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Thread: Rome2 do not start if my mod is activated

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  1. #1

    Icon9 Rome2 do not start if my mod is activated

    Hello,
    I got a problem with my (first) mod.
    Everytime I start Rome2 with my mod, it crashes. I only see the loading screen and the windows loading cursour.
    I think I did a mistake in my mod. But I can't find it.
    Anyone has an idea what I could have done false?
    Other mods work pretty.

    Here you can get the mod: http://www.mediafire.com/download/s4...unitstest.pack

  2. #2

    Default Re: Rome2 do not start if my mod is activated

    You should go back and start over. Make one change then then test etc

    If you are modding the startpos and you are a beginner the i suggest reading some tutorials. It is very easy to make a tiny mistake and then campaign won't load.

    Did you delete anything out of armed_citizenry_units_to_unit_groups_junctions_tables???

    Could be a heap of things just check it by trial and error. Remove all files and addd one at a time, then you'll find the culprit. It sucks CA hasn't provided a working log...


  3. #3

    Default Re: Rome2 do not start if my mod is activated

    Thanks for your tip.
    I found the problem. I forgot to add the db table "unit_description_short_texts_tables".
    Now everything works well and I can have a good time with my new good pontic troops.

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