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Thread: Enhanced Family Tree Submod for MOS 1.6.2

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  1. #1
    Zanhast's Avatar Foederatus
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    Default Enhanced Family Tree Submod for MOS 1.6.2

    Introduction

    Hi TATW Community, I have created a little Submod for MOS 1.6.2,which enhance family tree for human factions.
    When I playing MOS,many times i don't know how many children have an general,so i decided to create this submod.
    All starting generals are adding to family tree to improve the management of current and future generals.
    The purpose of this Submod isn't to improve Lore,I'm not an specialist of LOTR and a lots of relations are fictive.
    If you have suggestions about Tree modifications,they are welcome

    Screenshots

    Spoiler Alert, click show to read: 


























    Download

    http://ul.to/58kydwk5


    Installation



    1) Backup these files:

    • data\descr_names.txt
    • data\export_descr_ancillaries.txt
    • data\export_descr_character_traits.txt
    • data\text\names.txt
    • data\text\export_ancillaries.txt
    • data\text\export_VnVS.txt
    • data\world\maps\campaign\imperial_campaign\descr_strat.txt


    2) Extract the archive to C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\

    3) Run Cleaner.bat

    Additional Features


    I added trait for Cirdan (Guardian of Mithlond),and change Lord Mithlond Ancillary (now add +2 Authority, +2 Chivalry , +5% Trading)


    Known Bugs

    Epithets ("of Dol Amroth" ,"of Imladris" ,etc) are hidden at beginning of campaign,they appears when you save your game and load the save game.


    Credits



    • King Kong and TATW team for making this mod
    • MOS Team which created the submod
    Last edited by Zanhast; February 21, 2014 at 05:36 AM.

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Enhanced Family Tree Submod for MOS 1.61

    In the light of MOS 12 turns a year an enlarged family tree has a good point; indeed not for those who hug lore but I hope many will have joy of your work
    + rep

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  3. #3
    Kiliç Alì's Avatar Domesticus
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    Default Re: Enhanced Family Tree Submod for MOS 1.61

    I have an actual suggestion: instead of the un-lorish wifes for each character's stage, use the "none" function instead, in the "relative" line: it allows you to build a tree where only the father is shown.

    Example:
    Code:
    relative     Tytos Boom,    none, Billy Boom, Bop Boom, Bayup Boom,    end
    will generate a tree with a father (Tytos) and 3 sons, with no female character in.

    EDIT the point is to condensate the trees for better visualization

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  4. #4
    Zanhast's Avatar Foederatus
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    Default Re: Enhanced Family Tree Submod for MOS 1.61

    In the light of MOS 12 turns a year an enlarged family tree has a good point; indeed not for those who hug lore but I hope many will have joy of your work
    + rep
    Thank you for your support

    I have an actual suggestion: instead of the un-lorish wifes for each character's stage, use the "none" function instead, in the "relative" line: it allows you to build a tree where only the father is shown.

    Example:
    Code:
    relative     Tytos Boom,    none, Billy Boom, Bop Boom, Bayup Boom,    end
    will generate a tree with a father (Tytos) and 3 sons, with no female character in.

    EDIT the point is to condensate the trees for better visualization
    I didn't know this option, thank you for the information, it will allow me to simplify many family trees
    Last edited by Zanhast; November 28, 2013 at 02:20 PM.

  5. #5
    Zanhast's Avatar Foederatus
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    Default Re: Enhanced Family Tree Submod for MOS 1.6.2

    Updated for MOS 1.6.2

  6. #6

    Default Re: Enhanced Family Tree Submod for MOS 1.6.2

    your screenshot doesn't seem to be visible?


    edit: nvm just took a long time to load. Looks nice

  7. #7

    Default Re: Enhanced Family Tree Submod for MOS 1.6.2

    After installing this mod, all of the ancillaries are quite literally randomized. Boromir is the Commander of the Dwarves, for instance. Both my spy and my diplomat have become barrow wights. It's magical.

  8. #8
    Zanhast's Avatar Foederatus
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    Default Re: Enhanced Family Tree Submod for MOS 1.6.2

    Quote Originally Posted by Chromatik View Post
    After installing this mod, all of the ancillaries are quite literally randomized. Boromir is the Commander of the Dwarves, for instance. Both my spy and my diplomat have become barrow wights. It's magical.
    As manekemaan says a new game must be started to see all the changes.And I have added new ancillary and character trait in this mod so old games are broken.

  9. #9

    Default Re: Enhanced Family Tree Submod for MOS 1.6.2

    you need a new save for this to work decently

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