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Thread: Constantine: Rise of Christianity - Main Thread and Download Link (Update April 16)

  1. #381

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Got it, thanks for replying. It was mostly out of greed (moar modz lel!) that I asked, as the mod plays excellent as is.
    The afore-mentioned personage has been marked for honorable execution
    in accordance to the lawful tradition and practice of the Morag Tong Guild.
    The Bearer of this non-disputable document has official sanctioned license
    to kill the afore-mentioned personage.

  2. #382
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    So, the next toal war game is pretty confirmed as a Atilla related game. Do you think the team could use contents in a possible futur ?

  3. #383
    'Gunny's Avatar Überrock über alles
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    It hasn't been confirmed yet. We'll find out in an hour or so, but I've got a feeling it isn't BI 2.

  4. #384
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Well, the leaked pictures show the horse logo of TW as a horse archer, with the iconic face being someone with long hair, small beard and scale armors.

  5. #385
    Maximus183's Avatar Senator
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    If it is (which to be fair, it does seem to be), we will with almost complete certainty find a lot of useful things to extract from it as far as the visual stuff goes. When it comes to the rest, we'll find out in just a moment what will be new. Check the stream here:
    http://www.twitch.tv/egx

    Confirmed. It's Attila the Hun. Set it 395 or 401 AD. Added a new religion system. New graphical map features too. Looking baller. Just gonna write as they showcase here. Super baller campaign map graphics now. New lighting system too, guess it's an improvement of the EE one. FAMILY TREES. New politics and management system.

    This is too much for me to write down, haha. Watch that stream. I'm only a few minutes in and I'm super STOKED.
    Last edited by Maximus183; September 25, 2014 at 10:22 AM.

  6. #386
    'Gunny's Avatar Überrock über alles
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Yep Attilla the Nun confirmed.

  7. #387
    Maximus183's Avatar Senator
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    This is looking so sick in every way. I can't see how anyone can complain about what they're showing right now.

  8. #388

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    So far the one disappointment for me is that the campaign map axes the furthest east provinces, which means no Kushanshah and possibly (I hope not) no Chionites/Kidarites. But that's small fry stuff at the end of the day.

    But it looks good and I'm looking forward to it.

  9. #389

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    What surprise me is that their helmet don't look that much better than yours

  10. #390

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    I appreciate the kind words, though I'd want to stress the helmets aren't mine - they're Razor's, Song of Taleisin's, Dejawolf's and other M&B:W modder's who've given permission or had carte blanche OSP permission for their helmets.

    My exclusive work is more the shields and armor. I will say that given the soon release of Feb 2015 I probably won't work on any major stuff that isn't cross-sharable with LOB, given the lack of need to do so with ATW on the horizon.

    Suppose it's a question if Dresden wants CROC to become a ATW mod or stay a R2 mod.

  11. #391

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    After seen Attila screens and gameplay I must say: your mod looks better.

  12. #392
    Maximus183's Avatar Senator
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    I wouldn't worry about helmets and such not looking great. If you look at Rome 2 pre-alpha footage, it was pretty much the same thing there. Compare their pre-alpha shots to their release shots and you'll see a difference as well.

  13. #393

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    If we do port over to Attila it would have to be a totally new version of the mod, obviously. I would most likely also leave the normal Rome version there for people to use.

    It would be a lot of work to redo the campaign but it may be worth it in the end. It would also give us the opportunity to redo the startpos with historical German tribes, etc. I want to get a closer look at the map before we are sure, though.

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  14. #394
    Maximus183's Avatar Senator
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Not only that but we'd also have family trees and periodically (at least more so) accurate political positions and offices. If this turns out good, I think we should definitely consider moving it over.

  15. #395

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Update
    - Projectile balancing and range changes, specifically for horse archers.
    - Ancillaries now function properly.

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  16. #396

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Plus if you do move the project to AttTW you can still use the visual assets you have like unitcards, helmets etc so part of the work fortunately doesn't have to be redone.
    The afore-mentioned personage has been marked for honorable execution
    in accordance to the lawful tradition and practice of the Morag Tong Guild.
    The Bearer of this non-disputable document has official sanctioned license
    to kill the afore-mentioned personage.

  17. #397
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Will you port this over to Attlia?





















































  18. #398

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    I for one hope the mod is ported on over. The models in this mod are far more impressive than what I see from the screens of Attila. I think there could be two mods, one for Rome 2 and one for Attila if the mod developers feel like it . They will have most their work done for them in Attila though too, they would just have to make historical changes.

  19. #399

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    There are many questions left to be answered before we can make any decisions about whether this will be ported to Attila or not. I would at least like to be able to access Attila before I know the feasibility of creating a new mod for that. It is not a simple matter of porting this one over. Rather, we would have to start from scratch with many parts of the mod.

    The question becomes, is it worth redoing Constantine on Attila? Or would time better be spent making a mod that fits that time frame and the new more "dark ages" feel to the new game?

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  20. #400
    Civis
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update September 13) - NEW Roman Unit Expansion

    Hi Dresden and thank you for many fun hours with this mod I really appreciate your work.
    I was wondering if you plan to upgrade this to use the new startpos with the new building chains etc?
    I really like alot of the changes the 2.0 startpos introduced.
    The mod is still fun though. Just feels a little dated atm?
    (I am using the steam version, not sure what version that is the most current?)

    Regards

    Trym

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