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  1. #1

    Default The Final Frontier (A WIP Proposal)


    The Final Frontier
    The Final Frontier is an RPG set in a time of darkness. The Kingdoms of Men have been ripped asunder by many a civil war and the Great Enemy has taken the opportunity to strike. All have fled from this Continent, Ashrodil, except from a select few from the city of Ebereth, searching for a new world, a final frontier. You play as one of the citizens of Ebereth, preparing for the voyage.

    A Brief overview:
    This game involves exploring a new world as a party of adventurers and eventually settling down to create a Kingdom. That being said there will be the ability to stay as a company and hire yourselves out to the various kingdoms for their wars. Eventually the game will become a slightly Genesis style civ builder but first there will be a lot of party gameplay.

    Stage 1:
    Part 1 of the game is an introductory period to help players get a head start on the game. It lasts for 7 days and the players RP as the last inhabitants of Ebereth. The point of Stage 1 is that players get time to prepare resources and find other players to team up with before they go. In the first 2 days you can leave at any time on a ship and you exit the stage; for the next 3 days you can buy passage on a ship with something you have found or you own. For the last 2 days entrance is so strict that you have to steal a ship to be able to leave. If your character is unable to leave Eberth then you can make a new character or use the same one but with a slightly altered backstory that they came on an earlier ship.

    What players are meant to achieve in Stage 1 is gaining supplies for exploring the new world, there will be several shops and places to get supplies from. In this stage there should be a lot of stealing to get supplies or rabble rousing to get people to follow you to the new world.

    If your character does not manage to leave Eberth in time then you must make a new character that won’t have got any of the bonuses of a character that obtained supplies before; this lends an element of risk and reward to the stage.

    Stage 2:
    Stage 2 is the stage where most of the exploration of the new world will go on.

    It starts with everyone that has managed to escape landing on the shores of a new continent, your choices in the last round will influence how well you are prepared for this round. For example, you may have recruited lots of men last round so instead of having 25 in your company you have 100.

    Most people will land very close together and so encounter each other almost immediately. I already have a map in the making of the landing sites and terrain inland. From here they can choose to explore in a certain direction and the mods will dictate what the terrain is with a glance at the map.

    This stage will be a lot about exploring the land for loot, riches and most importantly a place to settle down. As soon as you have found a good patch of land you may enter Stage 3.

    Stage 3:
    Stage 3 is where the beginning of the civilisation building comes into play. In this stage your company settles down and becomes a small settlement and you have choices on how to expand your civilisation from a hamlet into a town.
    Expect more info on Stage 3 and Stage 4 soon. I’m trying to focus on the first stages.

    Stage 1, how to get a headstart.
    In Stage 1 there will be the ability to explore the city and buy items. Every player starts with a set amount of money and ‘soldiers’. You can try to buy items that might help with the expedition, for example you might buy wood and then have that to be able to erect a camp when you reach enemy territory.

    Another option would be stealing items from shops and warehouses in the city with armed raids, there is no longer any real law in the city and you can exploit that.

    Every day items get cheaper and cheaper but every day it gets harder and harder to leave the city, boats becoming harder to find as more and more leave each day. Mods will do a roll each day to determine if more boats than usual have left the harbour and this will affect their availability.

    As you only have a small amount of men at the beginning it would be advisable to get more, in the early stages this can only be done in one or two ways. One, merge your supplies with other players and form larger and larger groups and companies. Two, raise the citizens. This can be done in a number of ways, by showing that you are prepared for the voyage and have a high chance of survival is one. Another is to actively recruit. Rabble rousing is another way of gaining support.

  2. #2

    Default Re: The Final Frontier (A WIP Proposal)

    Interested Players and Moderators

    Interested Players:
    Adamat
    LilyanaKabal
    Trot
    Ace General
    Shadow141

    Interested Moderators:
    Adamat (if needed)

    Please post if you are interested in joining.
    Last edited by removeduser_456328; November 29, 2013 at 03:28 PM.

  3. #3
    Poach's Avatar Civitate
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    Default Re: The Final Frontier (A WIP Proposal)

    This sounds like it could be an interesting game if a decent number of people played it. Your proposal, though heavy on plot details, is fairly light on actual mechanics. I'd like to know more about how it will all work: supplies (how they're gained, what they'd do for you), the role of NPCs, does everyone get to found a new realm, how does making a new realm work, and so on.

  4. #4
    Adamat's Avatar Invertebrate
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    Default Re: The Final Frontier (A WIP Proposal)

    In, and willing to moderate if needed.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  5. #5

    Default Re: The Final Frontier (A WIP Proposal)

    Supplies would be gained by several methods. Either buying them from a shop, which would cost money, stealing them, which would require a raid, or later in the game gathering them. Different supplies would have different benefits, wood would allow you to build a camp, weapons would help outfit your group. However, some basic commodities may be essential, some may disregard buying lots of food but what if you landed on a rocky island with no source of food? Tommorow I'm going to draw up a supply list with their benefits.

    NPCs will play primarily a role as the soldiers and settlers of the kingdoms but also as shopkeepers in the first stage. While players may team together to make parties battles will be primarily fought by the NPC soldiers, though until end game they will be small scale.

    I plan on posting a lot more on Kingdom mechanics tommorow but I jut wanted to get the proposal up today.

  6. #6
    Poach's Avatar Civitate
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    Default Re: The Final Frontier (A WIP Proposal)

    My questions were more rhetorical to help you develop certain areas into a more solid game plan. These are good starts though!

    Off the top of my head what you're looking for in terms of specific ideas:

    - Character creation. What's acceptable? Are there traits? Skills? How do they age? How do they live or die?
    - Supply system. What can I get, where, how, why?
    - Setting up a new settlement/kingdom/realm. Where can I go? What are the relative benefits? Dangers?
    - Expanding my realm. Can I have more than 1 city? Can I have castles? What are the conditions on making these?
    - Combat, both individual and group. How do I fight other players and NPCs?
    - Interacting with the "new world". NPC kingdoms? Natives? Other players?
    - Buildings and Items. What can I buy? For my own person and for my settlement or realm. When can I buy? Stage 1 only, or can I buy more as I build more in my new realm?

    I'd look at other active games for this, as a lot have mechanics you could use or draw inspiration from, though completely fresh takes are also to be encouraged as it means the game brings something new to the table rather than recycling old games with a different backstory.

  7. #7

    Default Re: The Final Frontier (A WIP Proposal)

    I think this looks amazing. I have a rather good moral/stamina mechanic from an old RP that never took off if you want to see if it is useable here for the combat and such.

  8. #8
    Trot's Avatar Vicarius Provinciae
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    Default Re: The Final Frontier (A WIP Proposal)

    intrestd

  9. #9
    Ace_General's Avatar Praeses
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    Default Re: The Final Frontier (A WIP Proposal)

    Sounds cool, Im in
    Low speed, High Drag

  10. #10
    Zectorman's Avatar Primicerius
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    Default Re: The Final Frontier (A WIP Proposal)

    interested, but waiting to see the full proposal
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  11. #11
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Final Frontier (A WIP Proposal)

    Interesting. Just let the Shed know if you need help (I noticed Poach was already suggesting some pointers ).

  12. #12

    Default Re: The Final Frontier (A WIP Proposal)

    What you have so far is interesting. However, I will wait for more details about the game mechanics before I fully commit.

  13. #13

    Default Re: The Final Frontier (A WIP Proposal)

    Developer Diary 1: Classes, Resources and Character creation




    Classes and Character Creation


    Classes,Traits, Aging and Death

    There won't be set classes in the game but there will be the opportunity to gain classes. There will be a post in which you state your character's class and every 2 years you gain a point or more depending on if you actively do stuff involved with that class.
    Traits will be in the game and will influence rolls in almost every part of the game. Some traits that will be included will be:
    Navigation - Helps with sea travel
    Forager - Can gain food while on the march
    Blacksmith - Enables you to easily make weapons
    Battle Commander - Influences battles
    Raid Commander - Can help raids
    Builder - Allows buildings to be built easier
    Resource Gatherer - Helps with gathering resources for the settlement
    (List will be expanded on)
    I hope traits will play a certain part in the game but there will be a much larger focus on strategy and tactics since most battles will be very small scale for most of the game. There will also have to be a certain amount of believe-ability, you can't be a professional builder and also a brilliant thief and superb navigator.

    Ageing will probably be on the basis of one year every month for the game. Every year after the age of 45 characters will have to take a death roll which will be very hard to avoid to represent harmful conditions in the new world; though, there will be a heavier focus on younger characters being involved as they die young. In battles if they sustain a wound there will also be a small chance that if that's not treated it could kill them.


    Character Creation

    Character creation will work very similar to other games, players will have to sign up a name, age, bio etc... Characters get assigned one point for traits every 5 years however there will also be the opportunity to gain them through having a class. Every player will start with 100 'tiomaz' (the currency) to spend in stage 1 and with 25 followers/soldiers. In the signup thread players can also get up to a small amount of two supplies, the amount being dependent on the base amount you can buy for it.




    Resources


    Explaining Resources

    Resources will be obtainable in many ways, the only way in the first two stages will be either to buy them from the shops in stage one or attempt to steal them from others. Later on in stage 3 you can build production/gathering building which will supply the essential resources to carry on building the village and in stage 4 it will be done on a 'provincial' scale.

    The main point of resources is to give you the materials to keep you alive on the quest; something essential. However, when you advance onto Stages 3 & 4 they will be the primary way to expand your settlement and kingdom and keep your armies supplied.

    Obtaining Resources late game:
    Resources will be obtained in stage 3 by building small production buildings in the settlement which will give a set amount each year depending on it's level. In Stage 4 resources will be gathered on a provincial level.


    A Resource list

    A list of all the current resources planned to be in the game and their base price In Stage 1:
    Gather-able resources:
    Food: 10 tiomaz, an almost rare commodity in Ebereth it is the main reason that they are travelling to the new world.
    Wood: 15 tiomaz, a useful tool for building small settlements and buildings.
    Stone: 20 tiomaz, A heavy resource that will be not immediately helpful will eventually be essential in building castles.
    Iron: 50 tiomaz, Used for most tools at the moment, if you have a blacksmith it can gain you an early headstart.

    Shop-bought resources:
    Sailing equipment: 70 tiomaz, enough equipment to successfully equip a ship the size of a large cog.
    Weapons: 60 tiomaz for enough to equip 25 men, an assortment of swords, pikes and bows which could be essential to beat back the natives.

    Personal Equipment:
    Weapons:
    Dagger: 30 tiomaz, adds one to the duel skill.
    Longsword: 50 tiomaz, adds two to the duel skill, requires one duel skill to use.
    Broadsword: 80 tiomaz, adds three to the duel skill, requires two duel skill to use.
    Armour:
    Leather suit: 40 tiomaz, adds one to the survival skill
    Hardened leather and small metal: 60 tiomaz, adds two to the survival skill, requires one survival skill to use
    Plate suit: 100 tiomaz, adds three to the survival skill, requires two survival skill to use.




    Advancing between stages

    Moving up the Stages:
    Stage 1 - 2:
    Stage 1 ends 7 days after the game officially starts and there is no going back to it.
    Stage 2 -3:
    Stage 3 can be accessed from Stage 2 any time the player wishes to, all they have to do is post that they have settled down in their home thread.
    Stage 3 - 4:
    Stage 4 can only be accessed after having your settlement reach a high enough population and several other resource specific criteria.

    Moving down the stages:
    Stage 3/4 - Stage 2:
    If in Stage 3 or 4 your civilization/town is destroyed and you somehow managed to make it out alive you revert to Stage 2; being an explorer in the wilderness. This is the only downwards movement you can make in the Stages and I expect this happening to be quite rare.


    Please post feedback, I'll post a 1.5 tomorrow with the finalized resources and trait list. I may also include information on buildings if I get the time.

  14. #14
    knight of virtue and valor's Avatar Praefectus
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    Default Re: The Final Frontier (A WIP Proposal)

    Looks interesting I wish you the best of luck. As someone who tried to run a rules heavy RPG on TWC and crashed and burned, I know it wont be easy.
    "WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari

  15. #15

    Default Re: The Final Frontier (A WIP Proposal)

    Quote Originally Posted by knight of virtue and valor View Post
    Looks interesting I wish you the best of luck. As someone who tried to run a rules heavy RPG on TWC and crashed and burned, I know it wont be easy.
    Thanks. On a side note your comment just filled me with optimism.

  16. #16
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Final Frontier (A WIP Proposal)

    He knows what he's talking about

    He once stated something like "the TWC community doesn't have the attention span to handle rule-heavy RPG's."
    Most correct statement about the RPG section I've ever heard.

  17. #17
    Shadow141's Avatar Ordinarius
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    Default Re: The Final Frontier (A WIP Proposal)

    I am interested

  18. #18
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Final Frontier (A WIP Proposal)

    Quote Originally Posted by Shadow141 View Post
    I am interested
    Well hey there Shadow141! Been awhile.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  19. #19
    Shadow141's Avatar Ordinarius
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    Default Re: The Final Frontier (A WIP Proposal)

    Quote Originally Posted by Lucius Malfoy View Post
    Well hey there Shadow141! Been awhile.
    Yes it was had some stuff. I think that I was away for more than 6 months

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