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Thread: Constantine: Rise of Christianity - Main Thread and Download Link (Update April 16)

  1. #321

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Quote Originally Posted by MagicCuboid View Post
    I think the unit is more likely to flee if you open up a direction for them to run in. When units are totally surrounded, they often feel like they have nowhere to go and never route. I'm not sure how this registers mechanically, but I've definitely noticed that units route sometimes once I pull back one of the surrounding units after a while.
    I did it several times and it did not flee. Maybe something has to be change. Like big moral loss when surrounded.
    https://www.youtube.com/user/andrew881thebest youtube channel dedicated to rome 2 machinimas and movie battle

    https://www.youtube.com/watch?v=oeOCm5MJJ14 battle in Germany from "Gladiator" movie remade

  2. #322
    MagicCuboid's Avatar Biarchus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Ah, sorry it didn't work. Actually my last campaign was using Divide Et Impera, so I should have realized that my advice would not be relevant here. Good luck looking for a solution though. I think kv_morale_tables should be the first place to start
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  3. #323
    'Gunny's Avatar Überrock über alles
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    If flanking was an insta-rout it would hardly be balanced to the time scale of the battle system. They WILL take higher casualties, and the WILL rout much much sooner than if you attempted to whittle them away from the front.

  4. #324
    MagicCuboid's Avatar Biarchus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    I think he's just trying to make a cool historical battle video, 'Gunny
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  5. #325

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Quote Originally Posted by MagicCuboid View Post
    I think he's just trying to make a cool historical battle video, 'Gunny
    yes, I am not interested in casualties. Basically in this last period I am playing only to recreate and record tactics/historical battles for YouTube. Anyway my channel is called: The Creative Assembly Machinimas (maybe you have already watched some of my videos?)
    https://www.youtube.com/user/andrew881thebest youtube channel dedicated to rome 2 machinimas and movie battle

    https://www.youtube.com/watch?v=oeOCm5MJJ14 battle in Germany from "Gladiator" movie remade

  6. #326
    MagicCuboid's Avatar Biarchus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    I have! They're great, I really enjoy watching re-enactments of battles. I particularly enjoyed some of your phalanx videos
    "I've snapped and plotted all my life. There's no other way to be alive, king, and fifty all at once." - Henry II, The Lion in Winter

  7. #327

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Will we be able to see real late roman tactics like a real, proper Fulcum before the end of this year? it would be cool.
    https://www.youtube.com/user/andrew881thebest youtube channel dedicated to rome 2 machinimas and movie battle

    https://www.youtube.com/watch?v=oeOCm5MJJ14 battle in Germany from "Gladiator" movie remade

  8. #328

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    If someone can give me a primer on the late roman formations I can work on it.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  9. #329

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    https://www.google.it/search?q=late+...G_itIT587IT588
    in Divide et Impera there is something like a real fulcum with pilum kept as spear, problem is that there is a big gap between first and second row of shields. Shields in second row should be kept Exactely above Shields in first row and 45 degrees angled not above heads of the guys in second row and parallel to ground.
    Last edited by andrew881thebest; August 23, 2014 at 01:00 PM.
    https://www.youtube.com/user/andrew881thebest youtube channel dedicated to rome 2 machinimas and movie battle

    https://www.youtube.com/watch?v=oeOCm5MJJ14 battle in Germany from "Gladiator" movie remade

  10. #330

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Quote Originally Posted by Dresden View Post
    If someone can give me a primer on the late roman formations I can work on it.
    I think it´s in spanish, but maybe you could find it in english! http://www.academia.edu/456171/El_ej...l_Bajo_Imperio

    but i like the actually ones : shield wall, two kinds of testudo ( really historical even in that time )
    i see many images and pictures in internet, many of Angus McBride, taht gives an idea of a late roman army in battle. Hope you could do something to improve that! =)

    Thanks!

  11. #331

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    a few basic, but it tells good info too. =) http://en.wikipedia.org/wiki/Late_Roman_army

  12. #332

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Quote Originally Posted by Marcus Flavius View Post
    I think it´s in spanish, but maybe you could find it in english! http://www.academia.edu/456171/El_ej...l_Bajo_Imperio

    but i like the actually ones : shield wall, two kinds of testudo ( really historical even in that time )
    i see many images and pictures in internet, many of Angus McBride, taht gives an idea of a late roman army in battle. Hope you could do something to improve that! =)

    Thanks!
    the most common and typical late roman tactic was the Fulcum I described. Making a fully working Fulcum would be enough. There were even testudo and shield walls but the basic idea was Fulcum: static formation with Shields overlapping to protect both from cavalry and infantry charges. To create a Shield and spear wall.
    https://www.youtube.com/user/andrew881thebest youtube channel dedicated to rome 2 machinimas and movie battle

    https://www.youtube.com/watch?v=oeOCm5MJJ14 battle in Germany from "Gladiator" movie remade

  13. #333

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Yeah, totally agree with that! =)

    Some more info Dresden, of rennacment in this era. I´m reenactor too, i do some events with Legio Comitatensis, https://www.facebook.com/SeptimaniSeniores?fref=ts
    so if you want to know something about late roman army ask me, or put in contact with the menbers of our org.

    One more thing, please, remove the nails in all late roman shields edges =)

    Thanks! i´m here to serve you guys!

  14. #334

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Updated
    - Updated Germanic units and generals with the new textures and models.
    - Updated textures so that battles should have increased performance.
    - Tweaked morale values.
    - Eagle Cohort is now recruitable by Romans.

    (let me know if morale value changes were too much or not)

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  15. #335

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Hello Dresden !
    Why not be the DEI CAI was put into this mod ? Which is very good.
    I see the great problem with the passive AI .
    Or CAI = scripted files, and was no time for scripting?
    thx.

  16. #336
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Hello Dresden ! I wanted to tell you and all the team that you've done a pretty impresive job with this mod, especially on the germanic roster.

    I also have a question : Can the frankish leader could have a different helmet ? A less celtic one but more frankish one ? I don't know if you can change the model.

  17. #337
    Maximus183's Avatar Senator
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Quote Originally Posted by BalrogOfMorgoth View Post
    Hello Dresden ! I wanted to tell you and all the team that you've done a pretty impresive job with this mod, especially on the germanic roster.

    I also have a question : Can the frankish leader could have a different helmet ? A less celtic one but more frankish one ? I don't know if you can change the model.
    I'll update my submod later today for those who want alternative faction leader skins, so keep an eye out for that.

  18. #338
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Oh, okay Maximus, thanks for the quick answer and for the good work !

  19. #339

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Yes Maximus has been doing great work indeed. We will eventually be using his newer unique models for the faction leaders, I just want to be able to implement them all and also change our art to match (faction selection screen, etc).

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  20. #340

    Default Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Quote Originally Posted by Dresden View Post
    Yes Maximus has been doing great work indeed. We will eventually be using his newer unique models for the faction leaders, I just want to be able to implement them all and also change our art to match (faction selection screen, etc).
    Very good news! =) Thanks Dresden!

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