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  1. #1
    MiiKLL's Avatar Semisalis
    Join Date
    May 2006
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    Spokane, Washington
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    451

    Default Cooperation

    Hello Darth, I have been using your formations in DarthMod 8.1 and Sinuhet's 6.5 in Repman's BareBonesWar. Just wanted to say that I'm happy to see that the two of you have opened discussion again in the Alchemist's Forum. I think that between yourself and Sinuhet, the two of you should be able to get the Battle AI as close to perfect as it's ever going to be.

    I will try to give some feedback on your formations as i play more battles and get a better feel for the battle AI.

    "Nothing is more destructive than the charge of artillery on a crowd."
    Napoleon Bonaparte

  2. #2

    Default Re: Cooperation

    @miikill
    You can't just throw in formations files into a mod and it will work the best. You need to adapt although the other files, edu, descr_mount.txt,...
    Sinuhets 6.5 formations are not working the best in BBW 7.0 because my exp_descr_units.txt file was optimized for darth formations 16.
    Actually sinuhet is optimizing all my files (inluding the new darth parameter findings) to have the best Sinuhet 6.5 special BBW in BBW 8.0. I actually take darth formations from his mod 8.1 and adapt the other settings to create an addon darth formations for BBW 8.0.
    So people can choose which battle style they want to play, darth or sinuhet,.... which makes a difference but not in terms of better or worse but as question of taste

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: Cooperation

    @MiiKLL: Thanks always here to listen! In Alchemist section..Sinuhet was the only one as it seems who payed reasoned attention to my important findings.

    @repman:
    How do you see new things...(Formations, my new findings in Alchemist section etc.))... if you have seen them of course.

  4. #4

    Default Re: Cooperation

    @darth vader
    I have seen your findings in the alchemist section, very important findings. I was just wondering how do you get this numbers, example -55000....by esoteric calculations, no.....so through empirical testing on the battlefield (should be extremly time consuming).
    I have no time ( and desire) to test all this stuff by myself, so I'm glad one expert (sinuhet) is tuning my mod on the battlefield by changing all my file parameters (as mentioned above, including your new parameter findungs).
    Sorry so i think the only discussion expert at the moment for you is sinuhet,...

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  5. #5

    Default Re: Cooperation

    The numbers are based both empirically and esoterically...I have reached a state of RTW conciousness that I do things by feeling and...they work! If I change them afterwards they are not correct...something like the force....ok I must ground myself now.....

    Hope you both find the best solution for BBW

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