantry






    Kamandaran e Shahi







  13. #93

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    I will have to put these in Tetrarchy when I do the next update

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  14. #94

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    I am also working on some eastern roman units like these
    kataphractoi








    Armoured Legions







  15. #95

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    I will release my mod here
    http://www.twcenter.net/forums/showt...-two-empires-)
    you have the permit to use the units after the release ( only you are permited )

  16. #96

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Thank you kindly sir! I will be sure to include these when I do a new update, I have been busy elsewhere but hope to get back to Tetrarchy soon.

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  17. #97

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    mod updated ( 2 new units )

    Sassanian heavy spearmen



    Ghilanis


  18. #98

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    Dresden
    I go a question, Romans have only Equites as their only roman cavalery ? it's a bug right ?
    All Orks is equal, but some Orks are more equal dan uvvas.

  19. #99

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)

    I haven't added any Roman units yet, but in this time in history they mainly used cavalry from auxiliary forces. You can recruit auxiliary cavalry based on your location.

    I hope to add Roman units soon.

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  20. #100

    Default Re: Tetrarchy: Civil Wars 311 A.D. v0.6 (Patch 8)


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