Hello.
Maybe i should make this post in MOS section,but i have a few questions that are not really related to it.
Wall of text incoming.You have been warned!
Now after i kinda disliked Rome II-It felt too shallow and incomplete so i went to back to Third Age which i kind of felt the urge to play again.
It seems the Third Age has not changed at all,while MOS has improved so i decided to try it again.
I have been playing version 1.3 and i was quite in love with it.The attention to detail was visible and it really shows that those who made it really loved what they did.
Before i make comments that may sound offending i just wanna say that i appreciate the amount of work that has been done on Third Age and it's submods as a whole.
I love MOS,but for me version 1.6 is a step back.Later for that.
I understand that everyone has his own opinion,but i find that both Third Age and MOS are really not all that well balanced.
Lore is one reason but then there are some bad balancing decisions.
So i've been wondering is there any way i can balance the the game on my own?More specifically the unit stats and abilities without resorting to other mods?I don't wanna have someone else make decisions about balancing that i may not agree with.
Maybe there are other similar threads but the forum is huge and it's confusing.
Can anyone recommend me some mods similar to MOS as an alternative if it's not possible?
Are there any MOS compatible mods that are worth using?
Now only about MOS
I uninstalled Third Age yesterday and before i play(if i play again.All depends if i can change the mod the way i want to)so i don't have the unit stats in front of me to be 100% sure about them.
To me it seemed in vanilla Third Age Gondor had the short end of the stick.
I liked it in MOS though.
In 1.6 it seems to me he got even worse.Let me explain.
In 1.3 you can recruit Citadel Guards everywhere as long as you build barracks of the appropriate level.Same for Winged Swordsmen.
In 1.6 you can recruit Citadel Guards only in Minas Tirith and as i hear that is lore wise correct.
http://lotr.wikia.com/wiki/Guard_of_the_Citadel
It still does not justify the cost of building Army Barracks and above anywhere but in Minas Tirith and East/West Osgiliaths.Why there only?
Because Winged Swordsmen can be recruited only in those cities.In comparison the closest thing to them -the Battle Ready Dunedain only need native region even if they have(only slightly)weaker stats.Makes sense for the Winged Swordsmen to need native regions too?
Pelargir / Dol Amroth and their special units.Both cities are not only economical but military milestones of Gondorian might
Pelargir Bowmen are somewhat useful.Swan Knights are great!Same for the Pelargir Marines.
Even though the latter are classified as "skirmishers" they have 3-4 volleys before they run out of ammo.WTF?
Now the rest of the units...
According to the building browser i can't build regular Gondor Infantry/Spearmen in Pelargir and Dol Amroth.
Only those '"special" units (some of which are nice),but a Fiefdom Barracks in Minas Tirith is not nearly enough to make the infantry useful enough due to constant retraining.(Bowman and Marines are another matter though-they almost never take casualties)
I want to remove those "special" units from my game so i can recruit regular and retrainable everywhere Gondor Infantry/Spearmen.Or atleast make both the special and regular units recruitable in Dol Amroth and Pelargir.
If Isenguard attacks after they march over Rohan i am forced to build military structures in...Edhelond?(the elven city near Dol Amroth)so i can have reliable military force instead of "one timers" that i need to cross half the map to retrain.
It seems like someone said
"Dude,dude listen!We'll add some new units...
-Okay dude,but what are they good for?
-Dude...Who cares they look kewl?
No offense,just kidding,but it's somewhat true nonetheless.
In conclusion Gondor relies too much on certain cities,regions and units to have a decent military force.You are stuck using Gondor Infantry cos you can have it everywhere and the spearmen imho are kinda crap(why they too don't have "Good stamina" perk like their Infantry counterparts is beyond me)
Another annoying example of lack of balance.(There are many even though i understand everyone have his own feelings about balance)
Spear wall is my favorite infantry formation,very powerfull so let's make a little comparison on units using it
For some strange reason Gondor Pikemen have total defence of 13-no "armor piercing"
Uruk Pikemen have defence of 9,but slightly better attack,again no "armor piercing"
Fountain Guard have 25 defence i think,but are really rare, recruitable only Minas Tirith and have"armor piercing"
Noldor Guardians 33 defence,but lack "armor piercing", very few in numbers and recruitable in Imladris alone.
Now Rhun pikemen(forgot the name)have the astounding 21 defence,recruitable everywhere and armor piercing...
I won't comment on the orcish units because they are supposed to compensate with numbers and the Dwarves should have the best infantry anyway.
Rhun needs some nerfs because they not only have incredible variety of units(bar Monsters-Trolls/Mumakills/Ents),but are even better than factions that should excell in certain fields.
Thanks if someone reads this or even better -provide some information.




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