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November 25, 2013, 04:03 PM
#1
Adding impact vfx to projectiles
I'm making a few new projectiles as part of my artillery overhaul to replace the existing ones that don't fit so well (explosives...). However I'm encoutering a slight problem in that the only vfx available seem to be smoke, sparks, and flame, while what I would like is more of a liquid splash.
Is there any way I can apply a splash/decal effect over a large area?
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November 25, 2013, 08:02 PM
#2
Re: Adding impact vfx to projectiles
Is it possible to take the boiling oil vfx maybe?
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November 25, 2013, 08:05 PM
#3
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