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  1. #1

    Default Anno Domini 1100

    30 different factions, 199 regions

    FACTIONS

    1. England
    2. France
    3. HRE
    4. Leon-Castile
    5. Venice
    6. Apulia-Calabria
    7. Scotland
    8. Byzantium
    9. Kiev
    10.Almoravids
    11.Rum
    12.Fatimids
    13.Denmark
    14.Navarra-Aragon
    15.Poland
    16.Hungary
    17.Novgorod
    18.Norway
    19.Jerusalem
    20.Munster
    21.Lithuanians
    22.Baghdad
    23.Georgia
    24.Sweden
    25.Chernigov
    26.Zeta
    27.Pisa
    28.Papal States
    29.Mongols
    30.Timurids

    ACTUAL PROGRESS OF MAP (still without Chernigov, Zeta and Sweden)

    http://img.pl/Ghdf/

    I need help with modding details like faction symbols and with error
    23:17:39.181 [data.invalid] [error] Insufficient video memory to load requested texture set.



    I both wait for interesting propositions...
    Last edited by Polski Rycerz; December 02, 2013 at 04:09 PM. Reason: Update

  2. #2

    Default Re: Anno Domini 1100

    http://www.speedyshare.com/WcTt6/models-strat.rar
    http://www.speedyshare.com/dx8W4/descr-model-strat.rar
    My models_strat and descr_model_strat files.
    I have here ctd error, but I don't know where.
    23:17:39.181 [data.invalid] [error] Insufficient video memory to load requested texture set. - my log folder

  3. #3
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Anno Domini 1100

    interesting mapconstellation. keep up the good work

  4. #4

    Default Re: Anno Domini 1100

    Thanks . I try made very historical map and both balanced.

    P.S. Can anyone help me with my error ?

  5. #5

    Default Re: Anno Domini 1100

    Quote Originally Posted by Polski Rycerz View Post
    Thanks . I try made very historical map and both balanced.

    P.S. Can anyone help me with my error ?
    Sure. Silesia and Greater Poland provinces are definitely smaller then they were in reality. But my greatest concern is related with your East - what is Abbasid Caliphate doing there and where are Seljuqs? I mean Baghdad was in 1100y controlled by Seljuqs and so was large part of your eastern territories. So if you have Turkish Sultanate of Rum you should also add another Sultanate around Baghdad (for materials you could ask Broken Crescent especially when Wudang_Clown - BC leader is Polish as you).


  6. #6

    Default Re: Anno Domini 1100

    OK. Good sugestions. Map is still upgrade. I use to mapping this:
    http://www.euratlas.net/history/euro...tity_1252.html
    Here I see many countries of Seljuks. I choose 2 of probably the strongest.

    But I think about this error:
    23:17:39.181 [data.invalid] [error] Insufficient video memory to load requested texture set. - my log folder
    I sent my models_strat and descr_model_strat files in 2nd post. If you have time, nice to be look and search any error. I look many and I don't know what's bad.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Anno Domini 1100

    Set your log to trace, you will need the info above the error line. In your mod's CFG file change the [log] section to read like this:
    Code:
    [log] 
    to = logs/M2TW.system.log.txt 
    level = * trace
    #level = * error
    Run your game and check the log again - above the error a texture or CAS model will be mentioned. Check if the texture exist. If the texture exist open the CAS file with Notepad and check at the bottom for the name of the default texture.










  8. #8

    Default Re: Anno Domini 1100

    I still don't know. I get very big log folder, but still information is Insufficient video memory to load requested texture set. I use Bare Geomod Kingdoms 1.10.
    I send my log folder because I don't understand where is error.
    http://speedy.sh/XWrwT/M2TW.system.log.txt

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Anno Domini 1100

    The next time please use a utility like 7zip to compress your files - it will drastically reduce the size (400KB instead of 10MB).

    Here is the error message I was talking about:
    Code:
    00:06:59.443 [system.io] [warning] open: mods/Bare_Geomod/data/models_strat/textures/#banner_symbol_irmunster.tga is missing
    00:06:59.513 [data.invalid] [error] Insufficient video memory to load requested texture set.
    The bottom line is the one that gets displayed, the line above it tells you exactly what is wrong.

    Bare Geomod does not contain the irmunster faction, that was Last Kingdom if I am not mistaken.
    If you have a crash with your game always the log for the entry I have marked in red, a lot of times an explanation will be given with it. I checked the rest of the log and got all these errors:
    Code:
    00:04:33.067 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6162, column 91
    trying to attach a non-spy Remon de Champagne(slave) to settlement Brugia(france) which is invalid.
    00:04:33.101 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6246, column 88
    trying to attach a non-spy Arthur of York(slave) to settlement York(england) which is invalid.
    00:04:33.101 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6254, column 85
    trying to attach a non-spy Blasio Tasso(slave) to settlement Florencja(hre) which is invalid.
    00:04:33.103 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6289, column 78
    trying to attach a non-spy Sifridus(slave) to settlement Hamburg(hre) which is invalid.
    00:04:33.104 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6303, column 86
    trying to attach a non-spy Perrin Tanlay(slave) to settlement Bordeaux(france) which is invalid.
    00:04:33.012 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5358, column 75
    trying to attach a non-spy Kicham(slave) to settlement Arkin(moors) which is invalid.
    00:04:33.013 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5367, column 79
    trying to attach a non-spy Abdelatif(slave) to settlement Sijilmasa(moors) which is invalid.
    00:04:33.015 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5402, column 76
    trying to attach a non-spy Labib(slave) to settlement Asuan(egypt) which is invalid.
    00:04:33.017 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5426, column 86
    trying to attach a non-spy Youssef Biallah(slave) to settlement Damietta(egypt) which is invalid.
    00:04:33.019 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5450, column 82
    trying to attach a non-spy Tulun Fathi(slave) to settlement Medyna(baghdad) which is invalid.
    00:04:33.025 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5585, column 83
    trying to attach a non-spy Gavriel(slave) to settlement Teodozja(byzantium) which is invalid.
    00:04:33.027 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5591, column 83
    trying to attach a non-spy Komanos(slave) to settlement Famagusta(byzantium) which is invalid.
    00:04:33.028 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5609, column 82
    trying to attach a non-spy Rossos(slave) to settlement Smyrna(byzantium) which is invalid.
    00:04:33.029 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5625, column 85
    trying to attach a non-spy Pelekanos(slave) to settlement Dyrrachion(byzantium) which is invalid.
    00:04:33.030 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5637, column 82
    trying to attach a non-spy Khushqadam(slave) to settlement Sis(byzantium) which is invalid.
    00:04:33.032 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5664, column 78
    trying to attach a non-spy Jaqmaq(slave) to settlement Ankyra(turks) which is invalid.
    00:04:33.032 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5673, column 78
    trying to attach a non-spy Khalil(slave) to settlement Attalia(byzantium) which is invalid.
    00:04:33.034 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5709, column 86
    trying to attach a non-spy Andronicus(slave) to settlement Adrianopol(byzantium) which is invalid.
    00:04:33.035 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5727, column 79
    trying to attach a non-spy Ugron(slave) to settlement Sofia(byzantium) which is invalid.
    00:04:33.041 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5816, column 82
    trying to attach a non-spy Wartislaw(slave) to settlement WrocBaw(poland) which is invalid.
    00:04:33.042 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5834, column 80
    trying to attach a non-spy Kiselev(slave) to settlement BieBoziersk(novgorod) which is invalid.
    00:04:33.044 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5867, column 83
    trying to attach a non-spy Miroslavov(slave) to settlement Turów(russia) which is invalid.
    00:04:33.046 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5889, column 88
    trying to attach a non-spy Wilhelm von Bohmen(slave) to settlement Praga(hre) which is invalid.
    00:04:33.047 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5898, column 87
    trying to attach a non-spy Guion de Molay(slave) to settlement Dijon(france) which is invalid.
    00:04:33.048 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5912, column 90
    trying to attach a non-spy Jehanin Maquereau(slave) to settlement Metz(hre) which is invalid.
    00:04:33.048 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5919, column 91
    trying to attach a non-spy Modestos Branas(slave) to settlement Trapezunt(byzantium) which is invalid.
    00:04:33.049 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5926, column 91
    trying to attach a non-spy Ehrhart von Madgeburg(slave) to settlement Magdeburg(hre) which is invalid.
    00:04:33.053 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5977, column 84
    trying to attach a non-spy Kuchuk Ilker(slave) to settlement Tbilisi(georgia) which is invalid.
    00:04:32.349 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2151, column 82
    trying to attach a non-spy Giorgio Rossi(milan) to settlement Mediolan(hre) which is invalid.
    You must have changed the ownership of settlements from the slave faction to new factions and did not remove the previous slave garison.
    Last edited by Gigantus; December 04, 2013 at 07:11 AM.










  10. #10

    Default Re: Anno Domini 1100

    It's unbelievable! I change from banner_symbol_ireland to banner_symbol_irmunster and it's OK. I use only symbols from "Last Kingdom", but I haven't faction named "irmunster". I have everywhere name "Ireland".

    You must have changed the ownership of settlements from the slave faction to new factions and did not remove the previous slave garison.
    I know. This not make an error, so I do later.

    Thanks for help.
    Last edited by Polski Rycerz; December 05, 2013 at 04:15 PM.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Anno Domini 1100

    The name of your settlement banner file is set in the descr_sm_faction file, it can be any name as long as a file of that name exists. The custom symbols in "Last Kingdom" are the results of a 'discovery' of mine and form the base of my tutorial for these symbols.

    Code:
    faction                        england
    culture                        middle_eastern
    religion                    pagan
    symbol                        models_strat/symbol_england.CAS
    rebel_symbol                    models_strat/symbol_england_rebels.CAS
    primary_colour                    red 10, green 39, blue 117
    secondary_colour                red 10, green 39, blue 117
    loading_logo                    loading_screen/symbols/symbol128_england.tga
    standard_index                    2
    logo_index                    FACTION_LOGO_ENGLAND
    small_logo_index                SMALL_FACTION_LOGO_ENGLAND
    triumph_value                    5
    custom_battle_availability            yes
    can_sap                        no
    prefers_naval_invasions                yes
    can_have_princess                yes
    has_family_tree                    yes
    Last edited by Gigantus; December 05, 2013 at 10:08 PM.










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